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Mythiis Ensign
Joined: 20 Apr 2010 Posts: 27 Location: Albany, NY
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Posted: Fri Apr 23, 2010 7:00 am Post subject: Coynite template |
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I'm looking for a coynite template... nothing special, just a standard one.
Thanks. |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Fri Apr 23, 2010 10:38 am Post subject: |
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Coynite
Home Planet: Coyn
Attribute Dice: 13D
DEXTERITY 2D/5D
KNOWLEDGE 1D/3D+2
MECHANICAL 1D/4D
PERCEPTION 1D/4D+2
STRENGTH 2D/5D+1
TECHNICAL 1D/3D
Special Skills:
Beast Riding: Tris: All Coynites raised in traditional Coynite society have this beast riding specialization. Beginning Coynite player characters must allocate a minimum of 1D to this skill.
Special Abilities:
Intimidation: Coynites gain a +1D when using intimidation due to their fearsome presence.
Claws: Coynites have sharp claws that do STR+1D+2 damage and add +1D to their brawling skill.
Sneak: Coynites get +1D when using sneak.
Story Factors:
Ferocity: The Coynites have a deserved reputation for ferocity (hence their bonus to intimidation).
Honor: To a Coynite, honor is life. The strict code of the Coynite law, the En’Tra’Sol, must always be followed. Any Coynite who fails to follow this law will be branded af’harl (“cowardly deceiver”) and loses all rights in Coynite society.
Other Coynites will feel obligated to maintain the honor of their species and will hunt down this Coynite. Because an af’harl has no standing, he may be murdered, enslaved or otherwise mistreated in any way that other Coynites see fit.
Move: 11/15
Size: 2.0-3.0 meters tall |
Download Gry's sourcebooks in the tools section. They're invaluable. _________________ Blasted rules. Why can't they just be perfect? |
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Mythiis Ensign
Joined: 20 Apr 2010 Posts: 27 Location: Albany, NY
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Posted: Fri Apr 23, 2010 12:41 pm Post subject: |
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will do. my character i believe will be fighting them on honorable combat and they will also be building my ryyk blades as well. thanks brother. |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Fri Apr 23, 2010 3:53 pm Post subject: |
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No prob _________________ Blasted rules. Why can't they just be perfect? |
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