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List of Skills
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Chabit Rane
Commander
Commander


Joined: 02 Nov 2005
Posts: 460

PostPosted: Thu May 25, 2006 1:33 am    Post subject: List of Skills Reply with quote

Hi all. I'm doing a little project right now and I need a complete list of skills. I keep finding skills in various supplements, but has any one compiled a complete listing of skills?
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garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu May 25, 2006 3:59 am    Post subject: Reply with quote

Not that i know of. But we could use this thread to make one..
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Pel
Line Captain
Line Captain


Joined: 10 May 2006
Posts: 983
Location: Texas

PostPosted: Thu May 25, 2006 10:23 am    Post subject: Reply with quote

A few from memory:

Dexterity:
Blaster
Brawling Parry
Dodge
Firearms
Grenade
Lightsaber
Melee
Melee Parry
Thrown Weapons
Vehicle Blasters?

Knowledge:
Alien Species
Bueracracy
Cultures
Law Enforcement
Planetary Systems
Scholar (various specializations like Chemistry, Jedi Lore, etc.)
Streetwise
Willpower

Mechanical:
Astrogation
Beast Riding
Communications
Musical Instrument Operation
Repulsorlift Operation
Starship Piloting
Starship Gunnery
Starship Shields
Sensors
Capital Ship Piloting
Capital Ship Gunnery
Capital Ship Shields
Walker Operation

Perception:
Bargain
Command
Con
Hide / Sneak
Persuasion
Search

Strength:
Brawling
Climb / Jump
Lifting
Stamina
Swimming

Technical:
Armor Repair
Blaster Repair
Computer Program / Repair
Demolition
First Aid
Medicine (A)
Repulsorlift Repair
Security
Starship Repair
Starship Weapon Repair
Capital Ship Repair
Capital Ship Weapon Repair
Walker Repair

Any Repair skill may also have an associated Engineering Advanced Skill to accompany it, following the Advanced Skill rules.
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garhkal
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PostPosted: Fri May 26, 2006 3:45 am    Post subject: Reply with quote

Some others..

Dex:
Archaic weaponry (like black powder rifles and pistols).
Blaster artillery (like that cannon we saw the rebels use on hoth)
Bows

Knowledge:
Languages
Intimidation
Value

Mechanical:
Hover vehicle operations
Ground vehicle operations (something with wheels)
Starfighter piloting (not starship)
Space transport operation
Jep pack operations
Power suit operations

Perception:
Investigations

Tech:
Ground vehicle repair
Hover vehicle repair
Power suit repair
Jet pack repair
Missile weapon repair
Firearm repair
Bow repair
Space transport repair
Starfighter repair
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Jedi Skyler
Moff
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Joined: 07 Sep 2005
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PostPosted: Fri May 26, 2006 8:36 am    Post subject: Reply with quote

I'll take a look around... I think I might have a long list of a bunch of skills. If I find it, I'll post it for you.
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darthomer09
Commodore
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Joined: 10 Jan 2005
Posts: 1392
Location: Virginia, USA

PostPosted: Fri May 26, 2006 3:54 pm    Post subject: Reply with quote

And keep in mind that all of the skills can have individual specializations.
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Fri May 26, 2006 4:07 pm    Post subject: Reply with quote

I love how open-ended the D6 skills system is. You can always come up with a new skill or specialization....
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darthomer09
Commodore
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Joined: 10 Jan 2005
Posts: 1392
Location: Virginia, USA

PostPosted: Fri May 26, 2006 4:09 pm    Post subject: Reply with quote

Yep. I guess that flexibility is why D6 is still alive with us because it can adapt even though the Star Wars universe has changed like it has.
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Darth Windu
Lieutenant Commander
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Joined: 01 Dec 2005
Posts: 112

PostPosted: Fri May 26, 2006 6:11 pm    Post subject: Reply with quote

Skills
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Jedi Skyler
Moff
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PostPosted: Sat May 27, 2006 11:20 am    Post subject: Reply with quote

Yeah, I think that's the one I had in my files. Thanks for posting it, DW!
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Chabit Rane
Commander
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Joined: 02 Nov 2005
Posts: 460

PostPosted: Sat May 27, 2006 6:17 pm    Post subject: Reply with quote

Wow, DW. Thats a great list. Thanks Very Happy .

I think the skills and specializations freedoms are one of the best things about the d6 system too. It allows more freedom to work the game system for personal tastes than other systems.

Thanks all.
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garhkal
Sovereign Protector
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Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun May 28, 2006 2:01 am    Post subject: Reply with quote

Dude that was great... but what is the (A) linguistics skill good for?
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Darth Windu
Lieutenant Commander
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Joined: 01 Dec 2005
Posts: 112

PostPosted: Sun May 28, 2006 9:59 am    Post subject: Reply with quote

I'm not exactly sure, but maybe its for teaching others the language?
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Jedi Skyler
Moff
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PostPosted: Tue May 30, 2006 12:37 pm    Post subject: Reply with quote

I would imagine that it would signify a person who's well-versed in the technical aspects of languages in general; they'd have an innate understanding of the general rules of how languages are put together, an intuitive ability to figure them out, and a much greater chance of correctly translating them.

A person with the Linguistics Advanced Skill is someone who is intimate with language- both spoken and non-verbal. They'll be very adept at creating new languages, deciphering old ones, and might even be good at correctly pronouncing languages that others have a hard time with- even "dead" languages. Their studies will allow them to know the root meanings of words in their original languages, thereby giving them a more precise knowledge of what the word was intended to mean.

I would imagine that, perhaps on a bit of a stretch, as governed by the GM, the Linguistics skill might even be coupled with Computer Programming to give the character more flexibility in their slicing; i.e., the ability to more easily create new programming languages, the chance to identify what language a particular line of code was written in, or even to know the patterns inherent in Imperial code vs. Alliance/New Republic code.

This is one of those skills that not too many people are going to be interested in giving their character, because it's a higly intellectual skill, not well-suited for blaster play. It will take a special breed of player- one who's interested in creating either a well-rounded character, or one who's higly specialized in some of the more academic pursuits. Now, understand that Jedi fall into that category. A Jedi who has this skill is going to be much more well-suited to reading old printed texts, and therefore will be able to distinguish between Jedi and Sith manuscripts, for example. So there ARE practical uses for such a skill; a player simply has to be willing to invest the CPs to give it to their character. Also, a clever GM will find ways to reward such a player for this move by coming up with puzzles and situations which are greatly aided by having this skill.

That help?
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Pel
Line Captain
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Joined: 10 May 2006
Posts: 983
Location: Texas

PostPosted: Wed May 31, 2006 10:18 am    Post subject: Reply with quote

Sounds great to me. I especially like the computer languages link. Definitely some potential there. Nice work! Very Happy
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