View previous topic :: View next topic |
Author |
Message |
Random Numbers Commander
Joined: 12 Jan 2010 Posts: 454 Location: Gladsheim
|
Posted: Mon Jun 07, 2010 2:42 am Post subject: Jedi with cybernetics? |
|
|
I recently put my hand through a force/disruptor field and gave myself a mortally wounded hand. My friendly game master is going to let me try for surgery to get it working at 100%. But with surgery there is alwasy a risk of screwing up.
So you never know if I have to go for a cybernetic replacement. Any Jedi out there with cybernetics? How do you play your Jedi once you part machine? _________________ Random is who random does... |
|
Back to top |
|
|
Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
|
Posted: Mon Jun 07, 2010 2:55 am Post subject: |
|
|
Cybernetics may bring the risk of cyber points. Cyber points can interfeer with a Jedi using the Force and can grant twice the number of DSP A character with cybernetics must roll 1D, if the result is higher than the total number of cyber points then they can use the Force no sweat. Equal to or lower than their cyber points then they can't use the Force that round. _________________ FLUFFY for President!!!!
Wanted Poster |
|
Back to top |
|
|
Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
|
Posted: Mon Jun 07, 2010 4:06 am Post subject: |
|
|
The alternate rule for cybernetics is that replacements count as 1/2 a point and an enhancement counts as a whole point.
The table for how this works can be found here.
So a replacement hand that just functions as a normal hand with no upgrades (Similar to the one Luke Skywalker had) counts as half a point and is rounded down to nothing. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
|
Back to top |
|
|
Random Numbers Commander
Joined: 12 Jan 2010 Posts: 454 Location: Gladsheim
|
Posted: Mon Jun 07, 2010 6:06 am Post subject: |
|
|
Esoomian wrote: | The alternate rule for cybernetics is that replacements count as 1/2 a point and an enhancement counts as a whole point.
The table for how this works can be found here.
So a replacement hand that just functions as a normal hand with no upgrades (Similar to the one Luke Skywalker had) counts as half a point and is rounded down to nothing. |
Thanks for the link. So would a Swiss army knife constitute an upgrade? _________________ Random is who random does... |
|
Back to top |
|
|
vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
|
Posted: Mon Jun 07, 2010 7:17 am Post subject: |
|
|
A Jedi can use anything that is not part of his body without penalty. they can wear full combat armor and use a blaster no problem. it is just when their flesh is replaced by machine that issues come up. _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
|
Back to top |
|
|
Random Numbers Commander
Joined: 12 Jan 2010 Posts: 454 Location: Gladsheim
|
Posted: Mon Jun 07, 2010 7:20 am Post subject: |
|
|
Haha! I'm sooooo investing in one of those. _________________ Random is who random does... |
|
Back to top |
|
|
Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
|
Posted: Mon Jun 07, 2010 7:45 am Post subject: |
|
|
In my group we have a Jedi who got a bad case of blaster bolt allergy and had to have some of his internal organs replaced with cybernetic ones. I gave him a cyber point for that. One thing I decided was that, to speed things up, I would make away with the extra 1D he should roll with every force use to see if he's able to "connect with the Force" and instead consider his normal Wild Die to have that function. So, with 1 cyber point, if he rolls a 1 on the Wild Die, his Force action fails, even if the rest of his dice are great and the action is Very Easy. This doesn't chance anything from the rules as written, only simplifies the process.
The fun thing was that the player was unaware of this Cyber Point mechanic, and I decided to build a whole adventure around the character coming to terms with his condition. At one point he had to make one of those routine Very Easy force checks and rolled a 1 on the Wild Die. Even though his roll was well beyond the difficulty I told him his character failed and suddenly felt completely severed from the Force. He was confused and angry. And tried to understand throughout the adventure what was happening to him. He concocted theories about dark Jedi influencing him and whatnot, but eventually the character realized the awful truth that he was no longer "whole", and therefore his connection to the Force was now tainted. It was all very poignant and effective.
And this mechanic actually helped the game quite a lot, cause now there are no longer those "can't miss" Force rolls. He ALWAYS has a 1/6 chance of failing even the most basic tasks. _________________ "He's Gry Sarth, of course he has the stats for them."
Last edited by Gry Sarth on Mon Jun 07, 2010 8:03 am; edited 1 time in total |
|
Back to top |
|
|
Random Numbers Commander
Joined: 12 Jan 2010 Posts: 454 Location: Gladsheim
|
Posted: Mon Jun 07, 2010 8:02 am Post subject: |
|
|
Funny story. I wish I had seen his face when he failed his rolls. Nothing I would like to be subjected to, but the rule seems easy and sound. _________________ Random is who random does... |
|
Back to top |
|
|
Random Numbers Commander
Joined: 12 Jan 2010 Posts: 454 Location: Gladsheim
|
Posted: Mon Jun 07, 2010 8:06 am Post subject: |
|
|
Although I could well see that happening a lot when no experienced Jedi are around to tell us newbies about the hazzard of cyberware _________________ Random is who random does... |
|
Back to top |
|
|
Lancil Sub-Lieutenant
Joined: 16 Dec 2009 Posts: 74
|
Posted: Mon Jun 07, 2010 8:20 am Post subject: |
|
|
I allays thought the cyber points thing was a little silly. Because if it were so Darth Vader would be a tremendous wus that should not even be thought about twice let alone feared through out the galaxy. I mean how many cyber points must the guy have, at least 6 so with the d6 roll for connection to the force he would auto fail every time, right? |
|
Back to top |
|
|
Random Numbers Commander
Joined: 12 Jan 2010 Posts: 454 Location: Gladsheim
|
Posted: Mon Jun 07, 2010 8:32 am Post subject: |
|
|
Lancil wrote: | I allays thought the cyber points thing was a little silly. Because if it were so Darth Vader would be a tremendous wus that should not even be thought about twice let alone feared through out the galaxy. I mean how many cyber points must the guy have, at least 6 so with the d6 roll for connection to the force he would auto fail every time, right? |
Unless the dark side isn't affected by cybernetics.
What about organic transplants? _________________ Random is who random does... |
|
Back to top |
|
|
atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
|
Posted: Mon Jun 07, 2010 10:45 am Post subject: |
|
|
[lancil]
I allays thought the cyber points thing was a little silly. Because if it were so Darth Vader would be a tremendous wus that should not even be thought about twice let alone feared through out the galaxy. I mean how many cyber points must the guy have, at least 6 so with the d6 roll for connection to the force he would auto fail every time, right? [/quote]
Instead of a fail mechanic, subtract the Cyberpoints from the number of dice you roll for Force skills. The increased chance of failure would be reflected by the lower effective dice codes.
That would do the job without introducing a new game mechanic. It will also reflect how Vader's connection to the Force was weaken by all the cybernetics.
And maybe each cyberpoint could cost 1 FP, too. |
|
Back to top |
|
|
Kira Firestorm Sub-Lieutenant
Joined: 17 May 2010 Posts: 72
|
Posted: Mon Jun 07, 2010 12:06 pm Post subject: |
|
|
Actually Darth Vadar would have close to about 10 Cyber Points with the parts he has replaced.
In our game we just dont worry about that rule as it is silly. I mean my character has 4 Psyber Points from having a Motion Interface Package and Hi-fold sensore Package with a Sub-vocal Communicator.
Reason being she was a Specforce Infiltrator before she trained as a Jedi. _________________ "To find our future, we must look to our past" |
|
Back to top |
|
|
Random Numbers Commander
Joined: 12 Jan 2010 Posts: 454 Location: Gladsheim
|
Posted: Mon Jun 07, 2010 2:50 pm Post subject: |
|
|
Is the contact with the machine that severs the force? You don't get any penalty from just missing an arm do you? So what if you removed the limb when you wanted to use the force?
I still wonder what would happen if I transplanted a rancor arm instead of installing cybernetics. _________________ Random is who random does... |
|
Back to top |
|
|
Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
|
Posted: Mon Jun 07, 2010 2:57 pm Post subject: |
|
|
Keep in mind the cyber points is an extra, 1st edition rule with some 2e rework... it's not a core rule and not necessarily applicable.
In terms of cybernetic replacements, such as your hand, you don't even have to consider it. It's too minor to be of any influence whatsoever.
Lancil wrote: | I allays thought the cyber points thing was a little silly. Because if it were so Darth Vader would be a tremendous wus that should not even be thought about twice let alone feared through out the galaxy. I mean how many cyber points must the guy have, at least 6 so with the d6 roll for connection to the force he would auto fail every time, right? |
As mentioned, the mechanic is a little flawed... but it DOES have some basis in the Star Wars narrative. Both Vader and Lumiya are heavily machine, and within the narrative, both have had their connection to the Force reduced, preventing them from ever reaching their full potential. Both are/were still quite powerful, but they were hindered in their access to the Force. Their raw affinity for the Force is the only reason they were able to become as powerful as they were, but if they were not cyborgs their power would have been greater.
True, the mechanic presented in the game rules doesn't quite match what we see in the films/books/comic/shows... but no mechanic quite does, Force related or not. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
Donate to Ankhanu Press |
|
Back to top |
|
|
|