The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Twi'leks racial stats are stupid
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Characters, Droids, and Species -> Twi'leks racial stats are stupid Goto page Previous  1, 2, 3  Next
View previous topic :: View next topic  
Author Message
Random Numbers
Commander
Commander


Joined: 12 Jan 2010
Posts: 454
Location: Gladsheim

PostPosted: Thu Dec 02, 2010 11:20 pm    Post subject: Reply with quote

Maybe the lekkus encumbrance is the explanation for te lower dex?
_________________
Random is who random does...
Back to top
View user's profile Send private message Visit poster's website
Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Thu Dec 02, 2010 11:22 pm    Post subject: Reply with quote

Random Numbers wrote:
The average human has more dex than the twi'lek, right?


Nope average NPCs generally have 2D in all stats unless their racial maximum is less than 2D.

Average human and Twi'lek dancers will have the same attribute dice (twelve dice divided evenly through six stats) so it generally comes down to skill and the like.
_________________
Don't waste money on expensive binoculars.

Simply stand closer to the object you wish to view.
Back to top
View user's profile Send private message Visit poster's website
Hellcat
Grand Moff
Grand Moff


Joined: 29 Jul 2004
Posts: 11921
Location: New England

PostPosted: Fri Dec 03, 2010 1:54 am    Post subject: Reply with quote

You're talking about a skill, racial stats are meaningless when you stat skills. On top of which You can go above the racial max, though it costs a lot to do so. Unstated skills are at the attribute level. Stated skills are always at least one pip above above their attribute. So you could have a Twi'lek dancer at Dex 3D, but their dancing skill is at 9D. Considering 1 in a billion will have a skill at 9D, that dancer would be pretty good.

Dancing is a skill, not an attribute. And according to the Flamboyant Entertainer character sheet in Heroes and Rogues, it's a Dexterity skill.
_________________
FLUFFY for President!!!!

Wanted Poster
Back to top
View user's profile Send private message Send e-mail Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14229
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri Dec 03, 2010 4:46 am    Post subject: Reply with quote

Esoomian wrote:
Is perform a dexterity skill?


Nope Its entertainment (skill) under perception.

Quote:
Dancing is a skill, not an attribute. And according to the Flamboyant Entertainer character sheet in Heroes and Rogues, it's a Dexterity skill.


I wonder what the diff is between that and Entertainment, which also covers singing and other 'performance skill sets.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Random Numbers
Commander
Commander


Joined: 12 Jan 2010
Posts: 454
Location: Gladsheim

PostPosted: Fri Dec 03, 2010 1:16 pm    Post subject: Reply with quote

Esoomian wrote:
Random Numbers wrote:
The average human has more dex than the twi'lek, right?


Nope average NPCs generally have 2D in all stats unless their racial maximum is less than 2D.

Average human and Twi'lek dancers will have the same attribute dice (twelve dice divided evenly through six stats) so it generally comes down to skill and the like.


Don't twi'leks get less attribute dice?
_________________
Random is who random does...
Back to top
View user's profile Send private message Visit poster's website
Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Fri Dec 03, 2010 1:33 pm    Post subject: Reply with quote

You're right there they get 11 but given you can spread that penalty over the three 'mental' stats (knowledges, technical and mechanical) an average Twi'lek doesn't need to be any worse at dancing than an average human.
_________________
Don't waste money on expensive binoculars.

Simply stand closer to the object you wish to view.
Back to top
View user's profile Send private message Visit poster's website
ZzaphodD
Rear Admiral
Rear Admiral


Joined: 28 Nov 2009
Posts: 2426

PostPosted: Fri Dec 03, 2010 5:09 pm    Post subject: Reply with quote

Esoomian wrote:
You're right there they get 11 but given you can spread that penalty over the three 'mental' stats (knowledges, technical and mechanical) an average Twi'lek doesn't need to be any worse at dancing than an average human.


But in general they are.. Laughing

To get a fair 'average' stat you have to put more dice into stats that have a high maximum and less in those with a low average. Hence Twileks should have perhaps 1D+2 as average Dex and 2D+1 as average Per.

And the fact stands that Twileks cant have the same natural aptitude for dancing as for example humans or gamorreans. Wink

Reason: The stats of about most things in D6 are poorly thought out and with no internal consitancy.
_________________
My Biggest Beard Retard award goes to: The Admiral of course..
Back to top
View user's profile Send private message AIM Address
Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Fri Dec 03, 2010 5:15 pm    Post subject: Reply with quote

ZzaphodD wrote:
To get a fair 'average' stat you have to put more dice into stats that have a high maximum and less in those with a low average. Hence Twileks should have perhaps 1D+2 as average Dex and 2D+1 as average Per.


I can't imagine that a slaver would ever say

"Well this slave isn't as graceful as the others but we have to be fair here, lets give them a chance to be a dancer anyway."

I imagine those Twi'leks that are dancers either have lower stats elsewhere or they've got more skill dice in dancing.

Attribues just aren't really that important for NPC background characters unless their racial maximum in something is less than 2D. With the same skill dice they'll be just as skilled (or close enough that it makes no difference) as an NPC human.

One could make an NPC Esoomian that had 7D in strength but you wouldn't because then all other attributes would have to be 1D.
_________________
Don't waste money on expensive binoculars.

Simply stand closer to the object you wish to view.
Back to top
View user's profile Send private message Visit poster's website
Hellcat
Grand Moff
Grand Moff


Joined: 29 Jul 2004
Posts: 11921
Location: New England

PostPosted: Fri Dec 03, 2010 8:43 pm    Post subject: Reply with quote

garhkal wrote:


Quote:
Dancing is a skill, not an attribute. And according to the Flamboyant Entertainer character sheet in Heroes and Rogues, it's a Dexterity skill.


I wonder what the diff is between that and Entertainment, which also covers singing and other 'performance skill sets.


But how dexterous do you have to be to sing, play an instrument, tell jokes or act? Of the various preforming arts, dancing is the most athletic, some forms being more some than others. That doesn't make it a sport, but it does require a little more dexterity than most other preforming arts because you pretty much have to move to dance.
_________________
FLUFFY for President!!!!

Wanted Poster
Back to top
View user's profile Send private message Send e-mail Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14229
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat Dec 04, 2010 2:34 am    Post subject: Reply with quote

True, but dancing is aso about playing to an audience.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Sat Dec 04, 2010 4:12 am    Post subject: Reply with quote

garhkal wrote:
True, but dancing is aso about playing to an audience.


Not if you're dancing for a camera or a holo show without a live studio audience.
_________________
Don't waste money on expensive binoculars.

Simply stand closer to the object you wish to view.
Back to top
View user's profile Send private message Visit poster's website
Hellcat
Grand Moff
Grand Moff


Joined: 29 Jul 2004
Posts: 11921
Location: New England

PostPosted: Sun Dec 05, 2010 12:45 am    Post subject: Reply with quote

garhkal wrote:
True, but dancing is aso about playing to an audience.


Consider that really there's only one preforming art where you have to precieve the audiance and their mood. That's being a comedian and telling jokes. All preforming arts are playing to the audiance, but in most cases you don't pay them much attention and more focus on what you are doing. Acting, you have to precieve what is going on in the play so as to not miss your cues. Singing you precieve the music and your own voice so you can keep the tempo and try not to be flat or worse. Musicals are both acting and singing. Playing an instrument is more of a mechanical skill in most cases, you do need to precieve what you're playing so you can play it correctly. But you operate the instrument your playing (though percussionist (which is more than just playing the drums) may require a bit of dexterity more than other musicians) Dancing requires you to precieve where your partner or the other dancers are, or both, and percieve the music, but the motions require more dexterity than perception.
_________________
FLUFFY for President!!!!

Wanted Poster
Back to top
View user's profile Send private message Send e-mail Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14229
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Dec 05, 2010 7:52 pm    Post subject: Reply with quote

I'll give ya that.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Random Numbers
Commander
Commander


Joined: 12 Jan 2010
Posts: 454
Location: Gladsheim

PostPosted: Tue Dec 07, 2010 4:36 pm    Post subject: Reply with quote

Esoomian wrote:
You're right there they get 11 but given you can spread that penalty over the three 'mental' stats (knowledges, technical and mechanical) an average Twi'lek doesn't need to be any worse at dancing than an average human.


Off course you could spread the stats however you want, but if it's supposed to be an average twi'lek it should be be spread around according to the max/min of the race.

It's also plausible that the twi'leks aren't natural dancers or very dexterous as a race at all. It's just that since you see so much of the twi'lek dancers everywhere I just assumed they were something special. But maybe it's just because the are exotic as a race...

Now they are just sub-human in all stats except perception, where they are marginally better than a human.
_________________
Random is who random does...
Back to top
View user's profile Send private message Visit poster's website
ZzaphodD
Rear Admiral
Rear Admiral


Joined: 28 Nov 2009
Posts: 2426

PostPosted: Tue Dec 07, 2010 5:21 pm    Post subject: Reply with quote

I came up with a compromise. We raise the maximum Dex stat to 4D+1 and give them +1D to dancing. To balance this out we introduce a rule that 1/3 of any head hits that causes a wound or more means instant death, given the fact that part of their brain is in their leccuses...

Good? Laughing
_________________
My Biggest Beard Retard award goes to: The Admiral of course..
Back to top
View user's profile Send private message AIM Address
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Characters, Droids, and Species All times are GMT - 4 Hours
Goto page Previous  1, 2, 3  Next
Page 2 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0