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pwcroft Ensign
Joined: 06 May 2009 Posts: 25
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Posted: Sun Jul 04, 2010 10:57 pm Post subject: Fire-linked? |
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What's the advantage of unlinking fire-linked weapons? If the weapon doesn't have a fire rate, I don't see an advantage of unlinking them. It's going to be able to get multiple attacks in a round if the gunner chooses, regardless. Except that by keeping them linked, the weapon deals more damage. Is there any rationale to unlinking them? |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Mon Jul 05, 2010 1:27 am Post subject: |
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I'm not finding any rules on the advantage to unlinking. But in the X-wing and TIE Fighter video games the advantage is recycle time and energy used. Having the cannons linked allows for a single burst of all cannons that deals more damage but drains energy to them faster which can cause a longer recharge time to full power. Unliked does less damage and uses less energy, a quick burst of fire can recharge faster to full or you can hold fire on target a lot longer before energy is drained and you have to wait for it to recharge. Plus the mode of fire needs a certain amount of energy before it can be used. For an X-wing in single fire more it requires less energy to fire the lasers than it does in twin fire and quad fire modes. If you can get of eight shots in quad mode before you completely run out of energy to the lasers and have to wait for them to recharge, you can get of sixteen in twin fire mode and thirty-two in single fire mode.
It would probably have to be a house rule. You can get off X number of shots in a round but it takes X number of rounds to recharge with the recharge rate being higher on fire-linked than on unlinked. Or it's just X number of shots. _________________ FLUFFY for President!!!!
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pwcroft Ensign
Joined: 06 May 2009 Posts: 25
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Posted: Mon Jul 05, 2010 1:38 am Post subject: |
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Maybe the simplest advantage being that if one laser gets destroyed, there are others remaining -- reduced damage per the combined action rules. |
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Lostboy Commander
Joined: 22 Aug 2008 Posts: 384
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Posted: Mon Jul 05, 2010 4:01 am Post subject: |
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I always assume that unlinking weapons increases fire rate, so a fire linked x-wing has a fire rate of 1. 2 for twin fire and 4 for unlinked or chain fire. |
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pwcroft Ensign
Joined: 06 May 2009 Posts: 25
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Posted: Mon Jul 05, 2010 5:32 am Post subject: |
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But there's no fire rate on them to start with. |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Wed Jul 07, 2010 2:29 pm Post subject: |
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What I've done, based on the old X-Wing PC game, was to assume that unlinking weapons would allow one to switch the bonus from damage to fire control.
Fo example and X-Wing has 4 laser cannons (4D damage with +2D bonus from linking, according to how linking works).
If fired in sequence raqther than all at once, it would only do 4D damage, but get a 2D bonus to fire controil. If fired in pairs it would do 5D damage, but get a +1D to fire control.
THe increased FC tranlates into a hire rate of fire in game terms, and imporved chanced to hit. Especially if the pilot opts to make mutliple attacks, as the FC bonus helps to offset multiaction penalties. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Wed Jul 07, 2010 5:13 pm Post subject: |
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That's a very good system! _________________ "He's Gry Sarth, of course he has the stats for them." |
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pwcroft Ensign
Joined: 06 May 2009 Posts: 25
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Posted: Wed Jul 07, 2010 8:42 pm Post subject: |
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Wouldn't the damage bonus for 4 linked lasers only be 1D+1, per the R&E rules? I full die for each 3 combined elements, and a pip per extra. |
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Lostboy Commander
Joined: 22 Aug 2008 Posts: 384
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Posted: Thu Jul 08, 2010 12:26 am Post subject: |
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I think it's 4d+1 |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Jul 08, 2010 4:32 am Post subject: |
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Depends on which system you use. 2nd ed base iir had it where 4 people made 2d bonus.. so 4 lasers would give 2d dam. R&E has it each person adds 1 pip period. _________________ Confucious sayeth, don't wash cat while drunk! |
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pwcroft Ensign
Joined: 06 May 2009 Posts: 25
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Posted: Thu Jul 08, 2010 1:51 pm Post subject: |
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So, according to R&E -- 4 combined lasers would do an additional 1D+1 damage, correct? |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Thu Jul 08, 2010 3:27 pm Post subject: |
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No, it would be +1D. 1 pip for each beyond the first. |
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pwcroft Ensign
Joined: 06 May 2009 Posts: 25
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Posted: Thu Jul 08, 2010 8:34 pm Post subject: |
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Ahhh...
So, in the alternative rules above -- if fire-link were disengaged, then each laser cannon would have an added fire control rating of +1D, but reduced damage of -1D. Yeah? |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Fri Jul 09, 2010 3:50 pm Post subject: |
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pwcroft wrote: | Wouldn't the damage bonus for 4 linked lasers only be 1D+1, per the R&E rules? I full die for each 3 combined elements, and a pip per extra. |
No becuase, the X-Wing stats and linked weapon damage rules were written before R&E. The offical rules from GG6:Tramp Freightes was 2 weapons +1D, and 3 weapons +2D (4D wasn7t enoight in TF for another boost).
I suppose you could reserve enginner things using R&E, but I don7t think you'll get very good results. The way combined fire works in R&E, linking weapons wouldn't be practcial or worthwhile. Plus 1 pip per weapon, isn7t worth the cost in credits or the increased mishap chance. |
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