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Help! House rule for dodging
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Madwand
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PostPosted: Sun Jul 04, 2010 7:45 pm    Post subject: Help! House rule for dodging Reply with quote

I need some help. My DM has a house rule that all dodges are re-rolled for every attack, with a cumulative -1d6 multiple action penalty. He believes that this helps out the PCs by allowing them to spam multiple attacks more easily, beating difficult fights like, say a Rancor. He's right about that but... I'm really concerned that this will make combat much more deadly, especially as I have a PC that relies on dodging to survive, and I fly around in a starfighter-scale ship alot. My DM has thrown more than one capital ship against me in the past and I'm concerned the next one will be certain to kill me immediately (given their many possible attacks will quickly erode my +6d6 scale dodge bonus).

Has anyone had an experience with this house rule before? How did it turn out? Is there anything I can say to explain how this might be a bad idea? Everything I've tried has failed.
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garhkal
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PostPosted: Sun Jul 04, 2010 8:41 pm    Post subject: Reply with quote

I have used it in the past, and though it did make combat deadlier, it was more deadlier on the Enemies of the PC's than it was the pcs side from the 23 sessions our little impromtu group on ship saw. WE had almost 3 dozen combats on the ground and just over a dozen in space during that time, and only 7 pc deaths...
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Madwand
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PostPosted: Sun Jul 04, 2010 9:20 pm    Post subject: Reply with quote

ONLY "7 deaths"? Wow. Yeah. I get pretty upset with just ONE. I can't enjoy a game unless I can get attached to a PC.

We ran an example combat with "Luke" with 12D lightsabre combat against 6 stormtroopers (4D blasters). Luke died from the 2nd trooper.

"He got lucky" was the DMs response. Yeah, he did, but it wouldn't have changed the result of the combat.
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Hellcat
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PostPosted: Mon Jul 05, 2010 12:13 am    Post subject: Reply with quote

According to the R&E in the example on page 90, if you have multiple characters, PCs or NPCs, attacking a particular character in a round then they roll against that characters appropriate reaction roll that only has to be rolled once. . In the example given, three stormies are attacking Thannik, two at close range so they have to make an Easy skill check of 6 and 8 and one at long range so they have to make a Difficult skill check of 17. Thannik rolls a 14 on his dodge roll, so they must all roll at least 14 to hit him.

Now if all you're doing is reacting you shouldn't have to have an MAP, although it is up to the GM how they want to play it. If you're firing back and reacting to incoming fire, then you should have an MAP. Again, it's up to the GM how they want to play it.
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garhkal
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PostPosted: Mon Jul 05, 2010 9:42 am    Post subject: Reply with quote

Madwand wrote:
ONLY "7 deaths"?


Yup. 2 were from one of the space combats (dual seat Ywing, getting hit by a proton torp), 2 were on a landspeeder that took a 'flank speed' skid after getting it's maneuvering jets shot out, right into a canyon wall. 1 was from a quartet of stormies, 1 from thugs (welll the thug leader), and iirc the 7th was from a dark adept.
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Lostboy
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PostPosted: Tue Jul 06, 2010 1:42 am    Post subject: Reply with quote

Page 90 of the main rulebook has a small blue tab in the combat section. The first line reads "COMBAT IS DANGEROUS."

If you are worried about this then you could try gust increasing your characters skill. Also allot of turbolaser shots will not even succeed on the difficulty class to hit your ship, weather you dodge or not. You should however be concerned about the anti fighter weaponry mounted on capships.
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Madwand
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PostPosted: Tue Jul 06, 2010 2:16 am    Post subject: Reply with quote

Lostboy wrote:
Page 90 of the main rulebook has a small blue tab in the combat section. The first line reads "COMBAT IS DANGEROUS."


This isn't helpful. I'm well aware combat is dangerous -- even WITHOUT house rules that make it downright suicidal. It should take more than two stormtroopers to kill someone with 12D dodge or lightsabre combat, don't you think? Further, this is a cinematic game. The "heroes" should be expected to live until the end of the movie trilogy, in most cases.

Lostboy wrote:
If you are worried about this then you could try gust increasing your characters skill. Also allot of turbolaser shots will not even succeed on the difficulty class to hit your ship, weather you dodge or not. You should however be concerned about the anti fighter weaponry mounted on capships.


I've already pointed out that skill isn't enough to protect you from MAP penalties stacking onto you for every dodge you make. Heavy armor is the only protection. And... what's this about turbolaser shots missing even without dodging? Can you explain that? The scaling rules make smaller-scale targets harder to hit by giving them dodge bonuses. If you don't or can't dodge, you get hit. A capital ship, with it's many capital-scale weapons, is 100% certain to stack up enough MAP penalties to eventually eliminate the scaling bonus and eventually hit any starfighter-scale ship... in the first round of combat. No more having starfighter-scale ships able to dodge and survive for a few rounds while you escape (something that occurred MANY times during the movies).
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Ankhanu
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PostPosted: Tue Jul 06, 2010 7:36 am    Post subject: Reply with quote

We initially read the rule as rolling for each individual attack... however, each dodge wasn't considered a multiple action, just different perspectives on the same activity; each attacker is attacking from a different angle, so the dodge action affected them differently. Something that gets you out of the way of a frontal attack might put you in the line of a lateral attack, etc.

We've since abandoned that to the single roll for streamlining.
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Lostboy
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PostPosted: Tue Jul 06, 2010 7:57 am    Post subject: Reply with quote

I just re read my post and know it sounded rude, i was just trying to by funny i didn't mean to be rude. Sorry. As for the turbolaser comment, most turbolasers have a fire control of between 2d to 4d with an average crew skill of 4d+1 for a total of 8d+1 at best for a turbo laser to hit it must role over the range difficulty modifier listed on page 88. Oh your GM probably thought of this but no cap ship can bring all of there guns t bare on a single target, although this is not really addressed in the system.
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Raven Redstar
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PostPosted: Tue Jul 06, 2010 2:16 pm    Post subject: Reply with quote

I did some calculating last night, and even front arc turbo laser cannons on a Star Destroyer have enough cannons to completely run Han Solo out of dodge dice if each fires separately. Which equates to 1-2 hits per round, at +3D damage = Dead Falcon...

My suggestion would be to sit down with your GM, and open the rule book and read over the rule carefully. Hopefully he/she will see reason. When I originally started playing, my GM made the same mistake on the rules, and eventually saw the error of his ways. I hope the same will happen for you.
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PostPosted: Tue Jul 06, 2010 6:10 pm    Post subject: Reply with quote

Raven Redstar wrote:
I did some calculating last night, and even front arc turbo laser cannons on a Star Destroyer have enough cannons to completely run Han Solo out of dodge dice if each fires separately. Which equates to 1-2 hits per round, at +3D damage = Dead Falcon...

My suggestion would be to sit down with your GM, and open the rule book and read over the rule carefully. Hopefully he/she will see reason. When I originally started playing, my GM made the same mistake on the rules, and eventually saw the error of his ways. I hope the same will happen for you.


I love it when the movies are cited to support the rules! I agree with this completely. Dodge is a general evasion and if playing RAW, that is why the player must consider that the dodge roll will replace the normal difficulty so he could be making it easier for some attackers to hit him (the whole "zigged when you should have zagged" thing - zigging might evade some attacks but put you in the line of others). So with that risk, it makes sense that a dodge could apply to multiple attacks. And if doing a full dodge, then there is max focus of evading all attacks and the benefit of getting the roll added to the difficulty is paid for by the price of not being able to roll for anything else that round. I think this system generally works well for cinematic reality such as Star Wars.
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PostPosted: Tue Jul 06, 2010 6:45 pm    Post subject: Reply with quote

Why would anyone combine to hit if you had maps to every shot fired at you?
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Madwand
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PostPosted: Tue Jul 06, 2010 8:41 pm    Post subject: Reply with quote

Raven Redstar wrote:
I did some calculating last night, and even front arc turbo laser cannons on a Star Destroyer have enough cannons to completely run Han Solo out of dodge dice if each fires separately. Which equates to 1-2 hits per round, at +3D damage = Dead Falcon...


Thanks. I had this house rule sprung on me in the middle of a gigantic fleet battle. I did the math on the fly... and was afraid. Suddenly I had to go from popping TIE Predators all over the place to running from any hint of an approaching capital ship. It was... undignified. (It's +6D damage, btw, if I understand the scaling rules correctly)

Good news for the moment though... it does seem my DM has changed his mind. We'll see how long it lasts. I AM still curious to hear stories of peoples experience with this kind of house rule. Did you have a lot of deaths due to it? Did your tactics have to change to compensate for it, or did your DM have to treat your PC with kid gloves to keep him alive?
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Raven Redstar
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PostPosted: Tue Jul 06, 2010 10:31 pm    Post subject: Reply with quote

My character survived. Although mostly because no one ever really tried to shoot my character who was 10 years old. Although it was my first character, and I dumped a ton of dice into his dodge skill.

I think someone in the group read the rules and quoted them to him before anyone actually did get killed.
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ZzaphodD
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PostPosted: Wed Jul 07, 2010 8:47 am    Post subject: Reply with quote

Whats the point of having those cap scale ships with starfighter scale weapons when you can just load up on more big guns?

I differ between the reaction skills. Dodge is done once against ALL attacks. If the attackers want to hit a monkey on fire, they have to combine.
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