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Powered Melee Weapons in the SWU
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jmanski
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Joined: 06 Mar 2005
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Location: Kansas

PostPosted: Fri Jul 08, 2011 11:32 pm    Post subject: Reply with quote

Now that is an interesting idea. Each different size/shape of blade would then "ring" with a different tone, correct?

That sounds cool....
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Fallon Kell
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PostPosted: Fri Jul 08, 2011 11:45 pm    Post subject: Reply with quote

Probably.
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Bren
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Joined: 19 Aug 2010
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PostPosted: Fri Jul 08, 2011 11:58 pm    Post subject: Reply with quote

jmanski wrote:
Now that is an interesting idea. Each different size/shape of blade would then "ring" with a different tone, correct?

That sounds cool....
Yes, and you could purchase different sound slugs to after market customize your vibroblade's ringtone. Perfect for those folks who don't actually have a great big blade but would like their pocket vibroshiv to to sound as if they did. Laughing
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Fallon Kell
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PostPosted: Sat Jul 09, 2011 1:01 am    Post subject: Reply with quote

"Give me the one that sounds like a colossus wasp flying over the horizon."
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CRMcNeill
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Joined: 05 Apr 2010
Posts: 16345
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Jul 09, 2011 1:08 am    Post subject: Reply with quote

Fallon Kell wrote:
"Give me the one that sounds like a colossus wasp flying over the horizon."


And requires a kick-starter to activate.
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Dredwulf60
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Joined: 07 Jan 2016
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PostPosted: Sat Jan 16, 2016 9:16 am    Post subject: Reply with quote

Neat article on vibroweapons and the reality.

http://www.ottawalife.com/2013/09/putting-the-science-in-science-fiction-vibroblades/

In my game, the 'vibro' effect is a +2D to damage, but only for the purposes of defeating armor.

If the target isn't wearing armor, it counts as a normal blade.

This makes vibro weapons useful in my SW galaxy, without destroying the utility of non-vibro weapons.
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Dredwulf60
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Joined: 07 Jan 2016
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PostPosted: Sat Jan 16, 2016 9:18 am    Post subject: Re: Powered Melee Weapons in the SWU Reply with quote

CRMcNeill wrote:
I also use power and chain weapons from Warhammer 40K, just to add a little spice and variety.


Me too, though they aren't common. 'Spice and variety' as you say.
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garhkal
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Joined: 17 Jul 2005
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PostPosted: Sat Jan 16, 2016 1:30 pm    Post subject: Reply with quote

Dredwulf60 wrote:
Neat article on vibroweapons and the reality.

http://www.ottawalife.com/2013/09/putting-the-science-in-science-fiction-vibroblades/

In my game, the 'vibro' effect is a +2D to damage, but only for the purposes of defeating armor.

If the target isn't wearing armor, it counts as a normal blade.

This makes vibro weapons useful in my SW galaxy, without destroying the utility of non-vibro weapons.


I like that rule.. Makes Vibros still usable, but only in so much as they are armor ignoring.
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