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Legacy of the Force Sourcebook: Taking any help I can get
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Treefrog
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PostPosted: Mon Sep 21, 2009 2:38 pm    Post subject: Legacy of the Force Sourcebook: Taking any help I can get Reply with quote

Here's what I can think of what I need for D6 stats (a more thorough list will be posted later):

Individuals:

Mara Jade Skywalker
Corran Horn
Kyle Katarn
Kenth Hamner
Kam Solusar
Tionne Solusar
Ben Skywalker
Jaina Solo
Han Solo
Leia Organa Solo
Allana Djo
Tenel Ka
Jacen Solo/Darth Caedus
Admiral Wedge Antilles
Cilghal
Lumiya
Thrackan Sal-Solo
Tahiri Veila
Boba Fett
Ailyn Vel
Jagged Fel
Alema Rar
Aurra Sing
Lando Calrissian
Turr Phennir
Booster Terrik
Mirax Terrik Horn
Jaing Skirata
Valin Horn
Jaden Korr


Ships:

Bes’uliik-class Assault Starfighter
StealthX Fighter
XJ5 X-wing Starfighter
XJ6 X-wing Starfighter
XJ7 X-wing Starfighter
E-Wing (Series IV)
Eta-5 Interceptor
Aleph Fighter
Admiral Ackbar
Anakin Solo
Blue Diver
Bothan Assault Cruiser
Bothan Frigate
Dodonna
Errant Venture
Galactic Voyager
Thrackan Sal-Solo (Corellian dreadnaught)
Megador (Super star destroyer)
Strident-class
Turbulent-class Star Destroyer
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Tem_Starrunner
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PostPosted: Thu Sep 24, 2009 9:19 pm    Post subject: Reply with quote

Um, just a few quick questions.

For the character stats. Do you plan on having the stats broken up for each book like the Thrawn Trilogy Sourcebook to show the growth of the character or do your have an idea of what periods of Legacy of the Force you want. I'm more particular to the each book/series method myself even though it would be a pain to actually stat a character but the end result gives a better read of the character during the period.

My other question is how far into the Legacy of the Force do you plan on going? I ask because the series is still on going.
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Treefrog
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PostPosted: Thu Sep 24, 2009 10:14 pm    Post subject: Reply with quote

Tem_Starrunner wrote:
Um, just a few quick questions.

For the character stats. Do you plan on having the stats broken up for each book like the Thrawn Trilogy Sourcebook to show the growth of the character or do your have an idea of what periods of Legacy of the Force you want. I'm more particular to the each book/series method myself even though it would be a pain to actually stat a character but the end result gives a better read of the character during the period.

My other question is how far into the Legacy of the Force do you plan on going? I ask because the series is still on going.


For the characters central to the storyline (Darth Caedus, Jaina Solo, Ben Skywalker, for example) I did the multiple stat block method for Saga Edition stats, but for characters like Luke, Han, Leia, Lando, Boba Fett, I did a single stat block.

As to your other question, this sourcebook covers all 9 books (Betrayal thru Invincible). This sourcebook does not cover any books that come after Invincible. I had a discussion with my coauthor about including the Fate of the Jedi story arc, but we both decided that we would only focus on the LotF.
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dhawk
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PostPosted: Sun Sep 27, 2009 12:17 pm    Post subject: Reply with quote

I'm somewhat new to the forums, but I had a few ideas as far as stats go for the LOTF stuff. Below is my version of the StealthX. It seems considerably overpowered in my opinion, but let me know what you think.

Incom StealthX Starfighter

Craft: Incom StealthX
Type: Reconnaissance and escort starfighter
Scale: Starfighter
Length: 12 meters
Skill: Starfighter Piloting: X-Wing
Crew: 1
Crew Skill: All appropriate skills at 6D
Passengers: None
Cargo Capacity: 35 kilograms
Consumables: 3 days
Cost: Not available for sale
Hyperdrive Multiplier: x1
Nav Computer: Astromech droid programmed with 10 jumps
Maneuverability: 4D
Space: 10
Atmosphere: 415; 1,200 km/h
Hull: 4D+2
Shields: 1D (back-up generators replaced with Sensor Negators)
Sensors:
Passive: 30/0D
Scan: 60/1D
Search: 90/2D
Focus: 4/4D
Weapons:
4 Heavy Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 7D
2 Proton Torpedo Launchers (4 heavy torpedoes each)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1/3/7 for heavy proton torpedoes, 1/2/3 for Glop Bombs, 1/2/3 for bunker-buster bombs
Atmosphere Range: 100/300/700 m for heavy proton torpedoes, 50-100 for Glop Bombs, 50-100/200/300 for bunker buster bombs
Damage: 10D for heavy proton torpedoes, (14D if loaded with "shadow bombs"), *Special for Glop Bombs, 12D for bunker-buster bombs
*Special: Glop Bomb damage: releases quick-hardening foam upon detonation; encases the target within 50-100 m radius, Strength of 10D to resist, starfighter scale.

Other Equipment:
Sensor Negators: Replacing the stronger shield generators of the venerable XJ3, the StealthX fills this space with sensor negators for increased stealth capabilities. When activated, the sensor negators add 2D to an enemy sensor operator’s difficulty to detect and identify the StealthX. It should be noted that this component is built into the craft, and cannot be equipped on other starfighters.

Gravitic Modulator: This piece of equipment (which replaces one of the original XJ3 frame’s proton torpedo launchers) is designed as countermeasure to mass sensors such as crystal field grav-traps by sending a reduced mass signature (or inflating it) of the overall weight of the StealthX in space. This requires the pilot to make a successful Sensors roll vs. the opponent’s sensors roll + the difficulty modifier based on starship scaling.

Mass Signature Alteration Difficulty Starship Scale:
Very Easy Starfighter to Walker
Easy Starfighter to Space Transports (<30 m long)
Moderate Starfighter to Space Transports (>30 m long)
Difficult Starfighter to Capital (<300 m long)
Very Difficult Starfighter to Capital (>300 m long)
Heroic Starfighter to Capital (>600 m long)

Success means that the enemy pilot or sensor operator is reading the StealthX at that starship scale, beginning at maximum sensor range. Should the StealthX move closer to the enemy’s sensors by one range category (ex. Maximum to long-range, or long-range to medium-range), the pilot of the StealthX must re-roll at one increased difficulty level. The Gravitic Modulator has no effect on Focus sensors, and the StealthX’s size will be readily apparent should an enemy be in range and attempt to use them to detect it.

Fusial Engine Modification: The StealthX’s Incom 4J4 fusial thrust engines have been retooled to burn a special isotope of tibanna gas, designated TibannaX. The added benefit of this type of fuel is that upon a millisecond after fusion, the efflux turns dark, further reducing the already diminished sensor signature of the fighter. This benefit adds a -2 penalty to an enemy’s Sensors roll to detect the StealthX. This benefit is immediately revoked should the StealthX cease using TibannaX. Additionally, due to its rarity and expense to produce, only the Galactic Alliance (and the New Jedi Order subsequently) have authorization and access to TibannaX.

Reduced Visual Signature: The StealthX’s frame is composed of a matte-black fiberplast material with a star-flecked designed imbedded in it. The additional use of photon absorbers and thermal dissipation renders the StealthX nearly invisible to the naked eye when against a starfield. This adds a -2D penalty to an enemy’s Starship Gunnery roll when attempting to target a StealthX. This effect is negated should the fighter suffer moderate or heavy damage to its hull.

Credits: Stats altered from the T-65XJ X-Wing, Power of the Jedi sourcebook, page 59 (converted using D6-D20 conversion rules). D20 rules are copyrighted by Wizards of the Coast Inc.. Star Wars is copyrighted by Lucasfilm Ltd.
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dhawk
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PostPosted: Sun Sep 27, 2009 12:19 pm    Post subject: Reply with quote

And one more for the Aleph-class Starfighter:

Sienar Fleet Systems Aleph-class Starfighter
Craft: Sienar Fleet Systems Aleph-class Starfighter
Type: Assault Starfighter
Scale: Starfighter
Length: 9.5 meters
Skill: Starfighter Piloting: Aleph-class
Crew: 3; 1 pilot, 1 gunner, 1 astromech droid
Crew Skill: Starfighter piloting 5D+2, starship gunnery 5D+2, sensors 4D, starship shields 4D+1
Passengers: None
Cargo Capacity: 65 kilograms
Consumables: 2 days
Cost: 275,000 (new)
Maneuverability: 1D+1
Space: 12
Atmosphere: 450; 1,300 km/h
Hull: 4D
Shields: 2D
Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 85/2D
Focus: 3/3D
Weapons:
2 Quad Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
1 Proton Torpedo Tube (6 torpedoes)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 100/300/700 m
Damage: 9D
1 Concussion Missile Tube (6 missiles)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-2/8/15
Atmosphere Range: 100-200/800/1.5 km
Damage: 8D
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dhawk
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PostPosted: Sun Sep 27, 2009 12:20 pm    Post subject: Reply with quote

And the Eta-5:

Sienar Fleet Systems Eta-5 Interceptor

Craft: Sienar Fleet Systems Eta-5 Interceptor
Type: Interceptor and close-support starfighter
Scale: Starfighter
Length: 6.5 meters
Skill: Starfighter Piloting: Eta-5
Crew: 1; 1 astromech droid
Crew Skill: Starfighter piloting 5D+2, starship gunnery 5D, sensors 4D
Passengers: None
Cargo Capacity: 60 kilograms
Consumables: 2 days
Cost: 200,000 (new)
Maneuverability: 4D
Space: 13
Atmosphere: 465; 1,350 km/h
Hull: 2D
Shields: 1D
Sensors:
Passive: 35/0D
Scan: 60/1D+2
Search: 80/3D
Focus: 4/4D+1
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
2 Concussion Missile Launchers (fire-linked) (6 missiles)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-2/8/15
Atmosphere Range: 100-200/800/1.5 km
Damage: 9D
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dhawk
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PostPosted: Sun Sep 27, 2009 12:23 pm    Post subject: Reply with quote

The X-Wing XJ5 "ChaseX". This one is based more off the XJ3, as the standard Galactic Alliance version, as opposed to the NJO's StealthX.

Incom T-65XJ5 “ChaseX” X-Wing Starfighter
Craft: Incom T-65XJ5 “ChaseX” X-Wing
Type: Space Superiority Starfighter
Scale: Starfighter
Length: 12.6 meters
Skill: Starfighter Piloting: X-Wing
Crew: 1
Crew Skill: All appropriate skills at 6D
Passengers: None
Cargo Capacity: 35 kilograms
Consumables: 3 days
Cost: 335,000 (new)
Hyperdrive Multiplier: x1
Nav Computer: Astromech droid programmed with 10 jumps
Maneuverability: 4D
Space: 10
Atmosphere: 415; 1,200 km/h
Hull: 5D
Shields: 2D+1 (plus back-up generators)
Sensors:
Passive: 30/0D
Scan: 60/1D
Search: 90/2D
Focus: 4/4D
Weapons:
4 Heavy Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-4/15/27
Atmosphere Range: 100-300/1.5/2.7 km
Damage: 7D+1
3 Proton Torpedo Launchers (4 heavy torpedoes each)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1/3/7
Atmosphere Range: 100/300/700 m
Damage: 10D (14D if loaded with "shadow bombs")
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dhawk
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PostPosted: Sun Sep 27, 2009 12:25 pm    Post subject: Reply with quote

The X-Wing T-65XJ6. More comparable to the AC4 out of the Jedi Academy novels, since I've given it the same Space speed.

Incom T-65XJ6 X-Wing Starfighter

Craft: Incom T-65XJ6 X-Wing
Type: Space Superiority Starfighter
Scale: Starfighter
Length: 12.4 meters
Skill: Starfighter Piloting: X-Wing
Crew: 1
Crew Skill: Astrogation 5D, starfighter piloting 6D, starship gunnery 6D, starship shields 5D+2
Passengers: None
Cargo Capacity: 65 kilograms
Consumables: 1 week
Cost: 350,000 (new)
Hyperdrive Multiplier: x1
Nav Computer: Astromech droid programmed with 10 jumps
Maneuverability: 4D
Space: 12
Atmosphere: 450; 1,300 km/h
Hull: 5D
Shields: 2D+2 (plus back-up generators)
Sensors:
Passive: 40/0D
Scan: 65/2D
Search: 95/3D+1
Focus: 4/4D
Weapons:
4 Heavy Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-4/15/27
Atmosphere Range: 100-400/1.5/2.7 km
Damage: 7D+2
3 Proton Torpedo Launchers (4 heavy torpedoes each)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1/4/8
Atmosphere Range: 30-100/400/800 m
Damage: 10D (14D if loaded with "shadow bombs")
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dhawk
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PostPosted: Sun Sep 27, 2009 12:27 pm    Post subject: Reply with quote

Another for the Mon Calamari Heavy Carrier (also known as the Blue Diver):

Mon Calamari Heavy Carrier

Craft: Mon Calamari Heavy Carrier
Type: Heavy carrier
Scale: Capital
Length: 3,200 meters
Skill: CS piloting: Mon Calamari Heavy Carrier
Crew: 11,723; gunners: 760; skeleton: 4,161/+10
Crew Skill: Astrogation 4D*, CS gunnery 5D+2*, CS piloting 6D+1*, CS shields 5D+2*, sensors 4D*
* Mon Calamari Heavy Carriers are configured to provide Mon Calamari with their +1D bonus for being in moist environments. These skill levels do not reflect these bonuses.
Passengers: 3,000 (pilots, support crew, and troops)
Cargo Capacity: 40,000 metric tons
Consumables: 4 years
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Hull: 9D
Shields: 5D*
* Mon Calamari Heavy Carriers have 5D of backup shields, When a die of shields is lost, if the shield operators can make an Easy CS shields total, one of the backup die codes of shields can be brought up to increase the shields back to 5D.
Sensors:
Passive: 70/1D+2
Scan: 140/3D
Search: 280/4D+1
Focus: 6/5D+1
Weapons:
200 Turbolaser Batteries
Fire Arc: 80 front, 50 left, 50 right, 20 rear
Crew: 2 (80, 50), 1 (20)
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 6D
150 Ion Cannon Batteries
Fire Arc: 50 front, 40 left, 40 right, 10 rear
Crew: 2 (50, 40,10)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 4D
20 Tractor Beam Projectors
Fire Arc: 8 front, 4 left, 4 right, 4 rear
Crew: 4 (8, 4)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D

Starfighter/Support Ship Complement:
4 wings (144 starfighters)
-12 shuttles
-6 drop-ships
-several support ships
Notable Vessels: Blue Diver
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Treefrog
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PostPosted: Mon Oct 05, 2009 11:03 pm    Post subject: Reply with quote

Here's what's still needed [as of today] (SE, D6, or both):

Chapter 2 - GFFA:

Heol Girdun both

Chapter 3 - Confederation:

Durr Gejjen both
Sadras Koyan both
Denjax Teppler both
Supreme Cmdr Turr Phenir D6

Chapter 4 - Jedi Coalition:

Chume’da Allana Djo D6
Admiral Cha Niathal D6
Nelani Dinn D6
Valin Horn D6
Kolir Hu’lya both
Jaden Korr D6
Sanola Ti D6
Thann Mithric both
Ben Skywalker D6
Leia Organa Solo D6
Jaina Solo D6
Tiu Zax both
Zekk D6
Cilghal D6
Kyp Durron D6
Corran Horn D6
Kyle Katarn D6
Mara Jade Skywalker D6
Saba Sebatyne D6
Tresina Lobi both
Kenth Hamner D6
Octa Ramis both
Kam Solusar D6
Tionne Solusar D6

Chapter 5 - The Sith Returns:

Alema Rar D6
Darth Caedus D6
Lumiya, Dark Lady of the Sith D6
Tahiri Veila D6

Chapter 6 - The Fringe:

Han Solo D6
Aurra Sing D6
Booster Terrik D6
Jagged Fel D6
Lando Calrissian D6
Uran Lavint D6
Breathe My Jets D6
Duracrud D6

Chapter 7 - Mandalore Rising:

Boba Fett D6
Goran Beviim D6
Gotab D6
Mirta Gev D6
Jaing Skirata D6
Venku Skirata D6

Chapter 8 - Galactic Gazetteer:

Adumar D6
Bastion D6
Centerpoint Station D6
Corellia D6
Commenor D6
Hapes D6
Fondor D6
Korriban D6
Lorrd D6
Kuat D6
Mandalore D6
Ossus D6
Taris D6
Sokolm D6
Terephon D6
Talus D6
Tralus D6
Ziost D6
Zonama Sekot D6

Chapter 9 - Vehicles and Starships:

Shriek-class Bomber (YT-5100) D6
Admiral Ackbar D6
Anakin Solo D6
Bothan Assault Cruiser D6
Bothan Frigate D6
Errant Venture D6
Thrackan Sal-Solo D6
Galactic Voyager D6
Megador D6
Strident-class D6
Turbulent-class Star Destroyer D6

Chapter 10 - Droids:

R6-Series Astromechs SE
R9-Series Astromechs both
SD-XX D6


Last edited by Treefrog on Thu Oct 08, 2009 11:06 am; edited 5 times in total
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Forceally
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PostPosted: Mon Oct 05, 2009 11:51 pm    Post subject: Reply with quote

The R6 astromech droid already has offical d6 stats. So you only need Saga stats for them.
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Treefrog
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PostPosted: Tue Oct 06, 2009 12:08 am    Post subject: Reply with quote

Forceally wrote:
The R6 astromech droid already has offical d6 stats. So you only need Saga stats for them.


I did not know that. Thanks for the heads-up.
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Forceally
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PostPosted: Tue Oct 06, 2009 1:01 am    Post subject: Reply with quote

It's in one of the old Star Wars Adventure Journals. If you don't have those journals, I do.
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dhawk
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PostPosted: Mon Oct 12, 2009 10:59 am    Post subject: Reply with quote

Here are stats for the Bothan Assault Cruiser and the Errant Venture, converted from D20 Starships of the Galaxy. These were not converted by me; I want to say that I found these on the SWRPGNetwork Conversions page, but I'm not certain.

Bothan Assault Cruiser

Craft: Bothan Assault Cruiser
Type: Assault Cruiser
Scale: Capital
Length: 850 meters
Skill: Capital Ship Piloting
Crew: 1,240
Crew Skill: Typically 6D in applicable skills
Passengers: 250 (troops and pilots)
Cargo Capacity: 5,000 metric tons
Consumables: 2 years
Cost: Not available for sale (97 million estimated)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x8
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Hull: 7D
Shields: 4D+2
Sensors:
Passive: 50/2D+1
Scan: 100/3D+1
Search: 200/4D+1
Focus: 6/5D
Weapons:
20 Turbolasers
Fire Arc: 8 front, 4 left, 4 right, 4 rear
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D
24 Heavy Double Turbolaser Cannons
Fire Arc: 1 battery front, 2 batteries left, 2 batteries left, 1 battery rear
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
10 Ion Cannons
Fire Arc: 4 front, 3 left, 3 right
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 4D
20 Proton Torpedo Launchers (16 torpedoes each)
Fire Arc: 10 front, 5 right, 5 left
Skill: Starship Gunnery
Scale: Starfighter
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700 m
Damage: 9D
4 Tractor Beam Projectors
Fire Arc: 1 front, 1 left, 1 right, 1 rear
Skill: Capital Ship Gunnery
Fire Control: 1D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 6D

Starfighter Compliment: 48 Starfighters
Notable Vessels: Ralroost, Champion


Errant Venture

Craft: Heavily modified Kuat Drive Yards Imperial II Star Destroyer
Type: Star Destroyer
Scale: Capital
Length: 1,600 meters
Skill: Capital Ship Piloting: Star Destroyer
Crew: 4,780
Crew Skill: All appropriate skills at 4D
Passengers: 30,000
Cargo Capacity: 49,000 metric tons
Consumables: 5 years
Cost: Not available for sale (estimated value is 145 million credits)
Hyperdrive Multiplier: x1
Hyperdrive Back-Up: x8
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Hull: 7D+1
Shields: 2D+2
Sensors:
Passive: 50/1D
Scan: 100/3D
Search: 200/4D
Focus: 6/4D+2
Weapons:
10 Turbolasers
Fire Arc: 4 right, 4 left, 2 front
Skill: Capital Ship Gunnery
Fire Control: 4D
Space Range: 3-15/36/75
Atmosphere Range: 6-30/72/150 km
Damage: 5D
10 Ion Cannons
Fire Arc: 4 right, 4 left, 2 front
Skill: Capital Ship Gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 4D
2 Tractor Beams
Fire Arc: Front
Skill: Capital Ship Gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 6D
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dhawk
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PostPosted: Mon Oct 12, 2009 11:07 am    Post subject: Reply with quote

I also wanted to add a link to Drone's page on the Star Wars Artist's Guild. He's done up CG art for the StealthX, Eta-5, Galactic-class Cruiser-Carrier, Blue Diver, and the Strident-class. Check it out:

http://www.swagonline.net/user/2409/gallery
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