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Destiny Era capital ships
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dhawk
Lieutenant Commander
Lieutenant Commander


Joined: 27 Sep 2009
Posts: 191

PostPosted: Fri May 14, 2010 10:31 pm    Post subject: Destiny Era capital ships Reply with quote

I thought you guys might like a little preview of some of the ships I built for my Destiny Era project.

Mon Calamari Shipyards Ackbar-class Command Ship/Supercarrier

Craft: Mon Calamari Shipyards Ackbar-class Command Ship/Supercarrier
Type: Command Ship/Supercarrier
Scale: Capital
Length: 3,690 meters
Skill: CS piloting: Mon Calamari Heavy Carrier
Crew: 17,880; gunners: 1148; skeleton: 4,847/+10
Crew Skill: Astrogation 4D+2*, CS gunnery 5D*, CS piloting 6D*, CS shields 5D+2*, sensors 4D+2*, starship gunnery 4D+2*
* Mon Calamari Heavy Carriers are configured to provide Mon Calamari with their +1D bonus for being in moist environments. These skill levels do not reflect these bonuses.
Passengers: 4,000 (pilots, support crew, and troops)
Cargo Capacity: 70,000 metric tons
Consumables: 4 years
Cost: Not available for sale
Hyperdrive Multiplier: x1/2
Hyperdrive Backup: x6
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Hull: 9D+1
Shields: 6D*
* Mon Calamari Heavy Carriers have 6D of backup shields, When a die of shields is lost, if the shield operators can make an Easy CS shields total, one of the backup die codes of shields can be brought up to increase the shields back to 6D.
Sensors:
Passive: 90/2D+1
Scan: 200/4D
Search: 360/5D+2
Focus: 8/5D+2
Weapons:
8 Long-Range Turbolaser Batteries
Fire Arc: 8 front
Crew: 1 ( 8 )
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 6-30/70/150
Atmosphere Range: 12-60/140/300 km
Damage: 10D
240 Medium Turbolaser Batteries
Fire Arc: 100 front, 60 left, 60 right, 20 rear
Crew: 2 (100, 60), 1 (20)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 8D
240 Point-Defense Laser Cannons
Fire Arc: Turret (240)
Crew: 1 (240)
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 1-3/1.2/2.5 km
Damage: 6D
160 Ion Cannon Batteries
Fire Arc: 60 front, 40 left, 40 right, 10 rear
Crew: 2 (60, 40, 10)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 5D
20 Proton Torpedo Launchers
Fire Arc: 20 front
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 10D
20 Tractor Beam Projectors
Fire Arc: 8 front, 4 left, 4 right, 4 rear
Crew: 4 (8, 4)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 6D

Starfighter/Support Ship Complement:
-6 wings (216 starfighters)
-12 shuttles
-6 drop-ships
-several support ships
Notable Vessels: Ackbar, Kre-fey, Gar Stasi


Mon Calamari Shipyards/Corellian Engineering Corporation Emancipation-class Star Defender

Craft: Mon Calamari Shipyards/Corellian Engineering Corporation Emancipation-class Star Defender
Type: Star Defender
Scale: Capital
Length: 3,480 meters
Skill: CS piloting: Emancipation-class Star Defender
Crew: 17,220; gunners: 650; skeleton: 4,180/+10
Crew Skill: Astrogation 4D, CS gunnery 5D+2, CS piloting 5D+2, CS shields 5D, sensors 4D
Passengers: 4,250 (pilots, support crew, and troops)
Cargo Capacity: 58,000 metric tons
Consumables: 4 years
Cost: Not available for sale
Hyperdrive Multiplier: x1/2
Hyperdrive Backup: x6
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Hull: 7D
Shields: 6D*
*Emancipation-class Star Defenders have 6D of backup shields. When a die of shields is lost, if the shield operators can make an Easy CS shields total, one of the backup die codes of shields can be brought up to increase the shields back to 6D.
Sensors:
Passive: 90/2D
Scan: 180/3D+2
Search: 340/5D
Focus: 8/5D+2
Weapons:
10 Long-Range Turbolaser Batteries
Fire Arc: 10 front
Crew: 1 (10)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 6-30/70/150
Atmosphere Range: 12-60/140/300 km
Damage: 10D
50 Heavy Turbolaser Batteries
Fire Arc: Turret (50)
Crew: 2 (50)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150km
Damage: 12D
20 Heavy Ion Cannon Batteries
Fire Arc: 10 front, 5 left, 5 right
Crew: 2 (20)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100km
Damage: 6D (ionization)
120 Medium Turbolaser Batteries
Fire Arc: 60 front, 20 left, 20 right, 20 rear
Crew: 2 (60), 1 (20)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 8D
100 Ion Cannon Batteries
Fire Arc: 40 front, 20 left, 20 right, 20 rear
Crew: 2 (40), 1 (20)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 5D
50 Proton Torpedo Launchers
Fire Arc: 30 front, 10 left, 10 right
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 10D
20 Tractor Beam Projectors
Fire Arc: 10 front, 4 left, 4 right, 2 rear
Crew: 4 (10, 4, 2)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 6D
Starfighter/Support Ship Complement:
-3 wings (98 starfighters)
-6 shuttles
-4 drop-ships
-several support ships
Notable Vessels: Emancipator, Kenobi, Antilles, Aldera, Mon Mothma
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