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Esjs Captain
Joined: 25 Feb 2005 Posts: 636 Location: Denver, CO, USA
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Posted: Sat Jun 17, 2006 12:46 am Post subject: Wookiee Claws / Berserker Rage |
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Star Wars Trilogy Sourcebook, Special Edition, page 11 wrote: | Climbing Claws: Wookiees have retractable climbing claws which are used for climbing only. They add +2D to their climbing skill while using the claws. Any Wookiee who uses claws in hand-to-hand combat is automatically considered dishonorable by other members of his species, possibly to be hunted down -- regardless of the circumstances. |
Ok... so I've got some questions here. First, what about non-combat, non-climbing use, like prying things apart? Would that be allowed? Second, if a Wookiee did use his claws in combat, what kind of damage would they do? Just curious. _________________ "WHERE ARE THE CHEETOS?"
"Esjs" == "Jess" |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Sat Jun 17, 2006 12:51 am Post subject: |
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I'd imagine the'd at least be STR, maybe STR+2D since that's the bonus for climbing. _________________ FLUFFY for President!!!!
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Esjs Captain
Joined: 25 Feb 2005 Posts: 636 Location: Denver, CO, USA
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Posted: Sat Jun 17, 2006 12:53 am Post subject: |
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Yeah, but STR+2D seems like an awful lot of damage for claws. I figured STR+2 (pips) would suffice. _________________ "WHERE ARE THE CHEETOS?"
"Esjs" == "Jess" |
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masque Captain
Joined: 16 Mar 2006 Posts: 626 Location: Houston, TX
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Posted: Sat Jun 17, 2006 2:06 am Post subject: |
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I'm going to go with the +2 as well, not 2D. STR+1D is the damage for a knife. The 2D bonus for climbing is a serious aid to dexterity when ascending tree trunks. In combat it's simply tearing damage, and I can't see it as any better than a knife, which has a much bigger cutting/piercing surface. Wookiee strength makes it bad enough.
I would, however, give serious social consequences to a Wookiee character who uses them in combat, the cultural taboo against that use being so strong. _________________ Hokey religions and ancient weapons are no match for a good blaster at your side, kid. |
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Jamfke Admiral
Joined: 20 Jul 2005 Posts: 4675 Location: Tennessee
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Posted: Sat Jun 17, 2006 2:29 am Post subject: |
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Personally, I'd go with the +2 pips myself...any reason why you'd be curious about this by the way???
_________________ Check out some of my games at DriveThruRPG!
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Akari Commander
Joined: 09 Feb 2005 Posts: 256
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Posted: Sat Jun 17, 2006 3:09 am Post subject: |
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Defel get +2D for their claws in combat. I dont see why a Wookiee would get much less. Most entries I seen on climbing claws get the same bonus damage from them as they give climbing bonus. Besides, a raging Wookiee with max strength, if he's gonna do 8D or 10D, the target is dead one way or another... |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jun 17, 2006 4:15 am Post subject: |
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Good point. And how would that cultural problem come into being, unless a fellow wookie saw it happen? _________________ Confucious sayeth, don't wash cat while drunk! |
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masque Captain
Joined: 16 Mar 2006 Posts: 626 Location: Houston, TX
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Posted: Sat Jun 17, 2006 5:04 am Post subject: |
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Good point. And how would that cultural problem come into being, unless a fellow wookie saw it happen?
I wouldn't slap them with a penalty right away, and I might even let it slide as long as 1.) it's under DIRE circumstances, and 2.) it happens very, very rarely. If however, the character makes a habit of doing it, I would slowly let stories of a "Wookiee with no honor" make their way around the galaxy, and eventually they'd run into some serious trouble with major consequences. I can even see something like that making a great subplot in a campaign, but eventually the player would regret it.
Put simply, it's munchkin behavior, and deserves to be punished.
As for the Defel, I don't know too much about them other than their appearance (wolfmen, IIRC), but I seem to recall them having rather large claws that look very predator like. They definitely look like they're designed for killing.
I would imagine wookiee claws are probably not as useful in combat, being that they evolved for climbing. That has various consequences on hand shape, claw size, dexterity of appendages and what not.[/i] _________________ Hokey religions and ancient weapons are no match for a good blaster at your side, kid. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Sat Jun 17, 2006 9:42 am Post subject: |
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Surely the claws could be used to pry things open or other practical use without dishonoring the wookiee. And as for the consequence of him using it for combat, it's not only if another wookiee saw him do it. Even if no-one knew about it, it would still consume him inside. Unless this wookiee is a total scumbag, who already has no honor to speak of, commiting such an act would gnaw at his conscience. I think it could be a nice thing to be properly roleplayed, and at the GM dicretion, a slight penalty for some social skills could be applied, due to the wookiee ever-present inner shame.
And I'd go with STR+1D damage. _________________ "He's Gry Sarth, of course he has the stats for them." |
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Esjs Captain
Joined: 25 Feb 2005 Posts: 636 Location: Denver, CO, USA
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Posted: Sat Jun 17, 2006 10:37 am Post subject: |
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Jamfke wrote: | Personally, I'd go with the +2 pips myself...any reason why you'd be curious about this by the way???
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In the case of my Wookiee, Lewshak, in the Rebel Uprisings story... I'm definitely only interested in the non-combat use of the claws ("prying"). Luey would never use them in combat. But since I was looking for interpretations of the special ability text, I figured I might as well get all the ambiguities laid out.
I couldn't figure out what was being implied when the text said the claws "are used for climbing only." _________________ "WHERE ARE THE CHEETOS?"
"Esjs" == "Jess" |
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Jamfke Admiral
Joined: 20 Jul 2005 Posts: 4675 Location: Tennessee
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Posted: Sat Jun 17, 2006 5:27 pm Post subject: |
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I don't think there'd be a problem with giving the bonus for prying things apart with them. It would be the same as trying to hang on to a tree. _________________ Check out some of my games at DriveThruRPG!
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Camero Commander
Joined: 03 Feb 2006 Posts: 448
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Posted: Sat Jun 17, 2006 5:55 pm Post subject: |
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Unless of course you are prying apart a stormtrooper _________________ "What a wonderful smell you've discovered" |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Sat Jun 17, 2006 6:04 pm Post subject: |
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Well, you could always claim you're using the claws for climbing the ranks in the Most Wanted list. Climbing is ok, isn't it? _________________ "He's Gry Sarth, of course he has the stats for them." |
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masque Captain
Joined: 16 Mar 2006 Posts: 626 Location: Houston, TX
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Posted: Sat Jun 17, 2006 9:45 pm Post subject: |
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I see no problem with prying things open. My main thing is no combat use. _________________ Hokey religions and ancient weapons are no match for a good blaster at your side, kid. |
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Rasputiza Lieutenant Commander
Joined: 24 Apr 2006 Posts: 107
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Posted: Mon Jun 19, 2006 8:58 am Post subject: |
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If i'm not taking it wrong, the Pc game KOTOR clearly said that using claws in combat was a sort of taboo for wookies. Those who usd them out of rage were expelled from the community. Now, i know that LucasArts games aren't strictly WEG related or compliant, but they still tend to be inside the "canon SW", imho. Besides, Wookies pack quite enough strength to ripe apart stormtroopers even without the help of "cutting tools"...
Anyway, i think that a rule for claws should be used for wookies, since they can always go mad and use them, but a sever restrictive rule should be applied too: whenever a "claw-attack" is brought forward in front of a fellow wookie, the "mad" wookie should suffer some form of social detriment, imho... |
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