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Mikael Hasselstein Line Captain
Joined: 20 Jul 2011 Posts: 810 Location: Sweden
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Posted: Thu Jul 05, 2012 12:05 pm Post subject: |
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Rollenspiel wrote: | I'm wondering if there is a more elegant, mathematical way to calculate a travel time in my campaign, than just making something up or looking up figures in an astrogation gazetteer table, like the one in 2E R&E. Various factors could be: |
Well, that's what this thread is about. You can find this 'way' here, courtesy of the D6Holocron.
The rub is that you have to be online for it.
vanir wrote: | Brilliant job. I hope a mod makes this a sticky. |
Thanks!
Last edited by Mikael Hasselstein on Tue Jul 10, 2012 1:38 pm; edited 2 times in total |
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Rollenspiel Sub-Lieutenant
Joined: 13 May 2011 Posts: 54 Location: NGC 4826
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Posted: Mon Jul 09, 2012 11:03 am Post subject: |
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Mikael Hasselstein wrote: | Rollenspiel wrote: | I'm wondering if there is a more elegant, mathematical way to calculate a travel time in my campaign, than just making something up or looking up figures in an astrogation gazetteer table, like the one in 2E R&E. Various factors could be: |
Well, that's what this thread is about. You can find this 'way' here, courtesy of the D6Holocron.
The rub is that you have to be online for it.
vanir wrote: | Brilliant job. I hope a mod makes this a sticky. |
Thanks! |
The first link appears to lead to something on your E Drive. |
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Mikael Hasselstein Line Captain
Joined: 20 Jul 2011 Posts: 810 Location: Sweden
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Posted: Tue Jul 10, 2012 1:37 pm Post subject: |
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Rollenspiel wrote: | The first link appears to lead to something on your E Drive. |
Oh...er.... oops...
It's fixed now, and is also here, but I trust that you were able to find it through the Holocron link. |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Wed Jul 11, 2012 12:33 am Post subject: |
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Mikael Hasselstein wrote: | Rollenspiel wrote: | The first link appears to lead to something on your E Drive. |
Oh...er.... oops... | I love when I do things like that.
With a project this complex, though, it's a testament to your work that a bad link is your biggest error. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
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Mikael Hasselstein Line Captain
Joined: 20 Jul 2011 Posts: 810 Location: Sweden
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Posted: Wed Jul 11, 2012 3:26 am Post subject: |
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Fallon Kell wrote: | With a project this complex, though, it's a testament to your work that a bad link is your biggest error. |
Thanks!
There are more errors, but not ones that I have been able to fix. Also, my life is moving onto some other projects (like a career-oriented job, finally!), so it will be a while before I pick up this project for a long while.
In the meantime, I'm curious how many people have found the engine at all useful for their games. Unlike the dice-roller, I've not installed a mechanism to tell me how often it is being used. |
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Guardian_A Commodore
Joined: 24 May 2011 Posts: 1654 Location: South Dakota, USA
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Posted: Mon Dec 03, 2012 2:51 pm Post subject: |
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I've found it very useful, both for my games, and for some of my own projects. I actually plan to use it to compile some astrogation charts in the near future. |
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Inviktus Cadet
Joined: 24 Aug 2012 Posts: 10
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Posted: Thu Jan 03, 2013 2:59 pm Post subject: |
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I find it very useful. The only thing that keeps it from being outstandingly useful is that it doesn't give a list of what systems are being passed through when it charts a course. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Jan 03, 2013 3:04 pm Post subject: |
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Inviktus wrote: | I find it very useful. The only thing that keeps it from being outstandingly useful is that it doesn't give a list of what systems are being passed through when it charts a course. |
I must agree here. Knowing what systems you are passing by, or what trade route you are using can be very very useful in fleshing out encounters and/or side adventures...
BTW, welcome to the Pit, Inviktus. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Mikael Hasselstein Line Captain
Joined: 20 Jul 2011 Posts: 810 Location: Sweden
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Posted: Tue Jan 08, 2013 5:45 am Post subject: |
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Inviktus wrote: | I find it very useful. The only thing that keeps it from being outstandingly useful is that it doesn't give a list of what systems are being passed through when it charts a course. | Yeah, sorry about that. My skills are modest.
However, it's really not hard to figure out if you have 'The Essential Atlas'. Also, if the systems are nearby, you can essentially trace the route on my system pages, by going link to link. |
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JT Swift Lieutenant Commander
Joined: 10 Oct 2009 Posts: 132 Location: Austin Texas
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Posted: Tue Jan 08, 2013 3:51 pm Post subject: |
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Still use it for every hyperjump my group makes.
I do divide all the results by 24, but that's just cuz I like my SW Universe cramped [like it is in the films] rather then expansive [like in WEG]. _________________ - J.T. Swift
For Everything about the TARDIS check out
http://www.whoniverse.net/tardis/
For all things Gallifreyan check out
http://meshyfish.com/~roo/index.html |
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Mikael Hasselstein Line Captain
Joined: 20 Jul 2011 Posts: 810 Location: Sweden
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Posted: Tue Jan 15, 2013 9:16 am Post subject: |
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JT Swift wrote: | Still use it for every hyperjump my group makes.
I do divide all the results by 24, but that's just cuz I like my SW Universe cramped [like it is in the films] rather then expansive [like in WEG]. |
Cool! I'm glad you're getting good mileage out of it. |
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tetsuoh Captain
Joined: 21 Jul 2010 Posts: 505
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Posted: Sat Jan 19, 2013 2:05 pm Post subject: |
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For some reason the website no longer wants to fully load on IE8 - theres no destination or hyperdrive type in boxes.
*edit* nvm - its just IE - firefox runs it fine - i thought i had made this statement once before a while back. |
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BSDOblivion Sub-Lieutenant
Joined: 25 Oct 2009 Posts: 63 Location: Illinois USA
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Posted: Sun Jan 20, 2013 4:43 am Post subject: |
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due to avoiding ie 9 and 10 i dont know if there will be any issues with the browsers on the site. but, from working on it with another site you may need to turn on the compatibility view to see everything correctly. but with the latest changes in the browser you may not, stupid microsoft.
from the beginning the site has worked better with the FF browser due to my lack of programming skill. now its due to Microsoft making the browser more annoying in later versions, same with the chrome. FF should still be the best bet right now. sorry if you prefer the others, its not a preference on my part that causes this. _________________ BSDoblivion
The D6 Holocron
"One archive to rule them all" |
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Mikael Hasselstein Line Captain
Joined: 20 Jul 2011 Posts: 810 Location: Sweden
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Posted: Sun Mar 10, 2013 1:05 am Post subject: |
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tetsuoh wrote: | For some reason the website no longer wants to fully load on IE8 - theres no destination or hyperdrive type in boxes.
*edit* nvm - its just IE - firefox runs it fine - i thought i had made this statement once before a while back. |
Yeah, that's my fault. I wrote it for Firefox...and... I suck at web design, so I really don't know jack about how to make it compatible with IE or other browsers.
On the bigoted side, I figure if people want to run browsers that don't read .html or .php the way .html or .php are supposed to be read, then they get what they pay for. |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2286 Location: Seattle, WA
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Posted: Fri Mar 15, 2013 5:53 pm Post subject: |
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I'm going to definitely start using this. What an awesome tool!!! 8) _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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