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Mikael Hasselstein
Line Captain
Line Captain


Joined: 20 Jul 2011
Posts: 810
Location: Sweden

PostPosted: Thu Jul 05, 2012 12:05 pm    Post subject: Reply with quote

Rollenspiel wrote:
I'm wondering if there is a more elegant, mathematical way to calculate a travel time in my campaign, than just making something up or looking up figures in an astrogation gazetteer table, like the one in 2E R&E. Various factors could be:

Well, that's what this thread is about. You can find this 'way' here, courtesy of the D6Holocron.

The rub is that you have to be online for it.


vanir wrote:
Brilliant job. I hope a mod makes this a sticky.

Thanks!


Last edited by Mikael Hasselstein on Tue Jul 10, 2012 1:38 pm; edited 2 times in total
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Rollenspiel
Sub-Lieutenant
Sub-Lieutenant


Joined: 13 May 2011
Posts: 54
Location: NGC 4826

PostPosted: Mon Jul 09, 2012 11:03 am    Post subject: Reply with quote

Mikael Hasselstein wrote:
Rollenspiel wrote:
I'm wondering if there is a more elegant, mathematical way to calculate a travel time in my campaign, than just making something up or looking up figures in an astrogation gazetteer table, like the one in 2E R&E. Various factors could be:

Well, that's what this thread is about. You can find this 'way' here, courtesy of the D6Holocron.

The rub is that you have to be online for it.


vanir wrote:
Brilliant job. I hope a mod makes this a sticky.

Thanks!


The first link appears to lead to something on your E Drive. Confused
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Mikael Hasselstein
Line Captain
Line Captain


Joined: 20 Jul 2011
Posts: 810
Location: Sweden

PostPosted: Tue Jul 10, 2012 1:37 pm    Post subject: Reply with quote

Rollenspiel wrote:
The first link appears to lead to something on your E Drive. Confused


Oh...er.... oops... Embarassed

It's fixed now, and is also here, but I trust that you were able to find it through the Holocron link.
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Fallon Kell
Commodore
Commodore


Joined: 07 Mar 2011
Posts: 1846
Location: Tacoma, WA

PostPosted: Wed Jul 11, 2012 12:33 am    Post subject: Reply with quote

Mikael Hasselstein wrote:
Rollenspiel wrote:
The first link appears to lead to something on your E Drive. Confused


Oh...er.... oops... Embarassed
I love when I do things like that. Very Happy

With a project this complex, though, it's a testament to your work that a bad link is your biggest error.
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Mikael Hasselstein
Line Captain
Line Captain


Joined: 20 Jul 2011
Posts: 810
Location: Sweden

PostPosted: Wed Jul 11, 2012 3:26 am    Post subject: Reply with quote

Fallon Kell wrote:
With a project this complex, though, it's a testament to your work that a bad link is your biggest error.


Thanks!
There are more errors, but not ones that I have been able to fix. Also, my life is moving onto some other projects (like a career-oriented job, finally!), so it will be a while before I pick up this project for a long while.

In the meantime, I'm curious how many people have found the engine at all useful for their games. Unlike the dice-roller, I've not installed a mechanism to tell me how often it is being used.
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Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Mon Dec 03, 2012 2:51 pm    Post subject: Reply with quote

I've found it very useful, both for my games, and for some of my own projects. I actually plan to use it to compile some astrogation charts in the near future.
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Inviktus
Cadet
Cadet


Joined: 24 Aug 2012
Posts: 10

PostPosted: Thu Jan 03, 2013 2:59 pm    Post subject: Reply with quote

I find it very useful. The only thing that keeps it from being outstandingly useful is that it doesn't give a list of what systems are being passed through when it charts a course.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16265
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Jan 03, 2013 3:04 pm    Post subject: Reply with quote

Inviktus wrote:
I find it very useful. The only thing that keeps it from being outstandingly useful is that it doesn't give a list of what systems are being passed through when it charts a course.


I must agree here. Knowing what systems you are passing by, or what trade route you are using can be very very useful in fleshing out encounters and/or side adventures...

BTW, welcome to the Pit, Inviktus.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Mikael Hasselstein
Line Captain
Line Captain


Joined: 20 Jul 2011
Posts: 810
Location: Sweden

PostPosted: Tue Jan 08, 2013 5:45 am    Post subject: Reply with quote

Inviktus wrote:
I find it very useful. The only thing that keeps it from being outstandingly useful is that it doesn't give a list of what systems are being passed through when it charts a course.
Yeah, sorry about that. My skills are modest.

However, it's really not hard to figure out if you have 'The Essential Atlas'. Also, if the systems are nearby, you can essentially trace the route on my system pages, by going link to link.
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JT Swift
Lieutenant Commander
Lieutenant Commander


Joined: 10 Oct 2009
Posts: 132
Location: Austin Texas

PostPosted: Tue Jan 08, 2013 3:51 pm    Post subject: Reply with quote

Still use it for every hyperjump my group makes.

I do divide all the results by 24, but that's just cuz I like my SW Universe cramped [like it is in the films] rather then expansive [like in WEG].
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Mikael Hasselstein
Line Captain
Line Captain


Joined: 20 Jul 2011
Posts: 810
Location: Sweden

PostPosted: Tue Jan 15, 2013 9:16 am    Post subject: Reply with quote

JT Swift wrote:
Still use it for every hyperjump my group makes.

I do divide all the results by 24, but that's just cuz I like my SW Universe cramped [like it is in the films] rather then expansive [like in WEG].


Cool! I'm glad you're getting good mileage out of it.
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tetsuoh
Captain
Captain


Joined: 21 Jul 2010
Posts: 505

PostPosted: Sat Jan 19, 2013 2:05 pm    Post subject: Reply with quote

For some reason the website no longer wants to fully load on IE8 - theres no destination or hyperdrive type in boxes.

*edit* nvm - its just IE - firefox runs it fine - i thought i had made this statement once before a while back.
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BSDOblivion
Sub-Lieutenant
Sub-Lieutenant


Joined: 25 Oct 2009
Posts: 63
Location: Illinois USA

PostPosted: Sun Jan 20, 2013 4:43 am    Post subject: Reply with quote

due to avoiding ie 9 and 10 i dont know if there will be any issues with the browsers on the site. but, from working on it with another site you may need to turn on the compatibility view to see everything correctly. but with the latest changes in the browser you may not, stupid microsoft.
from the beginning the site has worked better with the FF browser due to my lack of programming skill. now its due to Microsoft making the browser more annoying in later versions, same with the chrome. FF should still be the best bet right now. sorry if you prefer the others, its not a preference on my part that causes this.
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BSDoblivion
The D6 Holocron
"One archive to rule them all"
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Mikael Hasselstein
Line Captain
Line Captain


Joined: 20 Jul 2011
Posts: 810
Location: Sweden

PostPosted: Sun Mar 10, 2013 1:05 am    Post subject: Reply with quote

tetsuoh wrote:
For some reason the website no longer wants to fully load on IE8 - theres no destination or hyperdrive type in boxes.

*edit* nvm - its just IE - firefox runs it fine - i thought i had made this statement once before a while back.

Yeah, that's my fault. I wrote it for Firefox...and... I suck at web design, so I really don't know jack about how to make it compatible with IE or other browsers.

On the bigoted side, I figure if people want to run browsers that don't read .html or .php the way .html or .php are supposed to be read, then they get what they pay for.
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DougRed4
Rear Admiral
Rear Admiral


Joined: 18 Jan 2013
Posts: 2269
Location: Seattle, WA

PostPosted: Fri Mar 15, 2013 5:53 pm    Post subject: Reply with quote

I'm going to definitely start using this. What an awesome tool!!! 8)
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