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Rerun941 Commander


Joined: 27 Jul 2004 Posts: 459 Location: San Antonio, TX
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Posted: Thu Feb 11, 2010 9:49 am Post subject: |
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In the Tapani Sector boxed set, it lays out the Rimma Trade Route and says that it takes an Imperial Star Destroyer six weeks to go from one end of the trade route to the other. (An ISD I has a x2 hyperdrive and an ISD II has a x1 hyperdrive, so not sure which ISD they are referring to.)
I'd vote for the six weeks via the x1 hyperdrive. Mind you, this is along a well established and MAJOR trade route across the galaxy. Travelling along lesser routes should take more time.
Ultimately, though, speed in Hyperspace is as fast as the plot needs it to be. _________________ Han - "How're we doin'?"
Luke - "Same as always."
Han - "That bad, huh?" |
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Draylo Star Lieutenant Commander


Joined: 02 Feb 2006 Posts: 131 Location: Auburn California
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Posted: Thu Feb 11, 2010 12:10 pm Post subject: |
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ZzaphodD wrote: | Draylo Star wrote: | Yeah I kinda want to count how many pixels there are in a square and use the squares as a roundable distance |
However, that method assumes that hyperspace travel times is a factor of just distance, which of course is not correct. |
True but it gives me a rough estimate I could say for squares with well defined routes it takes X and for no routes it takes Y
and I know I can just throw any times up there but I was hoping for a little more to keep it consistant |
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Draylo Star Lieutenant Commander


Joined: 02 Feb 2006 Posts: 131 Location: Auburn California
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Posted: Thu Feb 11, 2010 1:06 pm Post subject: |
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Rerun941 wrote: | If you take any computer image and load it into MS Paint each dot on the screen is 1 pixel. if you choose the zoom option in MS Paint you can REALLY see the pixels. When you see screen resolutions (640x480, 1024x768) these represent the # of pixels in the x & y coordinates of your screen. (More pixels = better image resolution)
Therefore, on that galaxy map, if you count the number of pixels between the two objects on the bitmap, jpg or gif image and multiply by 15, you'll get the # of parsecs between those two objects. |
So I put in on regular Paint and started in one corner of a square and put a dot (would a dot be a pixel?) all the way across the square and it was 100 dots would what mean there were 100 pixels accross each square? |
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Draylo Star Lieutenant Commander


Joined: 02 Feb 2006 Posts: 131 Location: Auburn California
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Posted: Thu Feb 11, 2010 1:38 pm Post subject: |
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Man this is point less
I just looked in the old revised book it takes 19 hours from Endor to Sullust but along a trade route it takes it takes 3 days and 6 hours to get to Degobah and one more it takes to get to Bespin 11 days and 4 hours and if you look at how many squares they are away
Endor 5 squares
Degobah 2 squares
Bespin 2 squares |
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Gry Sarth Jedi

Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Thu Feb 11, 2010 1:56 pm Post subject: |
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Yeah, according to many sources, the quality of the trade route you're traveling on is much more relevant to the travel time than the distance travelled. Sometimes it's faster to make a detour through known trade trade routes which makes your journey distance ten times longer, than to just brave a rarely-traveled straight line towards your destination.
The logic is that if your travel through a more uncharted route, you have to make constant stops to readjust your trajectory, avoid an obstacle that isn't well documented, travel more slowly to avoid bumping into something. It's like the difference between travelling on a wide, straight highway with pristine asphalt, and going through a sinuous one-lane delapidated gravel side-road. With the same car you make 160 kmh on one and 40 kmh on the other. _________________ "He's Gry Sarth, of course he has the stats for them." |
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Draylo Star Lieutenant Commander


Joined: 02 Feb 2006 Posts: 131 Location: Auburn California
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Posted: Thu Feb 11, 2010 2:05 pm Post subject: |
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Yeah I just wish there were more Astrogation times then just the ones on page 117 |
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ZzaphodD Rear Admiral


Joined: 28 Nov 2009 Posts: 2426
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Posted: Thu Feb 11, 2010 5:25 pm Post subject: |
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Draylo Star wrote: | Yeah I just wish there were more Astrogation times then just the ones on page 117 |
http://www.angelfire.com/me3/swgame/chart.html
I cant say about accuracy but it seems like its a project that has gotten stuck..(I havent seen any additions ever). |
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ZzaphodD Rear Admiral


Joined: 28 Nov 2009 Posts: 2426
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Posted: Thu Feb 11, 2010 5:36 pm Post subject: |
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BTW I often fail to see any logic behind the numbers, even if you try to look for major routes compared to small on the maps.
To be honest I dont think that any of the 'old' numbers are anything but pure guessing by the developers. Even the maps of the galaxy has changed depending on the source, as the official canon has been weak to say the least.
With the new atlas out, which seems like the most 'official' galaxy map availible, perhaps one could try to compare the old charts to this. Man that will take a lot of time....
The problem with the atlas is that you really need the galaxy map as a pdf with the whole galaxy depicted. AFAIK the Atlas do not include the Outer Rims for example, so they put it on the internet. So even with the Atlas you have to use two sources. |
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Captain Xenon Cadet

Joined: 31 Dec 2010 Posts: 12
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Posted: Fri Dec 31, 2010 10:51 am Post subject: |
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I have been looking for WEG published hyperspace routes, and have found a few. I have also cross-referenced these with galaxy maps, a task made a lot easier by the essential atlas appendix.
There are 26 interlinking routes from two sources- the d6 revised rules, and tales of the jedi companion. at the moment, both of these volumes are available on scribd.com. good maps are available from wookiepedia.
Alderaan(m-10 core), Corellia(m-11 core), Coruscant(L-9 core), and Tatooine(r-16 outer rim) are listed on both sets of astrogation gazetteers and provide a cross-reference between the two charts.
from the main book- Bespin(k-18 outer rim), celanon(O-6 outer rim), Dagobah(m-19 outer rim), Dantooine(L-4 outer rim), Endor(H-16 outer rim), Gamorr(T-14 outer rim), Lianna (s-6 outer rim, Rimma trade route), Sullust(M-17 outer rim, Rimma trade route)
From tales of the jedi companion(p. 136-137): Alpherides(O-8 expansion region), Ambria (O-10 inner rim), Antar 4(n-12 inner rim), Arkania (m-8 colonies), Byblos (m-8 colonies- correlian run), Duro (m-11 core), Kashi (not in essential atlas), Myrkr (n-7 inner rim), Nal Hutta (s-12 hutt space), Onderon (O-9 inner rim), Ossus (r-6 outer rim), Ryloth (r-17 outer rim- correlian run), Sriluur (s-8 outer rim), Taboon (O-10 inner rim). six of these worlds are detailed in the pages prior to the chart.
the minos cluster (GG:6 tramp freighters) has 10 worlds listed, all within M-20 of the outer rim. Ardarlon is visible on the rimma trade route, allowing us to approximate its travel time from sullust. there is also some limited data on the minos cluster in the 'lords of the expanse' sector guide, page 20
the gamemaster kit(40048) also has a chart listing average travel length in hours- major trade route(3), commonly traveled route(7), lightly traveled route(14), route last traveled over 3 years ago(30), never traveled(30+), modified by gas clouds(+1-14), star cluster/asteroid field(+1-14) and hyperdrive.
The times listed in tales of the jedi companion range from 1h to 2d2h(50h), with locations across the galaxy and mostly on or near makor trade routes. within the minor cluster travel time ranges from 10h to 105h. the longest time listed is 31d15h from Dagobah to Lianna.
if we consider the fuel cell rules found in the 1st edition GG:6, the average freighter can travel in hyperspace with its x2 engine for 11d12h, or 138h by listed trade routes, without refueling or adding more fuel cells. this rules out a lot of the longer direct routes, requiring stops along the way to refuel.
So, thats what I've been able to dig up so far. Published material does seem to indicate that a trade roue is the key factor in travel time. the problem here, is we dont know which times are for which routes. If you travel from Lianna(s-6) to Sullust(m-17) its 3d12h. but if you take the trade route to correllia(m-11), its 15h+19h. if you take a route through celanon(O-6) which is also in the outer rim, its only 14h+15h. also, Byblos(m-12) is a mere 2h from Ryloth(R-17), which makes that section of the correlian run VERY short indeed, 5 squares in diagonal long. |
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