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Is this right?
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Stule
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PostPosted: Thu May 26, 2005 9:23 pm    Post subject: Is this right? Reply with quote

Ok,

I am kinda new to the rules, so tell me if this is correct.

I have a Jedi Character.
He has 8D in Lightsaber.
He has Control 5D.
He has Sense 5D.
He has Alter 5D.

Now, in combat he has activated Lightsaber Combat.
He wants to attack with his saber.

So, if I read this right...
He loses -2D from his skills for multiple actions.
(Lightsaber Combat is considered 2 actions)
(An attack is considered 1 action)
(Thats 3 actions so -2D)

So he gets 9D with his lightsaber to attack.
(Lightsaber Skill 8D-2D=6D)
(Sense 5D-2D=3D)
(6D+3D=9D)

His Damage is 8D.
(Lightsaber 5D)
(Control 5D -2D=3D)
(5D+3D=8D)

Is this right?

Stule
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Esjs
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PostPosted: Thu May 26, 2005 11:24 pm    Post subject: Re: Is this right? Reply with quote

Stule wrote:

Now, in combat he has activated Lightsaber Combat.
He wants to attack with his saber.

So, if I read this right...
He loses -2D from his skills for multiple actions.
(Lightsaber Combat is considered 2 actions)
(An attack is considered 1 action)
(Thats 3 actions so -2D)


Ok, first of all, I'm not sure Lightsaber Combat by itself is considered 2 actions. I think activating it is an action (for that round) and keeping it up in the following rounds is an action (for those rounds).

My group always played that if you were parrying (or dodging, or whatever), that it counts as one action, but the roll can be applied to all attacks against your for that round.

Each of you attacks for the round are each their own action.

So: Activating (or keeping up) Lightsaber Combat + Parrying + 1 Attack = 3 actions.

Quote:
So he gets 9D with his lightsaber to attack.
(Lightsaber Skill 8D-2D=6D)
(Sense 5D-2D=3D)
(6D+3D=9D)

His Damage is 8D.
(Lightsaber 5D)
(Control 5D -2D=3D)
(5D+3D=8D)

Is this right?

Stule

I'm not sure the -2D penalty needs to be applied to the both the Sense and Lightsaber skill. I also don't think it applies to the damage.

Therefore I would say that the "to-hit" roll is 8D+5D-2D=11D
and the Damage roll is 5D+5D=10D

Now... also remember that you can add or subtract any amount of Control dice to damage. So you can make your lightsaber do 0D to 10D of damage with the Lightsaber Combat power.

Here are my homemade GM-screen notes on Lightsaber Combat:
    Requires: (No required powers)
    Kept Up? Yes until stunned or injured
    Control Difficulty: Moderate
    Sense Difficulty: Easy
    Comments: If successful, add Sense dice to Lightsaber skill and add or subtract any amount of control dice to lightsaber damage. To parry blaster bolts, must declare to be parrying (lightsaber skill) for that round. To direct the reflections (additional action) must declare which shot to be controlled. After successfully parrying that shot, roll Control vs. Dodge (or range difficulty for inanimates) with damage being that of the original shot.


These are all based on my notes... I don't have the actual rulebook in front of me. Anybody else have a different approach?
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RedFox
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Posts: 196
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PostPosted: Thu May 26, 2005 11:50 pm    Post subject: Re: Is this right? Reply with quote

Stule wrote:
Ok,

I am kinda new to the rules, so tell me if this is correct.

I have a Jedi Character.
He has 8D in Lightsaber.
He has Control 5D.
He has Sense 5D.
He has Alter 5D.

Now, in combat he has activated Lightsaber Combat.
He wants to attack with his saber.

So, if I read this right...
He loses -2D from his skills for multiple actions.
(Lightsaber Combat is considered 2 actions)
(An attack is considered 1 action)
(Thats 3 actions so -2D)


So far so good.

Quote:
So he gets 9D with his lightsaber to attack.
(Lightsaber Skill 8D-2D=6D)
(Sense 5D-2D=3D)
(6D+3D=9D)


You don't penalize your Sense dice that get added to your attack pool because they are not a separate action. So in this case you would have (8D Skill -2D Action Penalty + 5D Sense = 11D) 11D as your total attack pool.

Also, any parries you make as reaction moves would start from the 10D mark and go down.

Quote:
His Damage is 8D.
(Lightsaber 5D)
(Control 5D -2D=3D)
(5D+3D=8D)


Damage is never penalized for being an action, and neither is the bonus dice added to it from Control. So your dice pool for damage would be 10D total (Lightsaber 5D + Control 5D).

Quote:
Is this right?

Stule


Close, you were just too hard on yourself. :)
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Stule
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Joined: 25 May 2005
Posts: 119

PostPosted: Fri May 27, 2005 12:50 am    Post subject: Reply with quote

Wow!

Thanks!

I really appreciate it!

Stule
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Krapou
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PostPosted: Fri May 27, 2005 3:17 am    Post subject: Reply with quote

2nd Ed. R&E Rulebook p148 : wrote:
Example: Ana is entering combat: she has a
lightsaber skill of 4D, a control of 5D and a sense
of 4D+2. She activates lightsaber combat by making
her Moderate control roll and her Easy sense
roll; she decides to keep the power "up." Since
she is making both the control and sense rolls in
the same round, each suffers a -1D penalty.

She adds her sense of 3D+2 (4D+2 - 1D) to her
lightsaber skill roll of 4D, for a total lightsaber of
7D+2. She adds her control of 4D (5D-1D) to her
lightsaber's damage of 5D, for a total of 9D.

When Ana attacks in a round, that's another
action, for an additional -1D to all actions (total
penalty of-2D): she'd only roll 6D+2 to attack and
would roll 8D for damage.

So it seems that both totals are modified by multiple actions penalties...

Did I miss something ?
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Stule
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PostPosted: Fri May 27, 2005 4:30 am    Post subject: Reply with quote

So in my example.....

My Jedi would get an 11D to attack and an 8D damage.

Ok I think I got it.

Thanks again.

(I really need to get that book)

Stule
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Krapou
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PostPosted: Fri May 27, 2005 4:48 am    Post subject: Reply with quote

Well, I just checked 2nd Edition rulebook (not the R&E one) and they just say
- add sense to lightsaber skill
- add control to lightsaber damage
- substract -2D to all actions since the power is maintained

Anyway, for lightsaber skill it is always the same : add sense -2D (and apply additionnal multiples actions penalties for multiple attacks, etc.)

For lightsaber damage well, I don't know which method is the right one. Embarassed


edit: nevertheless, it seems locical to add full* control to damage since it is not an action.
(* : i.e. the player can choose to add - or substract - up to full control to damage)


Last edited by Krapou on Fri May 27, 2005 10:43 am; edited 1 time in total
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MA-3PO
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PostPosted: Fri May 27, 2005 10:28 am    Post subject: Reply with quote

I thought applying the penalty to damage(control) helps balance this power more. After all, how often does a Jedi need to be inflicting, for example 10D-18D worth of damage? It seems excessive to me...
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Volar the Healer
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PostPosted: Fri May 27, 2005 10:56 am    Post subject: Reply with quote

MA-3PO wrote:
...how often does a Jedi need to be inflicting, for example 10D-18D worth of damage?


Krayt dragon, Rancor, AT-ATs, star ship hulls, blast doors (just to name a few) Very Happy
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MA-3PO
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PostPosted: Fri May 27, 2005 11:06 am    Post subject: Reply with quote

So would you say it's bordering on DSP territory if he is using 18D damage on a character he knows only has Str of 2D-4D?
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Volar the Healer
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PostPosted: Fri May 27, 2005 11:31 am    Post subject: Reply with quote

No.
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Krapou
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PostPosted: Fri May 27, 2005 11:31 am    Post subject: Reply with quote

Well, the Jedi may add up to his control to damage Wink

And to do 18D damage, he needs to have control 13D Shocked Shocked Wink



edit : the Eol Sha Lava Dragon has Str 6D + 8D to resist energy attacks and is speeder scale (so 16D to resist lightsabers) and Luke could hardly wound it Exclamation Exclamation
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MA-3PO
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PostPosted: Fri May 27, 2005 12:56 pm    Post subject: Reply with quote

Krapou wrote:
Well, the Jedi may add up to his control to damage Wink

And to do 18D damage, he needs to have control 13D Shocked Shocked Wink

edit : the Eol Sha Lava Dragon has Str 6D + 8D to resist energy attacks and is speeder scale (so 16D to resist lightsabers) and Luke could hardly wound it Exclamation Exclamation


I'm not saying a Jedi shouldn't be able to use excessive amounts of damage. When taking on an Eol Sha Lava Dragon that's fine. My concern was using the full damage against a someone like average Joe Thug. Kind of like using a bazooka to kill a mosquito...actions like that are the trademark of the darkside. If a Jedi in my game did that I would seriously question his motives or emotions at the time. Mace Windu only used Vaapad(probably full damage) when he felt it was necessary. Isn't part of being Jedi trying to use restraint and preserve life when possible? I was just wondering what other GM's think about this...am I too strict?
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RedFox
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PostPosted: Fri May 27, 2005 3:00 pm    Post subject: Reply with quote

MA-3PO wrote:
I'm not saying a Jedi shouldn't be able to use excessive amounts of damage. When taking on an Eol Sha Lava Dragon that's fine. My concern was using the full damage against a someone like average Joe Thug. Kind of like using a bazooka to kill a mosquito...actions like that are the trademark of the darkside. If a Jedi in my game did that I would seriously question his motives or emotions at the time. Mace Windu only used Vaapad(probably full damage) when he felt it was necessary. Isn't part of being Jedi trying to use restraint and preserve life when possible? I was just wondering what other GM's think about this...am I too strict?


The question in my mind is: Was killing going to happen anyway? In WEG's very fundamentalist view of the Force, you kill only in self-defense, it seems. If a jedi's getting attacked, the attackers are fair game.

It's not like a thermal detonator or something where you have a risk of causing collateral damage, so I'd say if death was justified anyway, the "overkill" doesn't really matter. It's a life-or-death fight, after all.
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Ardrikk
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PostPosted: Mon May 30, 2005 9:26 pm    Post subject: Reply with quote

Pretty much, when a Jedi cuts at someone with his lightsaber, he kills them....period. The exception: He doesn't *want* to kill them, for whatever reason.

So allowing the Jedi to pile on the damage dice is just a nice system way to show that the lightsaber is *very* lethal in the hands of a Jedi. And, of course, it helps to make sure that lightsaber can cut through any pesky armor his opponent may be wearing.

Which brings another question to mind....since I haven't run or played Star Wars D6 in a while, but am getting ready to run it again very soon.

Have any of you ever had a problem with a lightsaber attack not being able to penetrate armor when we've seen that there's precious little that can stop a lightsaber blade? I'm just worried whether the rules may end up creating an inconsistency with how we've seen lightsabers work in the movies (and especially in the Prequels).
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