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Revenant Sub-Lieutenant
Joined: 27 Dec 2007 Posts: 73 Location: Tennessee
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Posted: Wed May 19, 2010 5:19 pm Post subject: |
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I allow my PCs to add half their Alter Skill (round down) to their skill roll. Most Force Users in our game have the Jumping skill but those who do not when they attempt this sort of Force application suffer an additional -2D to the skill roll.
They are required to know Telekinesis as well. _________________ "Told you, we did. Warned you, we tried. Now screwed, we all are... way to go Kenobi." - Jedi Master Yoda
"The boy is plain dagnasty evil!" - Obi-Wan Kenobi |
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bobenhotep Commander
Joined: 16 Dec 2009 Posts: 333 Location: New Mexico
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Posted: Sun May 30, 2010 10:32 pm Post subject: |
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force jumping id explain as the character using the force to negate gravity. so youd have to figure out the jump rules for low gravity, then figure out how much gravity you could negate. a reverse of this could allow a character in a low gravity environment to act normally like he is in a 1G environment _________________ D&D 5e DM and WEG Star Wars GM for two kids who will hopefully carry on with RPGs for years to come
The Chijawa said so, that's why. |
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