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I found it!!!!!!! (stats for stuff I made up for my game)
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should i keep posting 4x6 cards on here, and will anybody use this stuff?
no, you and your foul cards go where you came from
0%
 0%  [ 0 ]
go ahead and post, but i dont think we will use this stuff
29%
 29%  [ 9 ]
post more cards, yes i do plan on using some of this stuff in my game
70%
 70%  [ 22 ]
Total Votes : 31

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Dan Solo
Ensign
Ensign


Joined: 20 Sep 2005
Posts: 42

PostPosted: Sat Jan 30, 2010 3:02 pm    Post subject: Reply with quote

bobenhotep wrote:
about a hundred. this is another one. It was a favorite weapon of a lot of my player characters



I love this! Me and one of my players were joking about bartenders with pump-action blasters last session... I think this will turn up in a session or two . Twisted Evil
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bobenhotep
Commander
Commander


Joined: 16 Dec 2009
Posts: 333
Location: New Mexico

PostPosted: Sat Jan 30, 2010 6:18 pm    Post subject: Reply with quote

the double blaster carbine works off of the combined fire rules. it is basically 2 carbines fire linked in rule terms 5D+1D for being 2 of them, fires 2 shots ,hence ammo-50, and a shorter, but proportionately so range because of the shorter galven tubes used to make it lighter. but yeah, it looks like a double barrel shotgun. the original version in my games actually looked like a side by side double barreled shotgun, with the power pack in front of the trigger guard.



i think it even popped up the first time as a weapon a bartender had...but after that it was really popular as a weapon the pc's carried.

since someone posted, here is another card



this thing has doorgunners (maybe with e-webs if you feel bloodthirsty) sometimes, like a helicopter. also has spotlights (like a helicopter)
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D&D 5e DM and WEG Star Wars GM for two kids who will hopefully carry on with RPGs for years to come

The Chijawa said so, that's why.
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bobenhotep
Commander
Commander


Joined: 16 Dec 2009
Posts: 333
Location: New Mexico

PostPosted: Sat Feb 06, 2010 10:17 am    Post subject: Reply with quote

A kidnapper's weapon. the last thing you see is a bright "black light" flash...

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D&D 5e DM and WEG Star Wars GM for two kids who will hopefully carry on with RPGs for years to come

The Chijawa said so, that's why.
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bobenhotep
Commander
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Joined: 16 Dec 2009
Posts: 333
Location: New Mexico

PostPosted: Fri Feb 12, 2010 11:20 am    Post subject: Reply with quote



Red series. can be programmed to do most mechanical or knowledge based tasks.
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D&D 5e DM and WEG Star Wars GM for two kids who will hopefully carry on with RPGs for years to come

The Chijawa said so, that's why.
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ZzaphodD
Rear Admiral
Rear Admiral


Joined: 28 Nov 2009
Posts: 2426

PostPosted: Fri Feb 12, 2010 8:16 pm    Post subject: Reply with quote

Dan Solo wrote:
bobenhotep wrote:
about a hundred. this is another one. It was a favorite weapon of a lot of my player characters



I love this! Me and one of my players were joking about bartenders with pump-action blasters last session... I think this will turn up in a session or two . Twisted Evil


Ah, my 40K conversion of Storm Bolters come to mind. Basically two heavy blasters side by side, with some automatic fire capability added on top...
Storm Blaster (as Hvy Blaster exept: Dam 6D+1 with 1D Autofire. Normally used with Power Armour.

Original 40K Stormbolter
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bobenhotep
Commander
Commander


Joined: 16 Dec 2009
Posts: 333
Location: New Mexico

PostPosted: Sun Feb 14, 2010 9:17 pm    Post subject: Reply with quote



should i number the cards?
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D&D 5e DM and WEG Star Wars GM for two kids who will hopefully carry on with RPGs for years to come

The Chijawa said so, that's why.
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jmanski
Arbiter-General (Moderator)


Joined: 06 Mar 2005
Posts: 2065
Location: Kansas

PostPosted: Mon Feb 15, 2010 6:31 pm    Post subject: Reply with quote

Sure. This is good stuff- giving me some good ideas. I'd like to see as many as you feel like posting.

Keep up the good work!
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Blasted rules. Why can't they just be perfect?
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bobenhotep
Commander
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Joined: 16 Dec 2009
Posts: 333
Location: New Mexico

PostPosted: Mon Feb 15, 2010 8:23 pm    Post subject: Reply with quote

I know there ain't no such animal, but when did that stop us from doing anything...

Ghtroc 600 freighters came from the factory with no weapons, shields, hyperdrive, or engines installed. They were sent to dealers to be equipped, or to fleet outfitters to outfit them for fleet service (think sw equivalent of UPS or JB HUNT). most commonly the ships will be encountered as fleet vessels, or used as surplus sold by fleet operations.



craft: Ghtroc 600 series stock light freighter
type: light freighter
scale: starfighter
length 27.4 meters
skill space transports
crew 1 or 2 (can co-ord)
passengers:2 (minimum allowed by law )
cargo capacity:120 tons (from factory, see above)
consumables 2 months
hyperdrive mult:(varies)
hyperdrive b/u x15
nav computer yes
manuverability 1D+1
space/atmosphere:(varies)
hull: 3D+1
shields:0D (varies)
sensors
passive 15/0D
scan 30/1D
search 55/2D
focus 2/3D
base price: 65,000
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D&D 5e DM and WEG Star Wars GM for two kids who will hopefully carry on with RPGs for years to come

The Chijawa said so, that's why.
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bobenhotep
Commander
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Joined: 16 Dec 2009
Posts: 333
Location: New Mexico

PostPosted: Mon Mar 15, 2010 8:17 pm    Post subject: Reply with quote

Mon Calamari Shield Generator
model:Mon Calamari shield generator
type: particle/ ray shield generator
scale: starfighter
availability: 4 (only on Mon Cal worlds)

SHIELD CODE.....COST..... WEIGHT (TONS)
........1D.............. 6000 .......... 7
........2D............. 13000 ........ 10
........3D............. 24000 ........ 13

note: In addition to the shield generator, the ship must equip a power converter to power the shield generator (Mon Cal have very weird ideas about electricity and how to power things in general). Obviously, this is not needed if the ship is of Mon Cal origin. The power converter takes up 1 ton per die of shielding.It also costs 1000 credits per die of shielding.

Mon Cal shield generators have 6d of back-up shields. When a die of shields is lost, if the shield operator can make an Easy starship shields total, one of the back-up die codes of shields can be brought up to increase the shield back to its original die code.
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D&D 5e DM and WEG Star Wars GM for two kids who will hopefully carry on with RPGs for years to come

The Chijawa said so, that's why.
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bobenhotep
Commander
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Joined: 16 Dec 2009
Posts: 333
Location: New Mexico

PostPosted: Sat Apr 03, 2010 11:57 pm    Post subject: Reply with quote

Soro-Suub T-31 Compact Light Repeating Blaster

This weapon is based heavily on the E-11 blaster rifle. it shares the same galven tubes, grip assembly, and power packs. the stock is not the standard folding stock because of the dual side by side galven tubes.
The weapon uses an electrostatic air flow generator which draws power from each shot (think ionic breeze from hell)to cool the gun barrels. theis is the reason for the lowered base damage and range.

The Infantry sometimes call users of this weapon "brick gunners"


--------------------------------------------------------------------------------
Soro-Suub T-31 Light Repeating Blaster
model: T-31 BRIC (Blaster Repeating Infantry Compact)
scale: character
skill: blaster: repeating blaster
range:3-30/90/270
damage: by fire mode
fire mode single shot-both barrels discharge simultaneously.
this uses 2 shots out of the power cell and does 5D+2 damage
fire mode 4 shot burst-the barrels fire 4 shots in an alternating
pattern (left-right-left-right). this gives the firer a +2 bonus to hit. a
succesful roll to hit strikes the target with 1 shot. on a roll of 5 to 9
over 2 shots hit. 10-14 over 3 hit. 15 or more over, all 4 shots hit.
Each shot does 4D+2 damage.
ammo:standard e-11 power pack 100, extended type k power pack 1000
cost:2000
availability: 2, R[/i]
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D&D 5e DM and WEG Star Wars GM for two kids who will hopefully carry on with RPGs for years to come

The Chijawa said so, that's why.
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bobenhotep
Commander
Commander


Joined: 16 Dec 2009
Posts: 333
Location: New Mexico

PostPosted: Tue May 18, 2010 8:15 pm    Post subject: Reply with quote

3 reasons to have a "missle weapons" skill

in english it says
model: Phorsav-10 proton missle launcher
scale: character
skill: missle weapons: rocket launcher
range:1-50/100/200
damage: 10D on direct hit, otherwise as proton grenade
ammo:1
cost:1000 for launcher, 1500 for missles
availability:2, r or x

an under barrel grenade launcher. other shells for it exist...

the brup dart shooter is tiny, about 8 cm by 8 cm. it fires a dart that upon impact opens 3 razor sharp blades 2.5 cm in length apiece. the darts have little effect on droids or armor. a perception roll with the distance between the listener in meters for a difficulty is needed to hear it fire. raise difficulty if there is noise or barriers.
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D&D 5e DM and WEG Star Wars GM for two kids who will hopefully carry on with RPGs for years to come

The Chijawa said so, that's why.
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Riij Skootu
Lieutenant Commander
Lieutenant Commander


Joined: 06 May 2010
Posts: 110
Location: Ohio

PostPosted: Wed May 19, 2010 8:18 am    Post subject: Reply with quote

Those are really good bob! Thank you for sharing. Smile
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bobenhotep
Commander
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Joined: 16 Dec 2009
Posts: 333
Location: New Mexico

PostPosted: Fri Jun 11, 2010 10:48 pm    Post subject: Reply with quote

slugthrowers, anyone?
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The Chijawa said so, that's why.
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jmanski
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Joined: 06 Mar 2005
Posts: 2065
Location: Kansas

PostPosted: Sat Jun 12, 2010 6:35 pm    Post subject: Reply with quote

Uh, yeah...
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bobenhotep
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Joined: 16 Dec 2009
Posts: 333
Location: New Mexico

PostPosted: Fri Jun 18, 2010 5:15 pm    Post subject: Reply with quote

ill dig out my slugthrower rules, some slugthrowers, as well as a class of ancient and modern weapons called "cartridge blasters" that popped up from time to time...
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