View previous topic :: View next topic |
Author |
Message |
Lostboy Commander

Joined: 22 Aug 2008 Posts: 384
|
Posted: Tue Jul 14, 2009 9:18 pm Post subject: |
|
|
According to wookiepedia: Height of xim's war robots was 2.78 meters.
(From Grys Droid Stats book)
Xim's War Robot
DEXTERITY 3D
Dodge 5D, blasters 6D, energy weapons 6D+2, firearms 5D+2
KNOWLEDGE 1D
Tactics 2D+2
MECHANICAL 1D
PERCEPTION 1D
Search 3D
STRENGTH 5D
TECHNICAL 1D
Equipped with:
-Humanoid body (two arms, two legs, head)
-Body armor(+1D+1 to resist damage)
-Various chemical and energy weapons, including heatbeams(4D+2) and partical dischargers(5D)
-Optical lenses
-Vocabulator
Move: 12
Size: 2.2 meters tall
(From Grimace's post to me on this thread)
Xim's War-Robots
Model: Clavoonian Industries Goliath-1 War Robot
Height: 3.2 meters
Move: 8
DEXTERITY 1D
Archaic Guns 5D
Firearms 4D
Flame-Thrower 4D
KNOWLEDGE 1D
MECHANICAL 0D
PERCEPTION 2D
STRENGTH 9D
TECHNICAL 0D
Weapons
Heatbeam Aperture
Scale Character
Skill Archaic Weapons
Range 2-10/20/50
Ammo 100
Damage 6D (4D for every round continuously hit)
Battlefield Pulse Cannon (detachable)
Scale character
Skill Archaic Weapons
Range 5-12/15/25
Ammo 50
Damage 8D/7D/5D (blast diminishes as it travels)
Particle Discharger
Scale character
Skill Firearms
Range 1-10/20/30
Ammo 15 rounds continues fire/ 20 shots
Damage 8D/7D/5D (blast diminishes as it travels)
Flame Discharger
Scale character
Skill Flame-thrower
Range 1-10/20/40
Ammo 50
Damage 6D/5D/3D
Cranial Turret
Scale character
Skill Firearms
Range 3-15/30/150*
Ammo 50
Damage 5D
*at long range, increase difficulty by +5
I'm kind of getting mixed signals hear. |
|
Back to top |
|
 |
Grimace Captain


Joined: 11 Oct 2004 Posts: 729 Location: Montana; Big Sky Country
|
Posted: Sat Aug 22, 2009 7:30 pm Post subject: |
|
|
Use whichever one you think better fits your interpretation of the warbots that Xim used. I gained those stats from someone who came up with them for me when I was running a game where the PCs stumbled across an old Xim weapons cache. For me, the stats on the warbots worked.
I honestly don't see these things nimbly dodging incoming shots, nor did I really envision them being of the same size and strength as a Wookiee. So I prefer the stats that were given to me that I posted. If you feel Gry's stats better reflect the warbots that Xim used, then use his. |
|
Back to top |
|
 |
Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10472 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
|
Back to top |
|
 |
Grimace Captain


Joined: 11 Oct 2004 Posts: 729 Location: Montana; Big Sky Country
|
Posted: Tue Dec 08, 2009 8:33 pm Post subject: |
|
|
Harumph.... both links require you to be registered to see anything. Guess I won't be looking. |
|
Back to top |
|
 |
Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10472 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
Posted: Wed Dec 09, 2009 9:57 pm Post subject: |
|
|
Grimace wrote: | both links require you to be registered to see anything. |
Uh, I guess I should have mentioned that you may have to be a member of Hyperspace (official online Star Wars fan club) and be logged into your Star Wars.com profile to access them.
My iGoogle page is my default homepage, and I have the Star Wars.com gadget with periodically changing links, and when I click one and go to the site, it automatically logs me in. So I forget about these limitations others have. Sorry. _________________ *
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage |
|
Back to top |
|
 |
schnarre Commander


Joined: 08 Oct 2007 Posts: 333
|
Posted: Thu Dec 10, 2009 2:16 am Post subject: |
|
|
...The only recommendations I might suggest for the ships are 1: removing the Search & Focus from Sensors (neither are available in the Tales of the Jedi period, 21K years later), & 2: separating the Shields into dedicated Physical, & Energy (single generators that deal with both threats, are not seen fo some time after TOTJ). I don't recall any Nav Computers that far back (Nav Beacons as far as I know), but an early version could have been toyed with (the better to fit a stealth ship's ambush profile & keep the Hutts guessing). Everything else looks pretty good! _________________ The man who thinks he knows everything is most annoying for those of us that do. |
|
Back to top |
|
 |
Lostboy Commander

Joined: 22 Aug 2008 Posts: 384
|
Posted: Thu Jun 10, 2010 10:06 pm Post subject: |
|
|
Hhhmmm you might be right at that. I'll make some changes and post the new ship soon, thanks schnarre. |
|
Back to top |
|
 |
|