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hisham Commander
Joined: 06 Oct 2004 Posts: 432 Location: Malaysia
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Posted: Tue Apr 06, 2010 12:59 pm Post subject: Embo's Hat |
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... from Season 2, Episode 17: Bounty Hunters of Star Wars: The Clone Wars
Gear: EMBO'S HAT
Type: Awesome Frisbee-Shield Hat
Skill: Melee parry (shield against ranged weapons) / Thrown weapons (for throwing attack)
Difficulty: Easy (to shield), Difficult (to throw)
Strength against damage: 4D+2
Thrown damage: STR + 2D
Note: When throwing, upon Wild Die of 6, you automatically retrieve the returning hat. Else, you need to roll a second Moderate Thrown Weapons skill to grab it in mid-air.
I wrote the above elsewhere online. Anyone who's seen the episode, please critique and refine it further.
Edit: Added images _________________ The Enteague Sector | Cracken's Collection of Crackpots
In D6, of course.
Last edited by hisham on Tue Apr 06, 2010 10:46 pm; edited 1 time in total |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Tue Apr 06, 2010 3:55 pm Post subject: |
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Looks good. I only think the damage is way too high. The rim of the hat doesn't seem to be actually bladed, so for it to do as much damage as a vibroblade seems excessive. I'd give it a STR+1 or STR+2 damage score, tops. The damage resistance could also be increased to 5D in my opinion. _________________ "He's Gry Sarth, of course he has the stats for them." |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Tue Apr 06, 2010 5:27 pm Post subject: |
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Could be Str+1D, same as a club? |
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hisham Commander
Joined: 06 Oct 2004 Posts: 432 Location: Malaysia
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Posted: Tue Apr 06, 2010 9:23 pm Post subject: |
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Okay, I'd go with the STR+1D. I was thinking that the dense armor of the hat adds somewhat to the damage of the hat being thrown.
Yeah, damage resistance of 5D makes sense if it can easily shrug off blaster pistol shots. _________________ The Enteague Sector | Cracken's Collection of Crackpots
In D6, of course. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Tue Apr 06, 2010 10:07 pm Post subject: |
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Ok, I suppose STR+1D is an acceptable damage rating, since it seems to be the standard for simple blunt weapons. 5D damage resistance sits right between a reinforced door and a blast door, which sounds right for a metal shield. _________________ "He's Gry Sarth, of course he has the stats for them." |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Wed Apr 07, 2010 2:42 pm Post subject: |
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STR +1D seems okay to me, too.
It is possible that the "jingasa" has tech inside it to make it more effective. Maybe a repulsorliftt motor to add some oomph?
But should it have it own STR rating to resist damage or just count as head armor? Maybe STR+3D armor but for head only (and possibly only vs. attacks from above, too). |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Wed Apr 07, 2010 4:12 pm Post subject: |
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Most existing shields have their own Strength listed. So it works like the cover rules, as if you were holding a door above your head.
It shouldn't be head only, because you're supposed to duck so that the hat protects most of your body (an action performed with the melee parry roll). I thought about maybe applying a penalty to that roll to account to the fact that, since it's a hat, you're unable to look at the source of the attack at the same time that you're parrying it. But that would probably be overcomplicating matters. _________________ "He's Gry Sarth, of course he has the stats for them." |
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Wed Apr 07, 2010 6:48 pm Post subject: |
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Gry Sarth wrote: | Most existing shields have their own Strength listed. So it works like the cover rules, as if you were holding a door above your head.
It shouldn't be head only, because you're supposed to duck so that the hat protects most of your body (an action performed with the melee parry roll). I thought about maybe applying a penalty to that roll to account to the fact that, since it's a hat, you're unable to look at the source of the attack at the same time that you're parrying it. But that would probably be overcomplicating matters. |
Yes, that would be overcomplicating matters, even if its true that having an armour that makes you not see your enemy would be rather useless. Hence Id stick to the 'hat' only protecting head and torso (while ducking down). Thats a good compromise if you want it to protect anything more than the head while not taking not seeing the enemy into consideration skill wise. |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Wed Apr 07, 2010 11:47 pm Post subject: |
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Gry Sarth wrote: | Most existing shields have their own Strength listed. So it works like the cover rules, as if you were holding a door above your head.
It shouldn't be head only, because you're supposed to duck so that the hat protects most of your body (an action performed with the melee parry roll). I thought about maybe applying a penalty to that roll to account to the fact that, since it's a hat, you're unable to look at the source of the attack at the same time that you're parrying it. But that would probably be overcomplicating matters. |
I've got a premonition that the Jawa in the group is going to get one of these once he sees the episode.
Or that he'll modify a pit droid for combat and give it one of these on it's head. |
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hisham Commander
Joined: 06 Oct 2004 Posts: 432 Location: Malaysia
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Posted: Wed Apr 07, 2010 11:56 pm Post subject: |
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I was thinking of balancing out the awesomeness of the hat with this:
Heavy item: Anyone with a Strength of 3D+1 or below, +10 to all difficulty numbers. _________________ The Enteague Sector | Cracken's Collection of Crackpots
In D6, of course. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Thu Apr 08, 2010 11:27 am Post subject: |
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Humm.. I don't know. It doesn't look all that heavy. Not much more than the usual load that any decent adventurer lugs around without any penalty. _________________ "He's Gry Sarth, of course he has the stats for them." |
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ifurin Lieutenant Commander
Joined: 20 May 2007 Posts: 208
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Posted: Fri Apr 09, 2010 7:31 am Post subject: |
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why not just have the hat give the character a cover bonus? if the character can make an easy difficulty roll have the hat provide 1/2 cover. |
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