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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jun 12, 2010 7:21 pm Post subject: Jengardin Double-bladed Vibro blade.. |
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Through out the years since i first saw this weapon in Galadiniums, i have loved it's look, but it was only yesterday when reading it in Gry's Weapons collection pdf i actually noticed that when doing anything OTHER than melee/Melee parry with it, ALL actions get hit with a 2 cat shift penalty. So does that mean if you dodge, all actions are hit by +10 (2 cat shifts)? _________________ Confucious sayeth, don't wash cat while drunk! |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Sun Jun 13, 2010 10:45 am Post subject: |
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Good question.
Hmm, one could argue that a dodge doesn't use the weapon... but at the same time, one could argue that the weapon size and ponderousness could hamper one's ability to dodge...
Re-reading the capsule again, it seems like the size/format of the weapon, along with its form of powering probably hinder pretty much everything you try to do, including moving. Guess it's got some crazy gyromotors in it or something. Yeah, I think that using the weapon would increase the difficulty of a dodge roll, running, etc. due to whatever it does while powered up and in hand... I can also see it hampering interaction skills like Knowledges and Perception skills as it requires strong focus to wield properly, messing up your ability to focus on those attributes to use them quickly/accurately.
Yeah, use this thing only when you have control of the situation _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jun 13, 2010 11:05 pm Post subject: |
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I was thinking of making a ship's security officer who wielded one for 'anti boarding ops. _________________ Confucious sayeth, don't wash cat while drunk! |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Mon Jun 14, 2010 7:31 am Post subject: |
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This sort of make sense, it would be hard to run carrying the weapon, it would be pretty hard to draw a blaster and hold the thing one-handed.
However, I'm having a hard time understanding how it would hinder your intimidation roll if you were holding one. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Jun 15, 2010 2:53 am Post subject: |
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Same here. I can easily see it hampering skills like blaster (or any shooting/ranged skill) dodge, running, Mech/Tech based and several knowledge based ones, but i cannot see how it would hamper (hinder) things like search, sneak, investigation, con, bargaining, investigation, languages etc. _________________ Confucious sayeth, don't wash cat while drunk! |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Tue Jun 15, 2010 8:50 pm Post subject: |
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garhkal wrote: | Same here. I can easily see it hampering skills like blaster (or any shooting/ranged skill) dodge, running, Mech/Tech based and several knowledge based ones, but i cannot see how it would hamper (hinder) things like search, sneak, investigation, con, bargaining, investigation, languages etc. |
Intimidation, well, even the fluff text in Galladiums implies that it's intimidation on its own It shouldn't be hampered. I can see it hindering the other skills you listed though; with languages, for example, think of a time that you were working on something that took concentration and someone was talking to you (in your native language even)... how often do you not catch what they said, or have to ask them to repeat themselves because your attention was divided. Same deal with things like sneak, search, investigation, conning, bargaining etc. that require strong attention to detail to do successfully... wielding a weapon that you have to concentrate heavily to use will influence how much attention you can allocate to those other activities. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Thu Aug 19, 2010 7:58 am Post subject: |
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I expect the asynchronous whine from the dual vibro blades would be distracting and make sneak rather difficult. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Aug 20, 2010 4:52 am Post subject: |
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Interesting.. i have yet to play in a game where the 'whine' of a vibro weapon hindered sneak or search.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Critias Ensign
Joined: 30 Jun 2010 Posts: 34
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Posted: Sat Aug 21, 2010 2:06 am Post subject: |
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garhkal wrote: | Interesting.. i have yet to play in a game where the 'whine' of a vibro weapon hindered sneak or search.. |
Realistically, if powered up at the time they probably should -- I remember the Talon Vibrodagger is popular among assassins and specops types specifically because it, and it alone, is noted for staying silent when turned on. |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sat Aug 21, 2010 5:54 am Post subject: |
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Critias Wrote:
Quote: | Quote: | garhkal wrote:
Interesting.. i have yet to play in a game where the 'whine' of a vibro weapon hindered sneak or search.. |
Realistically, if powered up at the time they probably should -- I remember the Talon Vibrodagger is popular among assassins and specops types specifically because it, and it alone, is noted for staying silent when turned on. |
Or for vibro weapons that automatically turn on when unsheathed.
We've always used the whine. It adds to the intimidation factor of pulling a vibroblade and realistically as a safety factor, it lets the weilder and his friends know the darn thing is ON. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Aug 21, 2010 8:06 am Post subject: |
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I guess eveyr gm i have played with never has had them make a noise.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sat Aug 21, 2010 11:26 am Post subject: |
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I can't recall if we always assumed the noise or if we started after reading some of the descriptions in Gundark’s Fantastic Technology or one of the other supplements. An associated hum or whine is a fairly common trope http://tvtropes.org/pmwiki/pmwiki.php/Main/VibroWeapon
It makes sense (to me) that there would usually be a noise. Both from a safety and from a no free lunch aspect. Gives a plain old blade the advantage of being silent. Also, though it's a minor point, if no vibroweapons make noise, there's no reason to mention that the Talon is silent. We tend to have silent vibroweapons be illegal for civilians.
I also like the notion of the thug pulling a shiv and to up the threat he turns it on so it hums, whines, etc. Sort of the SW equivalent of the guy in the movie who flips the bali-song knife. 8)
On the other hand, many of the descriptions say the vibrations are ultrasonic, so if you want them to be silent you could argue humans couldn't hear the sound. |
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