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Old Republic Military
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Raven Redstar
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Joined: 10 Mar 2009
Posts: 2648
Location: Salem, OR

PostPosted: Tue Dec 29, 2009 7:00 pm    Post subject: Old Republic Military Reply with quote

I'm making some mook GMCs to go with my players, want to make sure that they're not overpowered.

Quote:
Republic Trooper:
Dexterity: 3D
Blaster 4D+1, Dodge 4D, Grenades 3D+2
Knowledge: 2D+2
Alien Species 3D+2
Mechanical: 2D
Perception: 2D+1
Strength: 3D
Brawling 4D
Technical: 2D
Blaster Repair 3D, First Aid 3D
Characterpoints: 0-5
Equipment: Blaster Rifle (5D), Light Armor(+1D/+2), Blast-Helmet(+1D/+1), Com, Medpack

Republic Naval Personnel:
Dexterity: 2D
Blaster 3D+1, Dodge 3D, Grenades 2D+2
Knowledge: 2D+2
Bureaucracy 3D, Planetary Systems 3D+1
Mechanical: 3D
Astrogation 4D, Captial Ship Piloting 4D, Capital Ship Gunnery 3D+2, Capital Ship Shields 3D+2, Communications 3D+1, Sensors 3D+1
Perception: 2D+1
Strength: 2D
Brawling 3D
Technical: 3D
Computer Programming/Repair 3D+2, Communications Repair 3D+2, First Aid 3D+1
Characterpoints: 0-5
Equipment: Blaster Pistol (4D), Blast-Helmet(+1D/+1), Comlink

Republic Fighter Pilots:
Dexterity: 3D
Blaster 4D+1, Dodge 4D, Grenade 3D+2
Knowledge: 2D
Mechanical: 3D+1
Communications 3D+2, Starfighter Piloting 4D+1, Starship Gunnery 4D, Starship Shields 4D, Sensors 3D+2
Perception: 2D+1
Search 3D+1
Strength: 2D
Technical: 2D
Starfighter Repair 3D
Character Points: 0-5
Equipment: Blaster Pistol (4D), Vacuum Suit, Comlink


My players will be on a very small capital ship. So there will likely only be 4 fighter pilots, maybe 16 troopers, and 12 naval personnel.

I tried to make them as non-descript as possible, more like people for my players to have to defend otherwise they cannot operate the ship.
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bobenhotep
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Joined: 16 Dec 2009
Posts: 333
Location: New Mexico

PostPosted: Tue Dec 29, 2009 9:11 pm    Post subject: Reply with quote

i would lower their stats a bit more if you want them to be mooks, but those should work good.

id have a few of them, maybe the officers, have higher perception stats and command skills.

some of the mooks might occasionally have a skill that the pc's need. " go ask CPL Jank, he grew up on a bantha farm"(farmers know a little of everything)
this will also help flesh out the mooks.

that is about all i can think of right now...
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Ankhanu
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Joined: 13 Oct 2006
Posts: 3089
Location: Nova Scotia, Canada

PostPosted: Tue Dec 29, 2009 10:16 pm    Post subject: Reply with quote

Don't see why the Old Republic troops would really be stated any differently than the Imperial troops that came after them.

Nice lookin' stats nonetheless, but yeah... why would they be different?
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Raven Redstar
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Joined: 10 Mar 2009
Posts: 2648
Location: Salem, OR

PostPosted: Tue Dec 29, 2009 10:34 pm    Post subject: Reply with quote

Well, I took the standard republic trooper from a player made source book. Just sort of edited the others accordingly, giving them the skills to operate the ship. Other than giving them a few knowledge skills, they're not much different than standard Imperial Army. The pilots are a bit different I think. I could just use tie pilots I suppose.
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garhkal
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Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Dec 30, 2009 3:14 pm    Post subject: Reply with quote

They look nice, but i would have had there also be an officer or two.

Say
Republic Naval Officer:
Dexterity: 2D
Blaster 3D (S) pistol 4d+1, Dodge 4D,
Knowledge: 2D+2
Bureaucracy 3D, Law enforcement 3D+1, Planetary Systems 3D+1
Mechanical: 2D+2
Captial Ship Piloting 3D+1, Capital Ship Gunnery 3D+1, Capital Ship Shields 3D+1, Communications 3D+1, Sensors 3D+1
Perception: 3D
Command 4D, (S) Republic naval personnel 5D, Persuasion 4d
Strength: 2D
Brawling 3D
Technical: 3D
Computer Programming/Repair 4d, First Aid 3D+1
Characterpoints: 3-7 (D4+2)
FP: 1-2
Equipment: Blaster Pistol (4D), Republic officer's uniform and rank badge, Comlink
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Raven Redstar
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Joined: 10 Mar 2009
Posts: 2648
Location: Salem, OR

PostPosted: Fri Jan 01, 2010 12:15 am    Post subject: Reply with quote

Thanks! Actually, one of the players is going to be playing as the first officer on the capital ship. So I was going to make the commander similarly statted, and just maybe make his command skill a little higher. Maybe tactics too.
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garhkal
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Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri Jan 01, 2010 1:24 am    Post subject: Reply with quote

Thanks'. I forgot to add in tactics.
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