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bobenhotep Commander
Joined: 16 Dec 2009 Posts: 333 Location: New Mexico
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Posted: Sat May 29, 2010 8:23 pm Post subject: |
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anybody ever bother to invent the medium repeating blaster? _________________ D&D 5e DM and WEG Star Wars GM for two kids who will hopefully carry on with RPGs for years to come
The Chijawa said so, that's why. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14254 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat May 29, 2010 8:43 pm Post subject: |
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No need. It already exists. _________________ Confucious sayeth, don't wash cat while drunk! |
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bobenhotep Commander
Joined: 16 Dec 2009 Posts: 333 Location: New Mexico
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Posted: Mon May 31, 2010 10:28 am Post subject: |
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a tomahawk!
everything can be killed with a tomahawk!
spaceships
frogs
fairies... _________________ D&D 5e DM and WEG Star Wars GM for two kids who will hopefully carry on with RPGs for years to come
The Chijawa said so, that's why. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Mon May 31, 2010 10:55 am Post subject: |
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BlasTech Medium Repeater
Model: BlasTech Medium Repeating Blaster
Type: Medium repeating blaster
Scale: Character
Skill: Blaster: repeating blaster
Ammo: 200
Cost: 3,500
Availability: 2, X
Range: 3-60/150/400
Damage: 7D
Source: Heir to the Empire Sourcebook (page 105) _________________ "He's Gry Sarth, of course he has the stats for them." |
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bobenhotep Commander
Joined: 16 Dec 2009 Posts: 333 Location: New Mexico
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Posted: Mon May 31, 2010 11:16 am Post subject: |
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that is what i figured. what does it look like? any pictures? _________________ D&D 5e DM and WEG Star Wars GM for two kids who will hopefully carry on with RPGs for years to come
The Chijawa said so, that's why. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Mon May 31, 2010 11:33 am Post subject: |
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No images, unfortunately...
But I'd say it's... pretty big. _________________ "He's Gry Sarth, of course he has the stats for them." |
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Mon May 31, 2010 2:36 pm Post subject: |
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From my Space Master days of the 80s, comes the...Plasma Repeater Rifle... I whacked it right into SW in an earlier campaign, and there was mayhem!
Ok, its not canon, but with all the weird weapons out there whats the difference?
BTW, how are disruptors 'evil' mechanically-wise? Or is it just fluff? |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Mon May 31, 2010 6:36 pm Post subject: |
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Thats why I never understood all the hubbub about them, theyre like very illegal blasters, only worse...
Make them bypass armour or something like that, so theres at least a reason to use them.. |
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Random Numbers Commander
Joined: 12 Jan 2010 Posts: 454 Location: Gladsheim
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Posted: Mon May 31, 2010 6:54 pm Post subject: |
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ZzaphodD wrote: |
Thats why I never understood all the hubbub about them, theyre like very illegal blasters, only worse...
Make them bypass armour or something like that, so theres at least a reason to use them.. |
Marsian death-rays! _________________ Random is who random does... |
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bobenhotep Commander
Joined: 16 Dec 2009 Posts: 333 Location: New Mexico
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Posted: Mon May 31, 2010 7:49 pm Post subject: |
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disruptors basically just do shiploads of damage. but they hold almost no ammo and have crappy range. they are the blaster equivalent of shooting somebody with both barrels of a 12 ga sawed off at point blank range.
I used to have a stun version, called a neural disruptor. its stats are under "The Rancor Pit Forum Index -> Ships & Equipment -> I Found It!!!!!!" _________________ D&D 5e DM and WEG Star Wars GM for two kids who will hopefully carry on with RPGs for years to come
The Chijawa said so, that's why. |
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bobenhotep Commander
Joined: 16 Dec 2009 Posts: 333 Location: New Mexico
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Posted: Mon May 31, 2010 7:51 pm Post subject: |
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disruptors basically just do shiploads of damage. but they hold almost no ammo and have crappy range. they are the blaster equivalent of shooting somebody with both barrels of a 12 ga sawed off at point blank range.
I used to have a stun version, called a neural disruptor. its stats are under "The Rancor Pit Forum Index -> Ships & Equipment -> I Found It!!!!!!"
bobenhotep wrote: | A kidnapper's weapon. the last thing you see is a bright "black light" flash...
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_________________ D&D 5e DM and WEG Star Wars GM for two kids who will hopefully carry on with RPGs for years to come
The Chijawa said so, that's why. |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Tue Jun 01, 2010 6:14 pm Post subject: |
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That and the damage they cause is particularly nasty in nature... they, well... disrupt... the molecular bonds of the subject struck causing intense pain and destroying them at the molecular level. That's a bit nastier than smacking them with a burn. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
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Random Numbers Commander
Joined: 12 Jan 2010 Posts: 454 Location: Gladsheim
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Posted: Tue Jun 01, 2010 6:18 pm Post subject: |
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So whats the general dmg code of a disruptor? _________________ Random is who random does... |
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Tue Jun 01, 2010 6:18 pm Post subject: |
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bobenhotep wrote: | disruptors basically just do shiploads of damage. but they hold almost no ammo and have crappy range. they are the blaster equivalent of shooting somebody with both barrels of a 12 ga sawed off at point blank range.
I used to have a stun version, called a neural disruptor. its stats are under "The Rancor Pit Forum Index -> Ships & Equipment -> I Found It!!!!!!" |
Isnt the damage range comparable to a normal blaster? |
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