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Lord Ben Sub-Lieutenant
Joined: 26 May 2005 Posts: 55
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Posted: Mon Jun 27, 2005 12:01 pm Post subject: Grenades |
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I used grenades for the first time yesterday. The Jedi think they're unfair because they can't parry them and one wanted to reflexively use force push or telekinesis to push them away. Personally I like it that Jedi can't defend against EVERYTHING.
Also, what's the dodge # to avoid a grenade? Is it a flat number? |
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Lord Ben Sub-Lieutenant
Joined: 26 May 2005 Posts: 55
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Posted: Mon Jun 27, 2005 1:25 pm Post subject: |
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Also, if a Jedi takes a full defense with his lightsaber and then someone tosses a grenade, he's completely SOL right? |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Mon Jun 27, 2005 3:34 pm Post subject: |
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You can dodge a grenade to get further away from it, and thus receive less damage, but if you're in the blast radius you get damaged, unless you manage to duck behind some adequate cover.
I believe a jedi should be able to TK a grenade to save himself. It should be a bit difficult to control an object in mid-flight, but still doable. If the grenade was set to explode on impact, and the Jedi kept it hovering in the air, it would not explode until set down. If it was on a timer, then the jedi would have to try and TK it away as fast as possible (but the Jedi doesn't know which mode the grenade is on). |
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Warhippo Ensign
Joined: 14 Jun 2005 Posts: 30
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Posted: Tue Jun 28, 2005 5:44 am Post subject: |
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Never eat grenades.
They might look like a strange metallic fruit which has just fallen to your feet as if from a great invisible tree but beware! Ingestion could cause some stomach cramps and retching. |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Tue Jun 28, 2005 4:28 pm Post subject: |
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Bah, even Fluffy The Rancor knows that grenades aren't good eating.
Good for stepping on and going "Crunch", however. |
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Volar the Healer Jedi
Joined: 04 Aug 2003 Posts: 664 Location: Arizona, USA
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Posted: Tue Jun 28, 2005 11:23 pm Post subject: Re: Grenades |
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Lord Ben wrote: | The Jedi think they're unfair because they can't parry them and one wanted to reflexively use force push or telekinesis to push them away. |
That's what I did with my Jedi. TK as a defensive skill use.
Lord Ben wrote: | Also, what's the dodge # to avoid a grenade? Is it a flat number? |
Same as any other ranged attack. An opposed roll between the attacker's grenade skill and the defender's dodge skill. _________________ Know Jesus, Know Peace.
No Jesus, No Peace |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Wed Jun 29, 2005 1:01 am Post subject: |
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Ray wrote: | Bah, even Fluffy The Rancor knows that grenades aren't good eating.
Good for stepping on and going "Crunch", however. |
LOL! Poor foot doctor, having to bandage Fluffy's feet for steping on gernades so often. _________________ FLUFFY for President!!!!
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Jul 19, 2005 7:33 am Post subject: |
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I asked something similar over on the holonet, about trying to use TK as a 'dodge' against proton torps/concussion missiles in ship combat. Most said if it could be done, the diff would be STARTING around V.diff or even heroic, due to the speed/mass. For a grenade, i would (if i allowed it), start it out at moderate plus the to hit roll of the grenade thrower.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Phalanks Balas Lieutenant Commander
Joined: 05 Jul 2005 Posts: 176 Location: Paris - France
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Posted: Tue Jul 19, 2005 7:54 am Post subject: Re: Grenades |
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Volar the Healer wrote: |
Same as any other ranged attack. An opposed roll between the attacker's grenade skill and the defender's dodge skill. |
I think you can dodge a shoot of blaster but I know only 2 ways to really avoid the blast of a grenade : to lie down (ie full dodge) or to run out of effect range. Standing up and making small movements don't protect you against the blast.
Thus in Star Wars if a caracter want to dodge vs a grenade attack, I ask him how he proceeds. If I think the manner is not effective vs the blast I considere that the dodge has failed even if the dodge score is very high.
You can have 20d in dodge, if your dodge is not effective you fail... _________________ Phalanks
A day you will be facing the guns of the Black Pearl. You will know what means damned pirates ! |
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Kehlin Yew Lieutenant Commander
Joined: 07 Jun 2005 Posts: 223 Location: America
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Posted: Tue Jul 19, 2005 9:51 am Post subject: |
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Jedi could use Forcepush if in an open enough area, TK if they aren't, and just for safety sake, use Greater Force Shield to protect themselves. |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Wed Jul 20, 2005 8:48 am Post subject: |
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garhkal wrote: | For a grenade, i would (if i allowed it), start it out at moderate plus the to hit roll of the grenade thrower.. |
Since a grenade is a small target, weighing around or under 1 kilo depending on manufacture, the base difficulty to use TK would be very easy. This would then be modified by the throwers skill roll, and of course the Jedi would have multi action penalties, and possibly a random modifier to represent the time to detonation variable.
"If you can throw a lightsaber, you can throw a grenade." _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jul 20, 2005 9:44 am Post subject: |
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Quote: | "If you can throw a lightsaber, you can throw a grenade." |
But throwing a lightsaber with tk, is an active use of the power, not a reaction to someone elses attack. What is going on here, is the use of TK a worthy 'reaction' skill?
IMO no, but if i did allow it, i would make it harder than base level tk. _________________ Confucious sayeth, don't wash cat while drunk! |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Wed Jul 20, 2005 11:49 am Post subject: |
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garhkal wrote: |
But throwing a lightsaber with tk, is an active use of the power, not a reaction to someone elses attack. What is going on here, is the use of TK a worthy 'reaction' skill?
IMO no, but if i did allow it, i would make it harder than base level tk. |
Yes, and that is what adding the throwers skill does, makes it harder. The base for a lightweight object is 5, then add the throwers skill (which for a normal trooper can be a roll between 3-18 not counting Wild Die), which is significantly harder than 5. Given what is shown in the trilogy, followed by descriptions in the various novels, it is certainly feasible to use the force in this way.
I can see how some GMs might not like using the force in this way, and that is there perrogative. I personally like it when characters, especially Jedi are creative with their skills. Though I have yet to have a PC Jedi do this, or even think of it. _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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Volar the Healer Jedi
Joined: 04 Aug 2003 Posts: 664 Location: Arizona, USA
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Posted: Wed Jul 20, 2005 4:26 pm Post subject: |
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How about TK vs. Grenade skill? _________________ Know Jesus, Know Peace.
No Jesus, No Peace |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Thu Jul 21, 2005 8:14 am Post subject: |
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Volar the Healer wrote: | How about TK vs. Grenade skill? |
Yes, that is basically what I am proposing. Add the throwers grenade skill to the difficulty. _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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