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Do you like to play/ Game Master against other characters or with other characters? |
Characters working against each other |
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10% |
[ 3 ] |
Characters working as a team |
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89% |
[ 26 ] |
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Total Votes : 29 |
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Jace_Terrik Lieutenant


Joined: 02 Jul 2004 Posts: 85 Location: Helsinki, Finland
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Posted: Sun Aug 29, 2004 2:40 pm Post subject: |
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Well, the gaming group I had that RESERVOIR DOGS-thing with was with a group of friends. They all fairly knew each other.
I think they really relished the fact that they had their own agendas, their own "thing." Also, the fact that they didn't have to be the good guys, but back-stabbing b@st@rd* really seemed to be a welcomed change of pace.
Anyway, we all knew each other and knew it was just a game, so nobody took anything personal.
But all in all, if we're talking about a serious, righteous and "classic" Star Wars-game, especially a campaign, I really think players should work together. Or, if you want to have a PC with his/her own agenda, make it more long-term.
Evil always gets its just desserts. Never in the real world. But in STAR WARS it does.
No wonder I love it so.  _________________ There is no emotion; there is peace.
There is no ignorance; there is knowledge.
There is no passion; there is serenity.
There is no chaos; there is harmony.
There is no death; there is the Force. |
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Hellstorm Commander


Joined: 22 Dec 2003 Posts: 253 Location: Montreal, Canada
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Posted: Tue Aug 31, 2004 1:00 pm Post subject: |
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How many games did it take to play the Reservoir Dogs scenario? 8) _________________ Tuco: "But if you miss you had better miss very well. Whoever double-crosses me and leaves me alive, he understands nothing about Tuco."
-The Good, The Bad And The Ugly
Peter Griffin: "Embrace The Fear." -Family Guy |
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Jace_Terrik Lieutenant


Joined: 02 Jul 2004 Posts: 85 Location: Helsinki, Finland
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Posted: Wed Sep 01, 2004 3:27 pm Post subject: |
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Just the one.
Another Tuco quote:" There are two kinds of spurs in the world, my friend. Those that come through the door. And those that come through the window."
 _________________ There is no emotion; there is peace.
There is no ignorance; there is knowledge.
There is no passion; there is serenity.
There is no chaos; there is harmony.
There is no death; there is the Force. |
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Firehawk0220 Lieutenant Commander


Joined: 22 May 2005 Posts: 151 Location: Dallas, TX.
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Posted: Mon May 23, 2005 10:56 pm Post subject: |
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Personally I let the characters have their own agenda. If they wish to work together, than they do, if not I don't force the issue.
I do however create a situation that is usually benneficial and encourages cooperation.
Occasionally someone will ask me if they can play the villian. I give them the guildlines and the basic plot or motivation for what the villian will be doing, and I don't interfere with either sides plans. I just let them play it out.
I mediate and control the rest of the universe.
I'd get bored of it if it was done all the time, but on occasion its pretty cool.
I even played the villian once, and in about 15 minutes of the game starting I had actually killed all the players. It wasn't so much intentional as it was the fault of the NPC's die rolls and I got some great and very lucky hits in.
But of course what prompted that little situation was a stupid player. You know the kind that does the absolute worst thing he could possibly do. |
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