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Sound Effects in the game
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Maximilian Bernas
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Joined: 18 Mar 2004
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Location: So Cal

PostPosted: Mon Mar 29, 2004 12:10 pm    Post subject: Sound Effects in the game Reply with quote

Now, I know that many of us have used sound effects and CDs to enhance mood and fun, but I was wondering...

Where do you get your sound effects?

I have downloaded most of mine from the internet, but most of those sites have been dead for quite some time, and I would like to get a few more for the heck of it.

In addition, I was wondering if anyone knew how to create a "sound bank" that I could use as a window and click on the sound I wanted at that time.

I am not a computer-person; I only know what I need to survive...
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Ray
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Joined: 31 Oct 2003
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Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Mon Mar 29, 2004 1:18 pm    Post subject: Reply with quote

My GM has used the first few minutes of "Gladiator" to describe how a group of primitave screwheads looked like they they came upon us.

Everyone was intimidated. Even Crunch (A previously thought impossible thing!).

For mood music, I found out that my X-Wing Collector's Edition CD from LucasArts has the Star Wars Original Trilogy Soundtrack on it, as well as X-Wing in it's SVGA Glory!!!

And, aside from what comes from our mouthes, that's about it.
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obidancer
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Joined: 20 Mar 2004
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Location: New York, NY

PostPosted: Mon Mar 29, 2004 6:54 pm    Post subject: Reply with quote

the Soundtrack from Force Commander is brilliant. You can find all the tracks there:
http://soundtracks.mixnmojo.com/
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Maximilian Bernas
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PostPosted: Tue Mar 30, 2004 9:50 am    Post subject: Reply with quote

Very nice Obidancer! Now all I need is more sound effects!
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Jace_Terrik
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Joined: 02 Jul 2004
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Location: Helsinki, Finland

PostPosted: Tue Jul 06, 2004 12:11 pm    Post subject: Muzac Reply with quote

Try the "Knights of the Old Republic" soundtrack. No only does the game rock, but the music as well.
The piece "Bastila Shan" (the theme of said character- an absolute improvement over, say Padmé Amidala), has a haunting, nice background to it, with small snippets of the original Skywalker-theme in the background. Perfect theme song for Jedi characters! Very Happy
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Hellcat
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Joined: 29 Jul 2004
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Location: New England

PostPosted: Sun Aug 01, 2004 3:14 am    Post subject: Reply with quote

I've never used sound effects in my games, but there have only been a few and almost half were in places were I couldn't use any kind of audio device. But I recently started doing animated "movies" for ny website and the most recent one was an R2 commercial based on the "ad" in the second edition revised and expanded. I used sound effects from my Yoda Stories cd-rom disk for that and have since been checking out all my SW cd-roms for sound effects in .WAV format to use. Some nice ones on the X-wing Alliance cd-roms. Still need to check the Dark Forces, X-wing Collectors edition, and TIE Fighter Collectors Edition cd-roms to see if they have anything I can play with. Might be something you'd want to look into for your sessions if you have any of the cd-roms.
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Red 331
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Joined: 24 Jun 2007
Posts: 215
Location: Nebraska

PostPosted: Sun Apr 18, 2010 9:02 am    Post subject: Reply with quote

Does anyone have a recommended audio program (preferably freeware) with which you can organize sound clips (both sound effects and music), and play multiple clips simultaneously? It seems like this would be a great tool for gaming - especially with the proliferation of sound effects (thanks in part to the Star Wars Soundboard) and Star Wars music out there.

Something with a simple, straightforward gui would be best, and one in which you could loop sounds (like ship background engine noise, or rain, wind, etc.) easily.

Thanks!
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JT Swift
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Joined: 10 Oct 2009
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PostPosted: Sun Apr 18, 2010 1:34 pm    Post subject: Reply with quote

I use windows media player to play soundtrack music (sorted into Soft, Tension, Action, and Imperial playlists).

I then use real player to play ambient sounds (starship engins hum, ocean waves, birds, crickets, random explosions, etc...)

Then I use the Star Wars soundboards and this file
http://starwarsrpgsoundboard.googlepages.com/

to provide instantanious sound FX like a lightsabre kicking on, wookiee growls, blaster shots, and explostions.

Oh and the players LOVE the stormtrooper screams from that file. Anytime combat is lagging a hitting a scream for each stormtrooper they off does wonders to get people back in the mood.
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Red 331
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Joined: 24 Jun 2007
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Location: Nebraska

PostPosted: Sun Apr 18, 2010 10:39 pm    Post subject: Reply with quote

Thanks, JT. I still think it would be nice to have a single program with a gui such that you could manage several different sounds, including music, at the same time. I bet there's something like that out there.
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Kytross
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Joined: 28 Jan 2008
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PostPosted: Mon Jul 19, 2010 12:53 pm    Post subject: Reply with quote

If you have the internet this is one of the best resources I've ever seen:

http://www.starwars.com/games/playnow/soundboards/#

And it's off Lucas' own website. Awesome sauce!
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cheshire
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Joined: 04 Jan 2004
Posts: 4853

PostPosted: Mon Jul 19, 2010 1:46 pm    Post subject: Reply with quote

You know, I'm very adamant about picking out precisely the right music for my games, but I've never put the time in to providing sound effects. How much more does it actually enhance the game? With good resources I may give it a shot.
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Kytross
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PostPosted: Fri Aug 06, 2010 4:25 am    Post subject: Reply with quote

Precisely 18%

No, there's no way to quantify it, but hearing the whine of a TIE fighter is a great way to let people know what's chasing them. It's also one more element to draw people into the story.

I just ran the soundboards in a one-on-one session and my player loved it. definitely trying it this weekend
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