The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Help! Need Legacy Era and Clone Wars Era NPCs!
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Tools -> Help! Need Legacy Era and Clone Wars Era NPCs! Goto page Previous  1, 2, 3, 4, 5
View previous topic :: View next topic  
Author Message
Falcon79
Commander
Commander


Joined: 19 Jul 2007
Posts: 406
Location: The Planet of Pensacola Florida

PostPosted: Tue Aug 25, 2009 6:15 pm    Post subject: Reply with quote

cool... thanks gry. Smile
_________________
Not the droid you're looking for.......
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Sun Aug 30, 2009 6:24 am    Post subject: Reply with quote

Quote:
Clone Assassin
Type: Clone Assassin
DEXTERITY 3D+2
Blaster 5D+2, brawling parry 5D+1, dodge 5D+2, melee combat 5D+2, melee combat: vibroblade 7D+2, melee parry 6D
KNOWLEDGE 1D+2
MECHANICAL 2D
PERCEPTION 1D+2
Search 3D+2, sneak 4D+2
STRENGTH 3D
Brawling 5D, climbing/jumping 4D
TECHNICAL 2D
Character Points: 3-5
Move: 10
Equipment: DC-15s blaster pistol (3D+2), 2 wrist-mounted vibroblades (STR+3D), Clone Assassin Armor (+2D physical, +1D energy, -2 Dexterity and related skills), tongue-activated helmet comlink, climate controlled body glove, Multi-Frequency Targeting Acquisition System (adds +1D to Perception checks in low-visibility situations, +1D to ranged weapon skill used against targets moving more than 10 meters per round; infrared lenses grant +2D to search and attacks in darkness, polarized lenses prevent flash-blinding), utility belt (high-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs).
Source: The Clone Wars Campaign Guide (page 148)

_________________
"He's Gry Sarth, of course he has the stats for them."
Back to top
View user's profile Send private message Send e-mail
Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Sun Aug 30, 2009 7:26 pm    Post subject: Reply with quote

Now for the Clone Commandos. These were tricky, as expected. In the end I thought that if you added a squad of different Clone Commandos, you would sorta get the equivalent of a Storm Commando.

Quote:
Clone Commando Squad Leader
Type: Republic Commando with command training
DEXTERITY 3D+2
Blaster 7D, brawling parry 5D+2, dodge 6D, melee combat 5D+1, melee parry 4D+2, missile weapons 4D+2
KNOWLEDGE 2D
Streetwise 4D+2, survival 4D, tactics 5D+1
MECHANICAL 2D
Repulsorlift operation 3D
PERCEPTION 2D+2
Command 6D, search 4D+2, sneak 4D+2
STRENGTH 3D
Brawling 5D+2, climbing/jumping 4D+1, stamina 4D+2
TECHNICAL 2D+2
Armor repair 3D+2, blaster repair 3D, security 3D+1
Character Points: Varies, typically 3-15
Move: 10
Equipment: DC-15s blaster pistol (3D+2), DC-17m weapon system (repeating blaster: 6D, sniper rifle: 5D, warhead launcher: 7D/5D/3D, blast radius: 0-2/4/6), retractable gauntlet vibroblade (STR+1D+2), Katarn Armor (+2D physical and energy, -1D Dexterity and related skills), tongue-activated helmet comlink, climate controlled sealed body glove, Multi-Frequency Targeting Acquisition System (adds +2D to Perception checks in low-visibility situations, +1D to ranged weapon skill used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding), auto-bacta injectors (reduces injury penalty by 1D), utility pack (high-tension wire, grappling hooks, 6 spare blaster power packs, concentrated rations, spare comlink, water packs).
Source: The Clone Wars Campaign Guide (page 150)

Clone Commando Heavy Weapons
Type: Republic Commando with heavy weapons training
DEXTERITY 3D+2
Blaster 6D+2, blaster artillery 4D+1, brawling parry 5D+1, dodge 5D+2, grenades 5D, melee combat 5D+1, melee parry 4D+1, missile weapons 6D+2, vehicle blasters 5D
KNOWLEDGE 2D
Survival 4D
MECHANICAL 2D
PERCEPTION 2D+2
Search 4D+2, sneak 4D+2
STRENGTH 3D
Brawling 5D+1, climbing/jumping 4D+1, stamina 4D+2
TECHNICAL 2D+2
Armor repair 3D+2, blaster repair 3D, security 3D+1
Character Points: Varies, typically 3-15
Move: 10
Equipment: DC-15s blaster pistol (3D+2), DC-17m weapon system (repeating blaster: 6D, sniper rifle: 5D, warhead launcher: 7D/5D/3D, blast radius: 0-2/4/6), retractable gauntlet vibroblade (STR+1D+2), Katarn Armor (+2D physical and energy, -1D Dexterity and related skills), tongue-activated helmet comlink, climate controlled sealed body glove, Multi-Frequency Targeting Acquisition System (adds +2D to Perception checks in low-visibility situations, +1D to ranged weapon skill used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding), auto-bacta injectors (reduces injury penalty by 1D), utility pack (high-tension wire, grappling hooks, 6 spare blaster power packs, concentrated rations, spare comlink, water packs).
Source: The Clone Wars Campaign Guide (page 150)

Clone Commando Demo-Tech
Type: Republic Commando with demolitions/technical training
DEXTERITY 3D+2
Blaster 6D+2, brawling parry 5D+1, dodge 5D+2, melee combat 5D+1, melee parry 4D+1, missile weapons 4D+2
KNOWLEDGE 2D
Survival 4D
MECHANICAL 2D
Repulsorlift operation 4D
PERCEPTION 2D+2
Hide 4D+1, search 4D+2, sneak 4D+2
STRENGTH 3D
Brawling 5D+1, climbing/jumping 4D+1, stamina 4D+2
TECHNICAL 2D+2
Armor repair 4D+2, blaster repair 4D+1, computer programming/repair 6D, droid programming 4D, droid repair 4D+2, demolitions 5D+2, repulsorlift repair 4D, security 5D
Character Points: Varies, typically 3-15
Move: 10
Equipment: DC-15s blaster pistol (3D+2), DC-17m weapon system (repeating blaster: 6D, sniper rifle: 5D, warhead launcher: 7D/5D/3D, blast radius: 0-2/4/6), 2 grenades (5D), retractable gauntlet vibroblade (STR+1D+2), Katarn Armor (+2D physical and energy, -1D Dexterity and related skills), tongue-activated helmet comlink, climate controlled sealed body glove, Multi-Frequency Targeting Acquisition System (adds +2D to Perception checks in low-visibility situations, +1D to ranged weapon skill used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding), auto-bacta injectors (reduces injury penalty by 1D), utility pack (high-tension wire, grappling hooks, 6 spare blaster power packs, concentrated rations, spare comlink, water packs).
Source: The Clone Wars Campaign Guide (page 150)

Clone Commando Infiltrator
Type: Republic Commando with infiltration training
DEXTERITY 3D+2
Blaster 6D+2, brawling parry 5D+1, dodge 5D+2, melee combat 5D+1, melee parry 4D+1, missile weapons 4D+2
KNOWLEDGE 2D
Survival 4D
MECHANICAL 2D
PERCEPTION 2D+2
Hide 5D, search 4D+2, sneak 6D+2
STRENGTH 3D
Brawling 5D+1, climbing/jumping 4D+1, stamina 4D+2
TECHNICAL 2D+2
Armor repair 3D+2, blaster repair 3D, security 4D+2
Character Points: Varies, typically 3-15
Move: 10
Equipment: DC-15s blaster pistol (3D+2), DC-17m weapon system (repeating blaster: 6D, sniper rifle: 5D, warhead launcher: 7D/5D/3D, blast radius: 0-2/4/6), retractable gauntlet vibroblade (STR+1D+2), Katarn Armor (+2D physical and energy, -1D Dexterity and related skills), tongue-activated helmet comlink, climate controlled sealed body glove, Multi-Frequency Targeting Acquisition System (adds +2D to Perception checks in low-visibility situations, +1D to ranged weapon skill used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding), auto-bacta injectors (reduces injury penalty by 1D), utility pack (high-tension wire, grappling hooks, 6 spare blaster power packs, concentrated rations, spare comlink, water packs).
Source: The Clone Wars Campaign Guide (page 150)

Clone Commando Medic
Type: Republic Commando with field medicine training
DEXTERITY 3D+2
Blaster 6D+2, brawling parry 5D+1, dodge 5D+2, melee combat 5D+1, melee parry 4D+1, missile weapons 4D+2
KNOWLEDGE 2D
Scholar: biology 4D, survival 4D
MECHANICAL 2D
PERCEPTION 2D+2
Search 4D+2, sneak 4D+2
STRENGTH 3D
Brawling 5D+1, climbing/jumping 4D+1, stamina 4D+2
TECHNICAL 2D+2
Armor repair 3D+2, blaster repair 3D, first aid 5D, (A) medicine 2D, security 3D+1
Character Points: Varies, typically 3-15
Move: 10
Equipment: DC-15s blaster pistol (3D+2), DC-17m weapon system (repeating blaster: 6D, sniper rifle: 5D, warhead launcher: 7D/5D/3D, blast radius: 0-2/4/6), retractable gauntlet vibroblade (STR+1D+2), Katarn Armor (+2D physical and energy, -1D Dexterity and related skills), tongue-activated helmet comlink, climate controlled sealed body glove, Multi-Frequency Targeting Acquisition System (adds +2D to Perception checks in low-visibility situations, +1D to ranged weapon skill used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding), auto-bacta injectors (reduces injury penalty by 1D), utility pack (high-tension wire, grappling hooks, 6 spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 4 medpacs).
Source: The Clone Wars Campaign Guide (page 150)


And here's a basic Clone Commando, though I think such a unit doesn't really exist. All Clone Commandos have a specialization.
Quote:
Clone Commando
Type: Republic Commando
DEXTERITY 3D+2
Blaster 6D+2, brawling parry 5D+1, dodge 5D+2, melee combat 5D+1, melee parry 4D+1, missile weapons 4D+2
KNOWLEDGE 2D
Survival 4D
MECHANICAL 2D
PERCEPTION 2D+2
Search 4D+2, sneak 4D+2
STRENGTH 3D
Brawling 5D+1, climbing/jumping 4D+1, stamina 4D+2
TECHNICAL 2D+2
Armor repair 3D+2, blaster repair 3D, security 3D+1
Character Points: Varies, typically 3-15
Move: 10
Equipment: DC-15s blaster pistol (3D+2), DC-17m weapon system (repeating blaster: 6D, sniper rifle: 5D, warhead launcher: 7D/5D/3D, blast radius: 0-2/4/6), retractable gauntlet vibroblade (STR+1D+2), Katarn Armor (+2D physical and energy, -1D Dexterity and related skills), tongue-activated helmet comlink, climate controlled sealed body glove, Multi-Frequency Targeting Acquisition System (adds +2D to Perception checks in low-visibility situations, +1D to ranged weapon skill used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding), auto-bacta injectors (reduces injury penalty by 1D), utility pack (high-tension wire, grappling hooks, 6 spare blaster power packs, concentrated rations, spare comlink, water packs).
Source: The Clone Wars Campaign Guide (page 150)

_________________
"He's Gry Sarth, of course he has the stats for them."
Back to top
View user's profile Send private message Send e-mail
Falcon79
Commander
Commander


Joined: 19 Jul 2007
Posts: 406
Location: The Planet of Pensacola Florida

PostPosted: Sun Aug 30, 2009 11:01 pm    Post subject: Reply with quote

wow.. cooollll, Gry..... Gracias! Very Happy Mr. Green
_________________
Not the droid you're looking for.......
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Mon Aug 31, 2009 5:46 am    Post subject: Reply with quote

Quote:
Clone Jet Trooper
Type: Aerial Clone Trooper
DEXTERITY 3D
Blaster 5D+1, brawling parry 5D, dodge 4D+2, missile weapons 5D+1
KNOWLEDGE 1D+2
MECHANICAL 2D
Jet pack operation 5D+1
PERCEPTION 1D+2
STRENGTH 2D
Brawling 3D+2
TECHNICAL 2D
Character Points: 3
Move: 10
Equipment: DC-17 heavy blaster pistol (5D+1), DC-15A blaster rifle (5D+1), EMP grenade launcher (4D+2 ion damage, blast radius: 3m), Clone Trooper Armor (+2D physical, +1D energy, -1D Dexterity and related skills), tongue-activated helmet comlink, climate controlled body glove, jet pack (15 charges), Multi-Frequency Targeting Acquisition System (adds +1D to Perception checks in low-visibility situations, +1D to ranged weapon skill used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding), utility belt (high-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs).
Source: The Clone Wars Campaign Guide (pages 150-151)


Quote:
Clone Naval Officer
Type: Clone Naval Officer
DEXTERITY 2D+2
Blaster 4D+2, brawling parry 4D+1, dodge 4D
KNOWLEDGE 2D+2
Planetary systems 4D+1, tactics: naval combat 5D
MECHANICAL 2D
Astrogation 2D+2, capital ship gunnery 4D, capital ship piloting 4D, capital ship shields 3D+2, starfighter piloting 4D, space transports 3D+2
PERCEPTION 2D+2
Command 5D, persuasion 4D+1
STRENGTH 2D
Brawling 3D
TECHNICAL 2D
Computer programming/repair 4D
Character Points: 2
Move: 10
Equipment: DC-15s blaster pistol (3D+2), officer’s uniform, code cylinder, comlink.
Source: The Clone Wars Campaign Guide (page 151)

_________________
"He's Gry Sarth, of course he has the stats for them."
Back to top
View user's profile Send private message Send e-mail
Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Tue Sep 01, 2009 11:26 am    Post subject: Reply with quote

And here comes the motherload:

Quote:
Clone Pilot
Type: Typical Clone Pilot
DEXTERITY 2D+2
Blaster 4D+1, brawling parry 3D+2, dodge 4D, vehicle weapons 5D
KNOWLEDGE 1D+2
MECHANICAL 2D
Repulsorlift operation 4D+2, sensors 4D, walker operation 4D+2
PERCEPTION 1D+2
Search 3D
STRENGTH 2D
Brawling 3D
TECHNICAL 2D
Computer programming/repair 3D, repulsorlift repair 3D, walker repair 3D
Character Points: 2
Move: 10
Equipment: DC-15s blaster pistol (3D+2), Clone Trooper Armor Mark I (+2D physical, +1D energy, -1D Dexterity and related skills), tongue-activated helmet comlink, climate controlled body glove with additional protection against vaccum for limited periods, Multi-Frequency Targeting Acquisition System (adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill used against targets moving more than 10 meters per round; utility belt (spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 1 medpac).
Source: The Clone Wars Campaign Guide (page 151)

Clone Fighter Pilot
Type: Typical Clone Fighter Pilot
DEXTERITY 2D+2
Blaster 4D+2, brawling parry 3D+1, dodge 4D
KNOWLEDGE 1D+2
Planetary systems 2D
MECHANICAL 2D
Sensors 4D, starfighter piloting 5D, starship gunnery 4D+2
PERCEPTION 1D+2
Search 3D+1
STRENGTH 2D
Brawling 3D+1
TECHNICAL 2D
Computer programming/repair 3D, starfighter repair 3D+2, starship weapon repair 3D+2
Character Points: 3
Move: 10
Equipment: DC-15s blaster pistol (3D+2), Clone Pilot Flight Suit (+2 to Strength to resist damage, +1D to stamina to resist cold temperatures), tongue-activated helmet comlink, infrared visor (+1D in low-visibility situations), navigation computer linkup (+1D to sensors), climate controlled body glove with additional protection against vaccum for limited periods, utility belt (spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 1 medpac).
Source: The Clone Wars Campaign Guide (page 151)

Clone Scout Trooper
Type: Reconnaissance Clone Trooper
DEXTERITY 2D+2
Blaster 4D+1, brawling parry 4D, dodge 4D+2, grenade 3D, running 3D+2, vehicle blasters 4D
KNOWLEDGE 1D+2
MECHANICAL 2D
Repulsorlift operation: speeder bike 4D
PERCEPTION 2D
Sneak 4D
STRENGTH 1D+2
Brawling 3D, stamina 3D
TECHNICAL 2D
Character Points: Varies, typically 0-3
Move: 10
Equipment: DC-15s blaster pistol (3D+2), DC-15S blaster carbine (5D+1), grenade (5D), Clone Scout Trooper armor (+2 physical and energy), camouflage painting (+1D to sneak in jungle environments), tongue-activated helmet comlink, sealed body glove with breath mask, Multi-Frequency Targeting Acquisition System (adds +1D to Perception checks in low-visibility situations, +1D to ranged weapon skill used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding), telescopic viewplate (moves targets up one range level and gives +1D bonus to search), sensor pack (enables passive sensor scans), utility belt (high-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, camo-tent, water purifier), BARC speeder.
Source: The Clone Wars Campaign Guide (pages 152-153)

Clone Shadow Trooper
Type: Stealth clone trooper
DEXTERITY 2D+2
Blaster 5D+2, brawling parry 5D, dodge 5D, melee combat 4D+2
KNOWLEDGE 2D
Survival 4D+1
MECHANICAL 2D
PERCEPTION 2D
Con 3D+2, con: disguise 4D+2, search 4D, search: tracking 4D+2, sneak 5D
STRENGTH 2D+1
Brawling 3D+2
TECHNICAL 2D
Armor repair 3D, security 2D+2
Character Points: Varies, typically 4-8
Move: 10
Equipment: DC-19 “Stealth” carbine (5D), vibrodagger (STR+1D+1), grenade (5D), Shadow Trooper armor (+2D physical, +1D energy, -1D Dexterity and related skills), stealth coating (+1D to sneak, +2D to sensors difficulty to detect), tongue-activated helmet comlink, sealed body glove, Multi-Frequency Targeting Acquisition System (Infrared vision, adds +2D to Perception checks in low-visibility situations, +1D to ranged weapon skill used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding), magseals (allow placement of disguising cosmetic plates), utility belt (high-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs).
Source: The Clone Wars Campaign Guide (page 153), Dawn of Defiance – Echoes of the Jedi (page 39)

Clone Shock Trooper
Type: Home Security Clone Trooper
DEXTERITY 2D+1
Blaster 4D+2, brawling parry 4D+1, dodge 4D
KNOWLEDGE 1D+2
Law enforcement 3D+1, intimidation 3D+2
MECHANICAL 2D
PERCEPTION 1D+2
Investigation 2D+2, search 3D
STRENGTH 2D+1
Brawling 3D+2
TECHNICAL 2D
Security 3D+2
Character Points: 3
Move: 10
Equipment: DC-15A blaster rifle (5D+1), Clone Trooper Armor Mark II (+2D physical, +1D energy, -1D Dexterity and related skills), tongue-activated helmet comlink, climate controlled body glove, Multi-Frequency Targeting Acquisition System (adds +1D to Perception checks in low-visibility situations, +1D to ranged weapon skill used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding), utility belt (stun cuffs, high-tension wire, grappling hooks, spare blaster power packs, spare comlink, 1 medpac).
Source: The Clone Wars Campaign Guide (page 153)

Clone Subtrooper
Type: Clone SCUBA Trooper
DEXTERITY 2D+2
Blaster 5D, brawling parry 4D+2, dodge 4D+1
KNOWLEDGE 1D+2
MECHANICAL 2D
PERCEPTION 1D+2
Search 3D+1
STRENGTH 2D
Brawling 3D, swimming 4D+1
TECHNICAL 2D
Character Points: 2
Move: 8 (walking), 10 (swimming), 14 (swimming with propulsion pack)
Equipment: DC-15A blaster rifle (5D+1, modified to be fully effective underwater), Clone SCUBA Trooper Armor (+1D physical and energy, -2 Dexterity and related skills, +2D to swimming), sealed body glove, tongue-activated helmet comlink, underwater lenses and sensors (reduces murky water penalties by 1D), propulsion pack (10 charges) utility belt (spare blaster power packs, spare comlink).
Source: The Clone Wars Campaign Guide (page 154)

Galactic Marine
Type: 21st Nova Corps Clone Trooper
DEXTERITY 3D
Blaster 5D+2, brawling parry 5D+1, dodge 5D, grenade 3D+2
KNOWLEDGE 2D
Survival 3D+1, tactics 3D
MECHANICAL 2DD+1
Powersuit operation 3D
PERCEPTION 1D+2
Search 3D+2, sneak 3D
STRENGTH 3D
Brawling 3D+1, climbing/jumping 3D, stamina 4D
TECHNICAL 2D
Armor repair 2D+1, blaster repair 3D, demolitions 3D+2
Special Abilities:
Zero-g Combat Training: In zero gravity, all difficulty numbers for Dexterity attribute and skill checks are increased by two. In addition, no combined actions are possible and any character trying a full dodge smashes into an obstacle for 3D stun damage. Normal dodges count as two actions. Characters trained to work or fight in zero-g conditions receive no penalties.
Character Points: 4
Move: 10
Equipment: DC-15A blaster rifle (5D+1), grenade (5D), clone spacetrooper armor (+1D physical and energy, -1D Dexterity and related skills, tongue-activated helmet comlink, climate controlled body glove and breath mask (allows operation in extreme climates and toxic-air environments), Multi-Frequency Targeting Acquisition System (adds +1D to Perception checks in low-visibility situations, +1D to ranged weapon skill uses against targets moving more than 10 meters per round), polarized lenses prevent flash-blinding, utility belt (high-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, and a thermal tent)
Source: The Clone Wars Campaign Guide (page 154)

Senate Commando
Type: Republic Senate Guard Commando
DEXTERITY 4D
Blaster 6D, brawling parry 5D, dodge 5D, melee combat 4D+2
KNOWLEDGE 2D
Intimidation 4D+2, law enforcement 4D, planetary systems: Coruscant 4D, streetwise 4D+2
MECHANICAL 2D
Repulsorlift operation 3D
PERCEPTION 2D+1
Con 3D+1, investigation 4D, search 5D+2, sneak 4D+1
STRENGTH 3D+2
Brawling 5D, climbing/jumping 4D
TECHNICAL 2D
First aid 3D+1, security 4D
Character Points: Varies, 3-6
Move: 10
Equipment: DC-15A blaster rifle (5D+1), Senate Commando armor (+2D physical, +1D energy, -1D Dexterity), tongue-activated comlink, Multi-Frequency Targeting Acquisition System (adds +1D to Perception checks in low-visibility situations, +1D to ranged weapon skill used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding), utility belt (stun cuffs, high-tension wire, grappling hooks, spare blaster power packs, spare comlink, medpac).
Source: The Clone Wars Campaign Guide (pages 154-155)


And as a bonus:
Quote:
Senate Guard
Type: Republic Senate Guard
DEXTERITY 3D+2
Blaster 5D, brawling parry 4D+2, dodge 4D, melee combat 4D+2
KNOWLEDGE 2D
Intimidation 3D+2, planetary systems: Coruscant 3D+1, streetwise 3D+1
MECHANICAL 2D
PERCEPTION 2D
Con 3D+1, investigation 3D+1, search 5D
STRENGTH 3D+1
Brawling 4D+1
TECHNICAL 2D
First aid 3D, security 3D
Character Points: Varies 2-4
Move: 10
Equipment: Ceremonial blaster rifle (6D, melee stun prod: 5D+2), Senate Guard Armor (+1D physical, +1D energy, -1D Dexterity), comlink.
Source: Wizards Website


Feedback is welcome. The book seems to think the Galactic Marine armor is some sort of powersuit that grants a bonus to STR actions. I call bulls*** on this. The armor is pretty much the same as that of a snowtrooper, it makes no sense for it to be a powersuit.
_________________
"He's Gry Sarth, of course he has the stats for them."
Back to top
View user's profile Send private message Send e-mail
cheshire
Arbiter-General (Moderator)


Joined: 04 Jan 2004
Posts: 4853

PostPosted: Tue Sep 01, 2009 1:38 pm    Post subject: Reply with quote

Quote:


Feedback is welcome. The book seems to think the Galactic Marine armor is some sort of powersuit that grants a bonus to STR actions. I call bulls*** on this. The armor is pretty much the same as that of a snowtrooper, it makes no sense for it to be a powersuit.


Sometimes it's strange what qualifies as a powersuit with WotC and occasionally they have to be made into just armor, but I usually make that call based on the 1) cost, and 2) function.

If the marine armor is similar to a space suit, then I would say give it the powersuit bonuses and description. If it's just another set of cheap armor, then leave it.
_________________
__________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind.
Back to top
View user's profile Send private message Visit poster's website
Falcon79
Commander
Commander


Joined: 19 Jul 2007
Posts: 406
Location: The Planet of Pensacola Florida

PostPosted: Tue Sep 01, 2009 4:57 pm    Post subject: Reply with quote

cheshire wrote:
Quote:


Feedback is welcome. The book seems to think the Galactic Marine armor is some sort of powersuit that grants a bonus to STR actions. I call bulls*** on this. The armor is pretty much the same as that of a snowtrooper, it makes no sense for it to be a powersuit.


Sometimes it's strange what qualifies as a powersuit with WotC and occasionally they have to be made into just armor, but I usually make that call based on the 1) cost, and 2) function.

If the marine armor is similar to a space suit, then I would say give it the powersuit bonuses and description. If it's just another set of cheap armor, then leave it.


I would be inclined agree with chesh here on that.... Special modifications to the suit? Neutral By the way, cool conversions Gry! Very Happy Thank you!
_________________
Not the droid you're looking for.......
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Tools All times are GMT - 4 Hours
Goto page Previous  1, 2, 3, 4, 5
Page 5 of 5

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0