The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Beacon-class Medical Cutter
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> Beacon-class Medical Cutter
View previous topic :: View next topic  
Author Message
Barrataria
Commander
Commander


Joined: 28 Dec 2005
Posts: 295
Location: Republic of California

PostPosted: Thu Aug 13, 2009 9:35 pm    Post subject: Beacon-class Medical Cutter Reply with quote

A few Firefly episodes revolving around medicine and smuggling made me think that a campaign around a "Doctors Without Borders"-type of operation could provide a lot of adventure fodder. Either Imperial warlords or NR might sponsor a "hearts and minds" campaign in the outer rim, or a long expedition to develop treatments for certain maladies, etc. I couldn't pick a good transport with small crew requirements, light arms, and adequate space. So, based on the Sentinel Landing Craft, I modified it to make the following:

Craft: Siernar Fleet Systems Beacon-class Medical Cutter
Alignment: General
Era: New Republic
Type: Hospital/Support Ship
Scale: Starfighter
Length: 40 M
Crew: 2; gunners: 1
Passengers: 6 + 6 patients/beds
Cargo Capacity: 40 metric tons
Consumables: 6 months
Hyperdrive: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Atmosphere: 295/850 km/h
Hull: 4D
Shields: 2D
Sensors: Passive 30/1D; Scan 60/2D; Search 90/4D; Focus 5/5D

Weapons:

1 Retractable Double Laser Cannon
Fire Arc: Front (nose)
Fire Control: 1D+2
Skill: Starship gunnery
Space Range: 1-3/12/25
Atmo Range: 100-300/1.2/2.5 km
Damage: 4D

1 Retractable Ion Cannon
Fire Arc: Turret (dorsal)
Crew: 1
Skill: Starship gunnery
Space Range: 1-3/7/36
Atmo Range: 100-300/700/3.6 km
Damage: 3D ionization

1 Retractable Repeating Blaster (ground defense)
Fire Arc: Turret (ventral)
Crew: 1
Scale: Speeder
Skill: Vehicle Blasters
Fire Control: 2D
Range: 1-50/100/250 m (atmo only)
Damage: 4D

Note: The Beacon-class medical cutter was originally developed to serve as a mobile medical/rescue unit able to perform in dangerous situations, such as "hot" ground combat zones. In recent years both Imperial and New Republic forces have deployed these vessels to respond to urgent medical emergencies, perform immunization and other public health missions on neutral worlds, and perform medical research and information-gathering missions. It is well-armored and shielded, protecting the crew during dangerous insertions or extractions of sick or wounded individuals. It is also lightly armed, with retractable weapons to avoid arousing the ire of hostile forces. The retractable repeating blaster allows for a vigorous defense against threats from hostile peoples or creatures, and the ion cannon helps protect against pirates and privateers who take the lack of visible weapons as an invitation to strike.
Back to top
View user's profile Send private message Send e-mail
Ankhanu
Vice Admiral
Vice Admiral


Joined: 13 Oct 2006
Posts: 3089
Location: Nova Scotia, Canada

PostPosted: Thu Aug 13, 2009 10:28 pm    Post subject: Reply with quote

Looks decent.
I'm not sure I like that the weapons are retractable... I mean I understand why you'd want them as a designer (peace vessel, don't want weapons bristling out all over it sending the wrong message), but generally starfighter scale weapons aren't small, and internal space would be at a premium with a vessel like this, the space required for retraction would make it undesirable. Plus, in general it's a fairly rare feature. This is less of an issue for the repeater.
_________________
Hotaru no Hishou; a messageboard about games, friends and nothing at all.

Donate to Ankhanu Press
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Akari
Commander
Commander


Joined: 09 Feb 2005
Posts: 256

PostPosted: Fri Aug 14, 2009 1:20 am    Post subject: Reply with quote

Seems a bit small for most tasks, and especially as a "mobile hospital". I'd up the passenger/patient space to at least 30 or 40 and outfit it with some (medical) droids for tending, cleaning and basic needs (i.e. everything the nurses do in a modern hospital), then have the doctors go round once or twice a day, checking on the patients and deciding on a therapy.

The hospital should also contain a few Bacta tanks for the more grievous wounds.

(Anybody know why my Avatar pic doesn't show up on this post, even after multiple reloadings?)
_________________
They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.--Benjamin Franklin
Back to top
View user's profile Send private message
Barrataria
Commander
Commander


Joined: 28 Dec 2005
Posts: 295
Location: Republic of California

PostPosted: Fri Aug 14, 2009 1:33 am    Post subject: Reply with quote

Ankhanu wrote:
I'm not sure I like that the weapons are retractable... but generally starfighter scale weapons aren't small, and internal space would be at a premium with a vessel like this, the space required for retraction would make it undesirable. Plus, in general it's a fairly rare feature. This is less of an issue for the repeater.


Actually, all the weapons listed here are retractable on the Sentinel, which as I said was the basis of the design (except the blaster). Also, the cargo space was cut down severely from the Sentinel, and each weapon was downsized or removed.
Back to top
View user's profile Send private message Send e-mail
Barrataria
Commander
Commander


Joined: 28 Dec 2005
Posts: 295
Location: Republic of California

PostPosted: Fri Aug 14, 2009 1:37 am    Post subject: Reply with quote

Akari wrote:
Seems a bit small for most tasks, and especially as a "mobile hospital". I'd up the passenger/patient space to at least 30 or 40 and outfit it with some (medical) droids for tending, cleaning and basic needs (i.e. everything the nurses do in a modern hospital), then have the doctors go round once or twice a day, checking on the patients and deciding on a therapy.

The hospital should also contain a few Bacta tanks for the more grievous wounds.

(Anybody know why my Avatar pic doesn't show up on this post, even after multiple reloadings?)


I see your avatar, FWIW.

I'm thinking of it more as a mobile clinic/triage than a full-on hospital ship (i.e. "medical cutter" rather than "hospital ship"). I also wanted it to be crewable by a relatively normal sized party rather than a capital-ship type campaign. Although now that you mention it, it's an interesting idea to change the Dark Stryder into a hospital frigate...
Back to top
View user's profile Send private message Send e-mail
Akari
Commander
Commander


Joined: 09 Feb 2005
Posts: 256

PostPosted: Fri Aug 14, 2009 4:01 am    Post subject: Reply with quote

Must have been my crummy PC at home with the avatar... I blame Vista! Can't go wrong with that! 8)

Anyway, I believe a ship even with as many as 50 patients can very well be maintained by a few characters without any extra staff. The problem is, if you have a smaller ship and an emergency arises where more then 6 patients need to be hauled out of a dangerzone, you would have to leave some, and thats BAD. As I mentioned before, most menial tasks of attending the multiple patients could be done by specialized droids.

For example you would have like 5 droids that clean the rooms, bring food, help the patients get up, and other lowly tasks (i.e. nurse trainees - yes I suck in hospital terminology).

Then you have another 5 with actual first aid skill and perhaps a die of medicine and diagnostics that administer the various treatments and give an alert to the surgical droids if a situation arises that they can't handle alone. (i.e. fully trained nurses).

Finally you have 2 surgical droids with the medicine skill, bacta tank operation and all that, that will assist the nurses or call the doctor(s) in emergencies (i.e. assistant doctors).

And yes, I know its probably boring as hell for the patients not having a real person around most of the day, but heck, its a military hospital, not some fancy schmancy beauty farm! Wink
_________________
They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.--Benjamin Franklin
Back to top
View user's profile Send private message
Rerun941
Commander
Commander


Joined: 27 Jul 2004
Posts: 459
Location: San Antonio, TX

PostPosted: Fri Aug 14, 2009 11:48 am    Post subject: Reply with quote

This one might suit your needs... It's from the Truce at Bakura Sourcebook. It looks a bit like the Gamma-class Assault Shuttle.

Craft: Sorosuub Sprint-class Rescue Craft
Type: Fast response emergency ship
Scale: Starfighter
Length: 30 meters
Skill: Space transports: Sprint rescue craft
Crew: 3, skeleton: 1/+10
Crew Skill: Astrogation 4D+2, sensors 6D, space transports 5D, starship shields 4D+2, first aid 6D+1
Passengers: 5(medics), 40(patients)
Cargo Capacity: 2 metric tons
Consumables: 1 month
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D+1
Space: 9
Atmosphere: 400; 1,150 kmh
Hull: 3D+1
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 80/1D+2
Search: 130/2D
Focus: 6/3D
Life-Form Indicators: Med runners have sophisticated life-form sensors to find survivors in starship wreckage. Sensor operators receive a +1D+2 bonus when in focus mode and searching for life-forms only.
_________________
Han - "How're we doin'?"
Luke - "Same as always."
Han - "That bad, huh?"
Back to top
View user's profile Send private message
Barrataria
Commander
Commander


Joined: 28 Dec 2005
Posts: 295
Location: Republic of California

PostPosted: Sat Aug 15, 2009 2:19 am    Post subject: Reply with quote

Rerun941 wrote:
This one might suit your needs... It's from the Truce at Bakura Sourcebook. It looks a bit like the Gamma-class Assault Shuttle.

Craft: Sorosuub Sprint-class Rescue Craft
Type: Fast response emergency ship


Thanks, I considered this one too but I want something with a bit more cargo space. I also thought the performance for that craft was a little too good, particularly the top speed. Since it's a rescue ship I understand it but I wouldn't want the players to fly a transport that's as fast as a TIE fighter. At least, not unless the medic is a good mechanic too Smile
Back to top
View user's profile Send private message Send e-mail
Akari
Commander
Commander


Joined: 09 Feb 2005
Posts: 256

PostPosted: Sat Aug 15, 2009 5:50 am    Post subject: Reply with quote

As far as I know, some of the best medics in D6 are still Verpines... Wink
_________________
They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.--Benjamin Franklin
Back to top
View user's profile Send private message
Raven Redstar
Rear Admiral
Rear Admiral


Joined: 10 Mar 2009
Posts: 2648
Location: Salem, OR

PostPosted: Sat Aug 15, 2009 1:41 pm    Post subject: Reply with quote

I'm pretty sure the best doctors come from the medical academy on Rhinnal.
Back to top
View user's profile Send private message
wolfe
Lieutenant
Lieutenant


Joined: 03 Mar 2004
Posts: 91
Location: earth-need a vacation

PostPosted: Tue Sep 01, 2009 7:39 pm    Post subject: Reply with quote

Barrataria wrote:
Rerun941 wrote:
This one might suit your needs... It's from the Truce at Bakura Sourcebook. It looks a bit like the Gamma-class Assault Shuttle.

Craft: Sorosuub Sprint-class Rescue Craft
Type: Fast response emergency ship


Thanks, I considered this one too but I want something with a bit more cargo space. I also thought the performance for that craft was a little too good, particularly the top speed. Since it's a rescue ship I understand it but I wouldn't want the players to fly a transport that's as fast as a TIE fighter. At least, not unless the medic is a good mechanic too Smile


Then how about a Seiner Fleet Systems Curich class shuttle?
(Classic campaigns book pg. 45)

Craft: Sienar Fleet Systems Curich Class shuttle
Type: cargo shuttle
Scale: Starfighter
Length: 54 meters
Skill: Space transports: Curich shuttle
Crew: 3
Gunners:1
Crew Skill:
Passengers:50
Cargo Capacity: 300 metric tons
Consumables: 1 month
Hyperdrive Multiplier: x2
Hyperdrive Backup: x18
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 2800;800 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 20/1D
Scan: 40/1D+2
Search: 50/2D
Focus: 3/3D
Weapons:
Heavy blaster cannon
Fire arc: Front,left, right
Crew:1
Skill starship gunnery
Fire control:2d
Space rang: 1-3/12/25
Atmosphere range: 6-300/1.2/2.5km
Damage:6D
Back to top
View user's profile Send private message MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0