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Your favourite rule?
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Leon The Lion
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PostPosted: Wed Nov 24, 2010 6:20 am    Post subject: Your favourite rule? Reply with quote

Just out of idle curiosity.
What (if any, of course) is your favourite rule in SW D6? That small - or not so small - mechanic, that just makes you feel all warm and fuzzy inside? Very Happy

For me, its how, when you fail a Stamina test, you can immidiately attempt a Willpower test of one level higher difficulty, and if you pass, you can keep going, making any further tests to drive yourself against Willpower from now on. Mind over matter!
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Raven Redstar
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Joined: 10 Mar 2009
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PostPosted: Wed Nov 24, 2010 3:25 pm    Post subject: Reply with quote

I like the freedom of multiple actions. It makes combat and movement so much more cinematic than any other RPG I've played, with the exception of Feng Shui, but the game is supposed to play like a action movie.
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jmanski
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Joined: 06 Mar 2005
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PostPosted: Wed Nov 24, 2010 11:49 pm    Post subject: Reply with quote

Raven said it: MAP
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Lostboy
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Joined: 22 Aug 2008
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PostPosted: Thu Nov 25, 2010 7:24 am    Post subject: Reply with quote

Agreed but there was a house rule i encountered that was an alternate rule for the lightsaber combat force power. Instead of adding your Sense to the roll you have 1/2 your sense dice to ignore MAPs for lightsaber combat. eg sense 6d = 3 free MAPs.
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schnarre
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PostPosted: Sat Nov 27, 2010 3:53 pm    Post subject: Reply with quote

...Mine was the scaling rules out of the Star Wars Rules Companion. Scaled up lethality of combat considerably, & made combat & maneuvering more cinematic.
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garhkal
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PostPosted: Sun Nov 28, 2010 1:00 am    Post subject: Reply with quote

Maps and the wild die for me.
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Lostboy
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PostPosted: Sun Nov 28, 2010 3:35 am    Post subject: Reply with quote

Quote:
...Mine was the scaling rules out of the Star Wars Rules Companion. Scaled up lethality of combat considerably, & made combat & maneuvering more cinematic.


I don't know that one.
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schnarre
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PostPosted: Sun Nov 28, 2010 6:21 pm    Post subject: Reply with quote

...From the days of 1st Ed.
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Bren
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Joined: 19 Aug 2010
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PostPosted: Wed Dec 08, 2010 6:29 pm    Post subject: Reply with quote

1. Use of CPs to enhance a skill roll.
2. Wild Die
3. MAPs
4. Force Points

All designed to make the game heroic and cinematic.
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