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Chabit Rane Commander
Joined: 02 Nov 2005 Posts: 460
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Posted: Thu May 25, 2006 1:33 am Post subject: List of Skills |
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Hi all. I'm doing a little project right now and I need a complete list of skills. I keep finding skills in various supplements, but has any one compiled a complete listing of skills? |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu May 25, 2006 3:59 am Post subject: |
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Not that i know of. But we could use this thread to make one.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Pel Line Captain
Joined: 10 May 2006 Posts: 983 Location: Texas
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Posted: Thu May 25, 2006 10:23 am Post subject: |
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A few from memory:
Dexterity:
Blaster
Brawling Parry
Dodge
Firearms
Grenade
Lightsaber
Melee
Melee Parry
Thrown Weapons
Vehicle Blasters?
Knowledge:
Alien Species
Bueracracy
Cultures
Law Enforcement
Planetary Systems
Scholar (various specializations like Chemistry, Jedi Lore, etc.)
Streetwise
Willpower
Mechanical:
Astrogation
Beast Riding
Communications
Musical Instrument Operation
Repulsorlift Operation
Starship Piloting
Starship Gunnery
Starship Shields
Sensors
Capital Ship Piloting
Capital Ship Gunnery
Capital Ship Shields
Walker Operation
Perception:
Bargain
Command
Con
Hide / Sneak
Persuasion
Search
Strength:
Brawling
Climb / Jump
Lifting
Stamina
Swimming
Technical:
Armor Repair
Blaster Repair
Computer Program / Repair
Demolition
First Aid
Medicine (A)
Repulsorlift Repair
Security
Starship Repair
Starship Weapon Repair
Capital Ship Repair
Capital Ship Weapon Repair
Walker Repair
Any Repair skill may also have an associated Engineering Advanced Skill to accompany it, following the Advanced Skill rules. _________________ Aha! |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri May 26, 2006 3:45 am Post subject: |
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Some others..
Dex:
Archaic weaponry (like black powder rifles and pistols).
Blaster artillery (like that cannon we saw the rebels use on hoth)
Bows
Knowledge:
Languages
Intimidation
Value
Mechanical:
Hover vehicle operations
Ground vehicle operations (something with wheels)
Starfighter piloting (not starship)
Space transport operation
Jep pack operations
Power suit operations
Perception:
Investigations
Tech:
Ground vehicle repair
Hover vehicle repair
Power suit repair
Jet pack repair
Missile weapon repair
Firearm repair
Bow repair
Space transport repair
Starfighter repair _________________ Confucious sayeth, don't wash cat while drunk! |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Fri May 26, 2006 8:36 am Post subject: |
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I'll take a look around... I think I might have a long list of a bunch of skills. If I find it, I'll post it for you. |
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darthomer09 Commodore
Joined: 10 Jan 2005 Posts: 1392 Location: Virginia, USA
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Posted: Fri May 26, 2006 3:54 pm Post subject: |
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And keep in mind that all of the skills can have individual specializations. _________________ Rebel Uprisings
In Soviet Russia, RPG plays you!! |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Fri May 26, 2006 4:07 pm Post subject: |
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I love how open-ended the D6 skills system is. You can always come up with a new skill or specialization.... _________________ "He's Gry Sarth, of course he has the stats for them." |
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darthomer09 Commodore
Joined: 10 Jan 2005 Posts: 1392 Location: Virginia, USA
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Posted: Fri May 26, 2006 4:09 pm Post subject: |
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Yep. I guess that flexibility is why D6 is still alive with us because it can adapt even though the Star Wars universe has changed like it has. _________________ Rebel Uprisings
In Soviet Russia, RPG plays you!! |
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Darth Windu Lieutenant Commander
Joined: 01 Dec 2005 Posts: 112
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Posted: Fri May 26, 2006 6:11 pm Post subject: |
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Skills _________________ The ability to type does not make you intelligent. |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Sat May 27, 2006 11:20 am Post subject: |
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Yeah, I think that's the one I had in my files. Thanks for posting it, DW! |
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Chabit Rane Commander
Joined: 02 Nov 2005 Posts: 460
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Posted: Sat May 27, 2006 6:17 pm Post subject: |
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Wow, DW. Thats a great list. Thanks .
I think the skills and specializations freedoms are one of the best things about the d6 system too. It allows more freedom to work the game system for personal tastes than other systems.
Thanks all. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun May 28, 2006 2:01 am Post subject: |
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Dude that was great... but what is the (A) linguistics skill good for? _________________ Confucious sayeth, don't wash cat while drunk! |
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Darth Windu Lieutenant Commander
Joined: 01 Dec 2005 Posts: 112
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Posted: Sun May 28, 2006 9:59 am Post subject: |
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I'm not exactly sure, but maybe its for teaching others the language? _________________ The ability to type does not make you intelligent. |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Tue May 30, 2006 12:37 pm Post subject: |
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I would imagine that it would signify a person who's well-versed in the technical aspects of languages in general; they'd have an innate understanding of the general rules of how languages are put together, an intuitive ability to figure them out, and a much greater chance of correctly translating them.
A person with the Linguistics Advanced Skill is someone who is intimate with language- both spoken and non-verbal. They'll be very adept at creating new languages, deciphering old ones, and might even be good at correctly pronouncing languages that others have a hard time with- even "dead" languages. Their studies will allow them to know the root meanings of words in their original languages, thereby giving them a more precise knowledge of what the word was intended to mean.
I would imagine that, perhaps on a bit of a stretch, as governed by the GM, the Linguistics skill might even be coupled with Computer Programming to give the character more flexibility in their slicing; i.e., the ability to more easily create new programming languages, the chance to identify what language a particular line of code was written in, or even to know the patterns inherent in Imperial code vs. Alliance/New Republic code.
This is one of those skills that not too many people are going to be interested in giving their character, because it's a higly intellectual skill, not well-suited for blaster play. It will take a special breed of player- one who's interested in creating either a well-rounded character, or one who's higly specialized in some of the more academic pursuits. Now, understand that Jedi fall into that category. A Jedi who has this skill is going to be much more well-suited to reading old printed texts, and therefore will be able to distinguish between Jedi and Sith manuscripts, for example. So there ARE practical uses for such a skill; a player simply has to be willing to invest the CPs to give it to their character. Also, a clever GM will find ways to reward such a player for this move by coming up with puzzles and situations which are greatly aided by having this skill.
That help? |
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Pel Line Captain
Joined: 10 May 2006 Posts: 983 Location: Texas
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Posted: Wed May 31, 2006 10:18 am Post subject: |
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Sounds great to me. I especially like the computer languages link. Definitely some potential there. Nice work! _________________ Aha! |
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