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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sat Sep 18, 2010 8:11 pm Post subject: |
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Quote: | BTW Bren: When firing from a Starship we use the following difficulties:
1. Range
2. Dodge roll of the target (if higher than range diff.)
3. Dodge roll of ones own ship (if higher than any of the above). |
Yep. That's the same as we play it.
Quote: | That's not how a ship dodge is supposed to work bren... |
garhkal - see above for clarification. It is not the rules as written, but it works and makes sense to me. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Sep 19, 2010 12:34 am Post subject: |
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So if you dodge, and it is higher than the targets dodge, your gunner has to beat YOUR dodge to hit HIM? _________________ Confucious sayeth, don't wash cat while drunk! |
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Sun Sep 19, 2010 2:00 am Post subject: |
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garhkal wrote: | So if you dodge, and it is higher than the targets dodge, your gunner has to beat YOUR dodge to hit HIM? |
Yes, in that case the 'random' movement of the weapons platform makes firing difficult (This rule is only used when the gunner is not also the pilot, as in this case the dodging and the firing would be done by the same character and the movement of the firing platform is more predictable). _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Sep 19, 2010 10:06 am Post subject: |
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Interesting. I might have to try that rule.. _________________ Confucious sayeth, don't wash cat while drunk! |
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