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Falcon79 Commander
Joined: 19 Jul 2007 Posts: 406 Location: The Planet of Pensacola Florida
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Posted: Tue Aug 25, 2009 6:15 pm Post subject: |
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cool... thanks gry. _________________ Not the droid you're looking for....... |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Sun Aug 30, 2009 6:24 am Post subject: |
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Quote: | Clone Assassin
Type: Clone Assassin
DEXTERITY 3D+2
Blaster 5D+2, brawling parry 5D+1, dodge 5D+2, melee combat 5D+2, melee combat: vibroblade 7D+2, melee parry 6D
KNOWLEDGE 1D+2
MECHANICAL 2D
PERCEPTION 1D+2
Search 3D+2, sneak 4D+2
STRENGTH 3D
Brawling 5D, climbing/jumping 4D
TECHNICAL 2D
Character Points: 3-5
Move: 10
Equipment: DC-15s blaster pistol (3D+2), 2 wrist-mounted vibroblades (STR+3D), Clone Assassin Armor (+2D physical, +1D energy, -2 Dexterity and related skills), tongue-activated helmet comlink, climate controlled body glove, Multi-Frequency Targeting Acquisition System (adds +1D to Perception checks in low-visibility situations, +1D to ranged weapon skill used against targets moving more than 10 meters per round; infrared lenses grant +2D to search and attacks in darkness, polarized lenses prevent flash-blinding), utility belt (high-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs).
Source: The Clone Wars Campaign Guide (page 148) |
_________________ "He's Gry Sarth, of course he has the stats for them." |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Sun Aug 30, 2009 7:26 pm Post subject: |
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Now for the Clone Commandos. These were tricky, as expected. In the end I thought that if you added a squad of different Clone Commandos, you would sorta get the equivalent of a Storm Commando.
Quote: | Clone Commando Squad Leader
Type: Republic Commando with command training
DEXTERITY 3D+2
Blaster 7D, brawling parry 5D+2, dodge 6D, melee combat 5D+1, melee parry 4D+2, missile weapons 4D+2
KNOWLEDGE 2D
Streetwise 4D+2, survival 4D, tactics 5D+1
MECHANICAL 2D
Repulsorlift operation 3D
PERCEPTION 2D+2
Command 6D, search 4D+2, sneak 4D+2
STRENGTH 3D
Brawling 5D+2, climbing/jumping 4D+1, stamina 4D+2
TECHNICAL 2D+2
Armor repair 3D+2, blaster repair 3D, security 3D+1
Character Points: Varies, typically 3-15
Move: 10
Equipment: DC-15s blaster pistol (3D+2), DC-17m weapon system (repeating blaster: 6D, sniper rifle: 5D, warhead launcher: 7D/5D/3D, blast radius: 0-2/4/6), retractable gauntlet vibroblade (STR+1D+2), Katarn Armor (+2D physical and energy, -1D Dexterity and related skills), tongue-activated helmet comlink, climate controlled sealed body glove, Multi-Frequency Targeting Acquisition System (adds +2D to Perception checks in low-visibility situations, +1D to ranged weapon skill used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding), auto-bacta injectors (reduces injury penalty by 1D), utility pack (high-tension wire, grappling hooks, 6 spare blaster power packs, concentrated rations, spare comlink, water packs).
Source: The Clone Wars Campaign Guide (page 150)
Clone Commando Heavy Weapons
Type: Republic Commando with heavy weapons training
DEXTERITY 3D+2
Blaster 6D+2, blaster artillery 4D+1, brawling parry 5D+1, dodge 5D+2, grenades 5D, melee combat 5D+1, melee parry 4D+1, missile weapons 6D+2, vehicle blasters 5D
KNOWLEDGE 2D
Survival 4D
MECHANICAL 2D
PERCEPTION 2D+2
Search 4D+2, sneak 4D+2
STRENGTH 3D
Brawling 5D+1, climbing/jumping 4D+1, stamina 4D+2
TECHNICAL 2D+2
Armor repair 3D+2, blaster repair 3D, security 3D+1
Character Points: Varies, typically 3-15
Move: 10
Equipment: DC-15s blaster pistol (3D+2), DC-17m weapon system (repeating blaster: 6D, sniper rifle: 5D, warhead launcher: 7D/5D/3D, blast radius: 0-2/4/6), retractable gauntlet vibroblade (STR+1D+2), Katarn Armor (+2D physical and energy, -1D Dexterity and related skills), tongue-activated helmet comlink, climate controlled sealed body glove, Multi-Frequency Targeting Acquisition System (adds +2D to Perception checks in low-visibility situations, +1D to ranged weapon skill used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding), auto-bacta injectors (reduces injury penalty by 1D), utility pack (high-tension wire, grappling hooks, 6 spare blaster power packs, concentrated rations, spare comlink, water packs).
Source: The Clone Wars Campaign Guide (page 150)
Clone Commando Demo-Tech
Type: Republic Commando with demolitions/technical training
DEXTERITY 3D+2
Blaster 6D+2, brawling parry 5D+1, dodge 5D+2, melee combat 5D+1, melee parry 4D+1, missile weapons 4D+2
KNOWLEDGE 2D
Survival 4D
MECHANICAL 2D
Repulsorlift operation 4D
PERCEPTION 2D+2
Hide 4D+1, search 4D+2, sneak 4D+2
STRENGTH 3D
Brawling 5D+1, climbing/jumping 4D+1, stamina 4D+2
TECHNICAL 2D+2
Armor repair 4D+2, blaster repair 4D+1, computer programming/repair 6D, droid programming 4D, droid repair 4D+2, demolitions 5D+2, repulsorlift repair 4D, security 5D
Character Points: Varies, typically 3-15
Move: 10
Equipment: DC-15s blaster pistol (3D+2), DC-17m weapon system (repeating blaster: 6D, sniper rifle: 5D, warhead launcher: 7D/5D/3D, blast radius: 0-2/4/6), 2 grenades (5D), retractable gauntlet vibroblade (STR+1D+2), Katarn Armor (+2D physical and energy, -1D Dexterity and related skills), tongue-activated helmet comlink, climate controlled sealed body glove, Multi-Frequency Targeting Acquisition System (adds +2D to Perception checks in low-visibility situations, +1D to ranged weapon skill used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding), auto-bacta injectors (reduces injury penalty by 1D), utility pack (high-tension wire, grappling hooks, 6 spare blaster power packs, concentrated rations, spare comlink, water packs).
Source: The Clone Wars Campaign Guide (page 150)
Clone Commando Infiltrator
Type: Republic Commando with infiltration training
DEXTERITY 3D+2
Blaster 6D+2, brawling parry 5D+1, dodge 5D+2, melee combat 5D+1, melee parry 4D+1, missile weapons 4D+2
KNOWLEDGE 2D
Survival 4D
MECHANICAL 2D
PERCEPTION 2D+2
Hide 5D, search 4D+2, sneak 6D+2
STRENGTH 3D
Brawling 5D+1, climbing/jumping 4D+1, stamina 4D+2
TECHNICAL 2D+2
Armor repair 3D+2, blaster repair 3D, security 4D+2
Character Points: Varies, typically 3-15
Move: 10
Equipment: DC-15s blaster pistol (3D+2), DC-17m weapon system (repeating blaster: 6D, sniper rifle: 5D, warhead launcher: 7D/5D/3D, blast radius: 0-2/4/6), retractable gauntlet vibroblade (STR+1D+2), Katarn Armor (+2D physical and energy, -1D Dexterity and related skills), tongue-activated helmet comlink, climate controlled sealed body glove, Multi-Frequency Targeting Acquisition System (adds +2D to Perception checks in low-visibility situations, +1D to ranged weapon skill used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding), auto-bacta injectors (reduces injury penalty by 1D), utility pack (high-tension wire, grappling hooks, 6 spare blaster power packs, concentrated rations, spare comlink, water packs).
Source: The Clone Wars Campaign Guide (page 150)
Clone Commando Medic
Type: Republic Commando with field medicine training
DEXTERITY 3D+2
Blaster 6D+2, brawling parry 5D+1, dodge 5D+2, melee combat 5D+1, melee parry 4D+1, missile weapons 4D+2
KNOWLEDGE 2D
Scholar: biology 4D, survival 4D
MECHANICAL 2D
PERCEPTION 2D+2
Search 4D+2, sneak 4D+2
STRENGTH 3D
Brawling 5D+1, climbing/jumping 4D+1, stamina 4D+2
TECHNICAL 2D+2
Armor repair 3D+2, blaster repair 3D, first aid 5D, (A) medicine 2D, security 3D+1
Character Points: Varies, typically 3-15
Move: 10
Equipment: DC-15s blaster pistol (3D+2), DC-17m weapon system (repeating blaster: 6D, sniper rifle: 5D, warhead launcher: 7D/5D/3D, blast radius: 0-2/4/6), retractable gauntlet vibroblade (STR+1D+2), Katarn Armor (+2D physical and energy, -1D Dexterity and related skills), tongue-activated helmet comlink, climate controlled sealed body glove, Multi-Frequency Targeting Acquisition System (adds +2D to Perception checks in low-visibility situations, +1D to ranged weapon skill used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding), auto-bacta injectors (reduces injury penalty by 1D), utility pack (high-tension wire, grappling hooks, 6 spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 4 medpacs).
Source: The Clone Wars Campaign Guide (page 150) |
And here's a basic Clone Commando, though I think such a unit doesn't really exist. All Clone Commandos have a specialization.
Quote: | Clone Commando
Type: Republic Commando
DEXTERITY 3D+2
Blaster 6D+2, brawling parry 5D+1, dodge 5D+2, melee combat 5D+1, melee parry 4D+1, missile weapons 4D+2
KNOWLEDGE 2D
Survival 4D
MECHANICAL 2D
PERCEPTION 2D+2
Search 4D+2, sneak 4D+2
STRENGTH 3D
Brawling 5D+1, climbing/jumping 4D+1, stamina 4D+2
TECHNICAL 2D+2
Armor repair 3D+2, blaster repair 3D, security 3D+1
Character Points: Varies, typically 3-15
Move: 10
Equipment: DC-15s blaster pistol (3D+2), DC-17m weapon system (repeating blaster: 6D, sniper rifle: 5D, warhead launcher: 7D/5D/3D, blast radius: 0-2/4/6), retractable gauntlet vibroblade (STR+1D+2), Katarn Armor (+2D physical and energy, -1D Dexterity and related skills), tongue-activated helmet comlink, climate controlled sealed body glove, Multi-Frequency Targeting Acquisition System (adds +2D to Perception checks in low-visibility situations, +1D to ranged weapon skill used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding), auto-bacta injectors (reduces injury penalty by 1D), utility pack (high-tension wire, grappling hooks, 6 spare blaster power packs, concentrated rations, spare comlink, water packs).
Source: The Clone Wars Campaign Guide (page 150)
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_________________ "He's Gry Sarth, of course he has the stats for them." |
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Falcon79 Commander
Joined: 19 Jul 2007 Posts: 406 Location: The Planet of Pensacola Florida
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Posted: Sun Aug 30, 2009 11:01 pm Post subject: |
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wow.. cooollll, Gry..... Gracias! _________________ Not the droid you're looking for....... |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Mon Aug 31, 2009 5:46 am Post subject: |
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Quote: | Clone Jet Trooper
Type: Aerial Clone Trooper
DEXTERITY 3D
Blaster 5D+1, brawling parry 5D, dodge 4D+2, missile weapons 5D+1
KNOWLEDGE 1D+2
MECHANICAL 2D
Jet pack operation 5D+1
PERCEPTION 1D+2
STRENGTH 2D
Brawling 3D+2
TECHNICAL 2D
Character Points: 3
Move: 10
Equipment: DC-17 heavy blaster pistol (5D+1), DC-15A blaster rifle (5D+1), EMP grenade launcher (4D+2 ion damage, blast radius: 3m), Clone Trooper Armor (+2D physical, +1D energy, -1D Dexterity and related skills), tongue-activated helmet comlink, climate controlled body glove, jet pack (15 charges), Multi-Frequency Targeting Acquisition System (adds +1D to Perception checks in low-visibility situations, +1D to ranged weapon skill used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding), utility belt (high-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs).
Source: The Clone Wars Campaign Guide (pages 150-151) |
Quote: | Clone Naval Officer
Type: Clone Naval Officer
DEXTERITY 2D+2
Blaster 4D+2, brawling parry 4D+1, dodge 4D
KNOWLEDGE 2D+2
Planetary systems 4D+1, tactics: naval combat 5D
MECHANICAL 2D
Astrogation 2D+2, capital ship gunnery 4D, capital ship piloting 4D, capital ship shields 3D+2, starfighter piloting 4D, space transports 3D+2
PERCEPTION 2D+2
Command 5D, persuasion 4D+1
STRENGTH 2D
Brawling 3D
TECHNICAL 2D
Computer programming/repair 4D
Character Points: 2
Move: 10
Equipment: DC-15s blaster pistol (3D+2), officer’s uniform, code cylinder, comlink.
Source: The Clone Wars Campaign Guide (page 151) |
_________________ "He's Gry Sarth, of course he has the stats for them." |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Tue Sep 01, 2009 11:26 am Post subject: |
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And here comes the motherload:
Quote: | Clone Pilot
Type: Typical Clone Pilot
DEXTERITY 2D+2
Blaster 4D+1, brawling parry 3D+2, dodge 4D, vehicle weapons 5D
KNOWLEDGE 1D+2
MECHANICAL 2D
Repulsorlift operation 4D+2, sensors 4D, walker operation 4D+2
PERCEPTION 1D+2
Search 3D
STRENGTH 2D
Brawling 3D
TECHNICAL 2D
Computer programming/repair 3D, repulsorlift repair 3D, walker repair 3D
Character Points: 2
Move: 10
Equipment: DC-15s blaster pistol (3D+2), Clone Trooper Armor Mark I (+2D physical, +1D energy, -1D Dexterity and related skills), tongue-activated helmet comlink, climate controlled body glove with additional protection against vaccum for limited periods, Multi-Frequency Targeting Acquisition System (adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill used against targets moving more than 10 meters per round; utility belt (spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 1 medpac).
Source: The Clone Wars Campaign Guide (page 151)
Clone Fighter Pilot
Type: Typical Clone Fighter Pilot
DEXTERITY 2D+2
Blaster 4D+2, brawling parry 3D+1, dodge 4D
KNOWLEDGE 1D+2
Planetary systems 2D
MECHANICAL 2D
Sensors 4D, starfighter piloting 5D, starship gunnery 4D+2
PERCEPTION 1D+2
Search 3D+1
STRENGTH 2D
Brawling 3D+1
TECHNICAL 2D
Computer programming/repair 3D, starfighter repair 3D+2, starship weapon repair 3D+2
Character Points: 3
Move: 10
Equipment: DC-15s blaster pistol (3D+2), Clone Pilot Flight Suit (+2 to Strength to resist damage, +1D to stamina to resist cold temperatures), tongue-activated helmet comlink, infrared visor (+1D in low-visibility situations), navigation computer linkup (+1D to sensors), climate controlled body glove with additional protection against vaccum for limited periods, utility belt (spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 1 medpac).
Source: The Clone Wars Campaign Guide (page 151)
Clone Scout Trooper
Type: Reconnaissance Clone Trooper
DEXTERITY 2D+2
Blaster 4D+1, brawling parry 4D, dodge 4D+2, grenade 3D, running 3D+2, vehicle blasters 4D
KNOWLEDGE 1D+2
MECHANICAL 2D
Repulsorlift operation: speeder bike 4D
PERCEPTION 2D
Sneak 4D
STRENGTH 1D+2
Brawling 3D, stamina 3D
TECHNICAL 2D
Character Points: Varies, typically 0-3
Move: 10
Equipment: DC-15s blaster pistol (3D+2), DC-15S blaster carbine (5D+1), grenade (5D), Clone Scout Trooper armor (+2 physical and energy), camouflage painting (+1D to sneak in jungle environments), tongue-activated helmet comlink, sealed body glove with breath mask, Multi-Frequency Targeting Acquisition System (adds +1D to Perception checks in low-visibility situations, +1D to ranged weapon skill used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding), telescopic viewplate (moves targets up one range level and gives +1D bonus to search), sensor pack (enables passive sensor scans), utility belt (high-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, camo-tent, water purifier), BARC speeder.
Source: The Clone Wars Campaign Guide (pages 152-153)
Clone Shadow Trooper
Type: Stealth clone trooper
DEXTERITY 2D+2
Blaster 5D+2, brawling parry 5D, dodge 5D, melee combat 4D+2
KNOWLEDGE 2D
Survival 4D+1
MECHANICAL 2D
PERCEPTION 2D
Con 3D+2, con: disguise 4D+2, search 4D, search: tracking 4D+2, sneak 5D
STRENGTH 2D+1
Brawling 3D+2
TECHNICAL 2D
Armor repair 3D, security 2D+2
Character Points: Varies, typically 4-8
Move: 10
Equipment: DC-19 “Stealth” carbine (5D), vibrodagger (STR+1D+1), grenade (5D), Shadow Trooper armor (+2D physical, +1D energy, -1D Dexterity and related skills), stealth coating (+1D to sneak, +2D to sensors difficulty to detect), tongue-activated helmet comlink, sealed body glove, Multi-Frequency Targeting Acquisition System (Infrared vision, adds +2D to Perception checks in low-visibility situations, +1D to ranged weapon skill used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding), magseals (allow placement of disguising cosmetic plates), utility belt (high-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs).
Source: The Clone Wars Campaign Guide (page 153), Dawn of Defiance – Echoes of the Jedi (page 39)
Clone Shock Trooper
Type: Home Security Clone Trooper
DEXTERITY 2D+1
Blaster 4D+2, brawling parry 4D+1, dodge 4D
KNOWLEDGE 1D+2
Law enforcement 3D+1, intimidation 3D+2
MECHANICAL 2D
PERCEPTION 1D+2
Investigation 2D+2, search 3D
STRENGTH 2D+1
Brawling 3D+2
TECHNICAL 2D
Security 3D+2
Character Points: 3
Move: 10
Equipment: DC-15A blaster rifle (5D+1), Clone Trooper Armor Mark II (+2D physical, +1D energy, -1D Dexterity and related skills), tongue-activated helmet comlink, climate controlled body glove, Multi-Frequency Targeting Acquisition System (adds +1D to Perception checks in low-visibility situations, +1D to ranged weapon skill used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding), utility belt (stun cuffs, high-tension wire, grappling hooks, spare blaster power packs, spare comlink, 1 medpac).
Source: The Clone Wars Campaign Guide (page 153)
Clone Subtrooper
Type: Clone SCUBA Trooper
DEXTERITY 2D+2
Blaster 5D, brawling parry 4D+2, dodge 4D+1
KNOWLEDGE 1D+2
MECHANICAL 2D
PERCEPTION 1D+2
Search 3D+1
STRENGTH 2D
Brawling 3D, swimming 4D+1
TECHNICAL 2D
Character Points: 2
Move: 8 (walking), 10 (swimming), 14 (swimming with propulsion pack)
Equipment: DC-15A blaster rifle (5D+1, modified to be fully effective underwater), Clone SCUBA Trooper Armor (+1D physical and energy, -2 Dexterity and related skills, +2D to swimming), sealed body glove, tongue-activated helmet comlink, underwater lenses and sensors (reduces murky water penalties by 1D), propulsion pack (10 charges) utility belt (spare blaster power packs, spare comlink).
Source: The Clone Wars Campaign Guide (page 154)
Galactic Marine
Type: 21st Nova Corps Clone Trooper
DEXTERITY 3D
Blaster 5D+2, brawling parry 5D+1, dodge 5D, grenade 3D+2
KNOWLEDGE 2D
Survival 3D+1, tactics 3D
MECHANICAL 2DD+1
Powersuit operation 3D
PERCEPTION 1D+2
Search 3D+2, sneak 3D
STRENGTH 3D
Brawling 3D+1, climbing/jumping 3D, stamina 4D
TECHNICAL 2D
Armor repair 2D+1, blaster repair 3D, demolitions 3D+2
Special Abilities:
Zero-g Combat Training: In zero gravity, all difficulty numbers for Dexterity attribute and skill checks are increased by two. In addition, no combined actions are possible and any character trying a full dodge smashes into an obstacle for 3D stun damage. Normal dodges count as two actions. Characters trained to work or fight in zero-g conditions receive no penalties.
Character Points: 4
Move: 10
Equipment: DC-15A blaster rifle (5D+1), grenade (5D), clone spacetrooper armor (+1D physical and energy, -1D Dexterity and related skills, tongue-activated helmet comlink, climate controlled body glove and breath mask (allows operation in extreme climates and toxic-air environments), Multi-Frequency Targeting Acquisition System (adds +1D to Perception checks in low-visibility situations, +1D to ranged weapon skill uses against targets moving more than 10 meters per round), polarized lenses prevent flash-blinding, utility belt (high-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, and a thermal tent)
Source: The Clone Wars Campaign Guide (page 154)
Senate Commando
Type: Republic Senate Guard Commando
DEXTERITY 4D
Blaster 6D, brawling parry 5D, dodge 5D, melee combat 4D+2
KNOWLEDGE 2D
Intimidation 4D+2, law enforcement 4D, planetary systems: Coruscant 4D, streetwise 4D+2
MECHANICAL 2D
Repulsorlift operation 3D
PERCEPTION 2D+1
Con 3D+1, investigation 4D, search 5D+2, sneak 4D+1
STRENGTH 3D+2
Brawling 5D, climbing/jumping 4D
TECHNICAL 2D
First aid 3D+1, security 4D
Character Points: Varies, 3-6
Move: 10
Equipment: DC-15A blaster rifle (5D+1), Senate Commando armor (+2D physical, +1D energy, -1D Dexterity), tongue-activated comlink, Multi-Frequency Targeting Acquisition System (adds +1D to Perception checks in low-visibility situations, +1D to ranged weapon skill used against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding), utility belt (stun cuffs, high-tension wire, grappling hooks, spare blaster power packs, spare comlink, medpac).
Source: The Clone Wars Campaign Guide (pages 154-155) |
And as a bonus:
Quote: | Senate Guard
Type: Republic Senate Guard
DEXTERITY 3D+2
Blaster 5D, brawling parry 4D+2, dodge 4D, melee combat 4D+2
KNOWLEDGE 2D
Intimidation 3D+2, planetary systems: Coruscant 3D+1, streetwise 3D+1
MECHANICAL 2D
PERCEPTION 2D
Con 3D+1, investigation 3D+1, search 5D
STRENGTH 3D+1
Brawling 4D+1
TECHNICAL 2D
First aid 3D, security 3D
Character Points: Varies 2-4
Move: 10
Equipment: Ceremonial blaster rifle (6D, melee stun prod: 5D+2), Senate Guard Armor (+1D physical, +1D energy, -1D Dexterity), comlink.
Source: Wizards Website |
Feedback is welcome. The book seems to think the Galactic Marine armor is some sort of powersuit that grants a bonus to STR actions. I call bulls*** on this. The armor is pretty much the same as that of a snowtrooper, it makes no sense for it to be a powersuit. _________________ "He's Gry Sarth, of course he has the stats for them." |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Tue Sep 01, 2009 1:38 pm Post subject: |
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Quote: |
Feedback is welcome. The book seems to think the Galactic Marine armor is some sort of powersuit that grants a bonus to STR actions. I call bulls*** on this. The armor is pretty much the same as that of a snowtrooper, it makes no sense for it to be a powersuit. |
Sometimes it's strange what qualifies as a powersuit with WotC and occasionally they have to be made into just armor, but I usually make that call based on the 1) cost, and 2) function.
If the marine armor is similar to a space suit, then I would say give it the powersuit bonuses and description. If it's just another set of cheap armor, then leave it. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Falcon79 Commander
Joined: 19 Jul 2007 Posts: 406 Location: The Planet of Pensacola Florida
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Posted: Tue Sep 01, 2009 4:57 pm Post subject: |
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cheshire wrote: | Quote: |
Feedback is welcome. The book seems to think the Galactic Marine armor is some sort of powersuit that grants a bonus to STR actions. I call bulls*** on this. The armor is pretty much the same as that of a snowtrooper, it makes no sense for it to be a powersuit. |
Sometimes it's strange what qualifies as a powersuit with WotC and occasionally they have to be made into just armor, but I usually make that call based on the 1) cost, and 2) function.
If the marine armor is similar to a space suit, then I would say give it the powersuit bonuses and description. If it's just another set of cheap armor, then leave it. |
I would be inclined agree with chesh here on that.... Special modifications to the suit? By the way, cool conversions Gry! Thank you! _________________ Not the droid you're looking for....... |
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