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Buschman5000 Cadet
Joined: 02 Nov 2006 Posts: 2
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Posted: Thu Nov 02, 2006 5:38 pm Post subject: Brawl/Melee Parry |
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I was just wondering if there was a reason the brawl parry is a seperate skill from brawl and the same for melee parry and melee. It just seems to me that they'd be the same skill. _________________ "Did you eat the last piece of cake?!" |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Thu Nov 02, 2006 5:52 pm Post subject: |
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Given the treatment of Lightsabre in this regard, I'm not sure.
Though I do see a reason to separate; one may be good at hitting, but not so good at avoiding a hit. |
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Buschman5000 Cadet
Joined: 02 Nov 2006 Posts: 2
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Posted: Thu Nov 02, 2006 6:04 pm Post subject: |
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Ankhanu wrote: |
Though I do see a reason to separate; one may be good at hitting, but not so good at avoiding a hit. |
Bargain : Some might be good at bargaing a higher price for something they're selling, but bad at bargaining down a price for something they're buying. Why aren't the two bargaing abilities. Bargain Up and Bargain Down. _________________ "Did you eat the last piece of cake?!" |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Thu Nov 02, 2006 6:23 pm Post subject: |
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Because generally in an RPG people give a lot more importance to fighting than bargaining... _________________ "He's Gry Sarth, of course he has the stats for them." |
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Jamfke Admiral
Joined: 20 Jul 2005 Posts: 4675 Location: Tennessee
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Posted: Thu Nov 02, 2006 7:42 pm Post subject: |
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Gry Sarth wrote: | Because generally in an RPG people give a lot more importance to fighting than bargaining... |
Sad but true. _________________ Check out some of my games at DriveThruRPG!
Role Players Direct |
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Effex Seven Ensign
Joined: 10 Aug 2006 Posts: 33 Location: Dantooine
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Posted: Fri Nov 03, 2006 3:05 pm Post subject: Re: Brawl/Melee Parry |
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Buschman5000 wrote: | I was just wondering if there was a reason the brawl parry is a seperate skill from brawl and the same for melee parry and melee. It just seems to me that they'd be the same skill. |
I think the two seperate skills are cool, since it lets you distinguish "fighting styles." (Also, I add a skill called Lightsaber Parry to be consistent.)
4d melee and 2d melee parry? Offensive fighter.
3d melee and 3d melee parry? Well-rounded fighter.
2d melee and 4d melee parry? Concentrates mainly on defense.
Does it make sense to merge the two skills? Sure, but you lose that flavor and it becomes like every other game out there. If I were going to start combining skills, I'd start with some of the more useless candidates first.
(FYI, this topic's been done before, you might find some useful insights in that thread.) |
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Kayle Skolaris Lieutenant Commander
Joined: 10 Mar 2006 Posts: 224 Location: Brandon, MS
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Posted: Sat Nov 04, 2006 8:14 pm Post subject: |
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I always thought the separation of skills was utterly ridiculous. It quite literally makes it twice as hard to learn to use a sword as it is to learn to use a lightsabre. And no, a base difficulty of 20 for lightsabres is not sufficient compensation. There are several melee weapons just as hard to use, and a few that will even hurt you just like a lightsabre if you fail the roll enough. It's ludicrous. |
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MA-3PO Lieutenant Commander
Joined: 17 Apr 2005 Posts: 236 Location: Olathe, Kansas
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Posted: Sat Nov 04, 2006 9:16 pm Post subject: |
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I know it seems odd because my group struggled over this same issue. This is not going to be very helpful but I seem to remember some kind of question & answer colomn (ISB Intercepts?) that addressed this question and whatever answer the WEG employee gave was enough to convince me. I'll look through all my old SWAJ and see if I can find it. It might have also been in the old AOL Q&A sessions that WEG used to have. |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sun Nov 05, 2006 12:15 pm Post subject: |
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Quote: | I always thought the separation of skills was utterly ridiculous. It quite literally makes it twice as hard to learn to use a sword as it is to learn to use a lightsabre. And no, a base difficulty of 20 for lightsabres is not sufficient compensation. There are several melee weapons just as hard to use, and a few that will even hurt you just like a lightsabre if you fail the roll enough. It's ludicrous. |
But to be fair, you do have to learn three skills to use a lightsaber: Lightsaber, Control, and Sense. So making Jedi learn another lightsaber skill called Lightsaber Parry would slow down Jedi even more, in my book. _________________ Blasted rules. Why can't they just be perfect? |
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Kayle Skolaris Lieutenant Commander
Joined: 10 Mar 2006 Posts: 224 Location: Brandon, MS
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Posted: Mon Nov 06, 2006 2:02 am Post subject: |
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Anyone can use a lightsabre. Period.
To use one with all the bells and whistles you need Control and Sense, but anybody can pick one up, ignite it, and wave it about. If they wave it about long enough, and are lucky enough to do it without lopping off anything, they'll eventually learn to reliably use the thing with no force skills whatsoever.
Even a standard Human can, as a starting character, start out with 6D Lightsabre skill which equates to an average roll of 21. Add in generous character point use and it's not inconcievable that you could have lightsabre duellists out there who have no knowledge whatsoever of the Force. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Nov 06, 2006 2:24 am Post subject: |
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Yup. And i am one of those, who feels the skilss should remain seperate. I have had plenty of chacters made with the precept they were good at defense, but sucky at offense, so had high parries and dodge but sucky to hit. _________________ Confucious sayeth, don't wash cat while drunk! |
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Kayle Skolaris Lieutenant Commander
Joined: 10 Mar 2006 Posts: 224 Location: Brandon, MS
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Posted: Mon Nov 06, 2006 7:56 am Post subject: |
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Garhkal, there's no reason such a character wouldn't work with a combined skill. Merely specialize in defensive moves. |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Mon Nov 06, 2006 8:06 am Post subject: |
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Specializations with those skills are in the use of specific weapons, not specific moves. |
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Effex Seven Ensign
Joined: 10 Aug 2006 Posts: 33 Location: Dantooine
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Posted: Mon Nov 06, 2006 4:44 pm Post subject: |
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Kayle Skolaris wrote: | Even a standard Human can, as a starting character, start out with 6D Lightsabre skill ... |
I'd never allow that in my game, personally. (I'm assuming "standard human" means non-Jedi.) |
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Effex Seven Ensign
Joined: 10 Aug 2006 Posts: 33 Location: Dantooine
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Posted: Mon Nov 06, 2006 4:47 pm Post subject: |
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jmanski wrote: | So making Jedi learn another lightsaber skill called Lightsaber Parry would slow down Jedi even more, in my book. |
I use Lightsaber Parry instead of Lightsaber Combat. No one in our group likes LS Combat anyway (since it's a two-roll power.) |
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