The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Speed in hyperspace
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules -> Speed in hyperspace Goto page Previous  1, 2
View previous topic :: View next topic  
Author Message
vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Mon Nov 03, 2008 9:55 am    Post subject: Reply with quote

I am going to base my travel time on the 2ed RE book's hyperspace chart.
_________________
The Vong have Arrived

PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php
Back to top
View user's profile Send private message Send e-mail Visit poster's website
ifurin
Lieutenant Commander
Lieutenant Commander


Joined: 20 May 2007
Posts: 208

PostPosted: Tue Nov 04, 2008 7:56 am    Post subject: Reply with quote

shortest travel time or longest? this sounds like an interesting idea.
Back to top
View user's profile Send private message
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10451
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Tue Nov 18, 2008 2:01 am    Post subject: Reply with quote

As some have tried to demonstrate, the actual speed of some jumps seems so incredibly high, so in the Star Wars galaxy, there might not be any maximum speed/minimum time for any jump (in ideal conditions).

Since all physical things in realspace cast a hyperspace gravity shadow, the speed of a ship in hyperspace is mainly based on how well-known the course is, and factors can effect it like space phenomena and the movement of that phenomena as the galaxy rotates. Sure, an astrogator can speed up the trip or slow it down, and as a result that may effect the chances of a mishap happening. So empty space may allow virtually unlimited speed in hyperspace, but space is really far from empty, especially when you are considering the size of a ship moving the the vast number of light years a jump could have.

In our measly little primitive planet, we currently possess the technical know-how to create a ship that can move near the speed of light. But a tiny speck of dust in space could completely obliterate it when moving that fast into it. So that speed is impractical until we can build more space-worthy vessels.

In Star Wars, the ships may not be that vunerable to every tiny space partical, but when crossing that many lightyears in a heartbeat, you very much increase your odds of coming across something that could destroy the ship fast, so you have to navigate around space obstacles. This plotting of a course through hyperspace is what determines the time it takes to get there.

If you want to be more realistic, then navigating through the core worlds would be much more difficult then navigating through the outer rim, because the core is more densly packed and the outer rim has more "empty" space. But the game shows that moving from core world to core world are short travel times, and the rational is because the routes are older and much more well-travelled, not really because they are closer together.

So with how well-known a course is a main guideline, I completely agree that the speed of a ship through hyperspace should be the speed of the plot. If you just suspend your disbelief a little, there are many possible "explainations" for why the trip was longer or shorter then the "norm." If you're considering something as far-fetched as travelling hundreds of thousands times the speed of light, you can just wing it and it should be ok. 8)
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
Chandra Mindarass
Lieutenant Commander
Lieutenant Commander


Joined: 01 Jun 2005
Posts: 152
Location: Hilden, Germany

PostPosted: Mon Jun 01, 2009 11:29 am    Post subject: Reply with quote

My explanation was always based on Hyperspace routes. The Corellian Run, the Perlemian Trade route and other big corridors are like big, 6-dimensional rivers, on which even the earliest settlers travelled. They might even accelerate ships through cosmic wind. Which also explains why only one half of the galaxy is explored, while even the other side of the Colonies is almost devoid of known civilisations. My guess is that those huge routes also get LOTS of maintenance and thus allow even faster travelling. Smaller routes might have traffic jam problems, forcing ships to move slower than they could, resulting in longer trips, while some remote areas might actually have no maintained Hyperspace routes, which is the reason why it takes so many days to get to Gamorr or others primitive worlds on the border of Wild Space.

All those "facts" leave me with enough air to say the trip took +/- 50% of what seems logical or even more, depending on the plot.
_________________
RPGGamer (featuring a big portion of DLOS-stats!)

>-q=p---
Back to top
View user's profile Send private message Visit poster's website
TrueGrit
Sub-Lieutenant
Sub-Lieutenant


Joined: 02 Jun 2008
Posts: 54
Location: Leamington, Ont, CAN

PostPosted: Tue Jun 02, 2009 8:47 am    Post subject: Reply with quote

There are very neat, technical discussions of this kind at: www.stardestroyer.net
Back to top
View user's profile Send private message
Rerun941
Commander
Commander


Joined: 27 Jul 2004
Posts: 459
Location: San Antonio, TX

PostPosted: Tue Jun 02, 2009 10:42 am    Post subject: Reply with quote

I've done some looking into this myself...

First, I ignored all of the Astrogation Gazetteer charts as published and instead referenced the Lords of the Expanse Boxed Set.

In it, there's the statement: "Were one to travel from one end of the Rimma Trade Route to the other in a Star Destroyer at maximum velocity, it would take at least six weeks to make the trip."

The Rimma Trade Route runs from the Abregado-rae in the Core to Kal'shebbol in the Kathol Sector close to Wild Space. There are several published galaxy maps that confirm this distance.

Looking up the "maximum velocity" of a Star Destroyer, we find it has a hyperdrive multiplier of x1.

Bear in mind that this is a MAJOR trade route. It's been known and mapped for millenia. Travel through it should be very fast.

Even so, you're going from the core to the edge of the galaxy a little too fast, in my own opinion. I think the time should be increased to 8 weeks (2 months) and therefore 16 weeks (4 months) with a x2 hyperdrive. The trip would basically exhaust the consumables of a typical tramp freighter.

I would expect similar travel times for the other major trade routes and slower travel times as you branch off into lesser known routes, using the galaxy map as your guide.
_________________
Han - "How're we doin'?"
Luke - "Same as always."
Han - "That bad, huh?"
Back to top
View user's profile Send private message
Chandra Mindarass
Lieutenant Commander
Lieutenant Commander


Joined: 01 Jun 2005
Posts: 152
Location: Hilden, Germany

PostPosted: Wed Jun 03, 2009 9:49 am    Post subject: Reply with quote

I really like these thoughts, but I stopped approaching Star Wars with such concepts as logic and physics and since ANH clearly shows a rather short trip from Rim to Core, so there had to be some kind of tailwind for the Falcon. I handle this a bit like in old-school AD&D: There are different types of terrain, each with a different speed modifier. A road doubles your movement through the surrounding terrain. I haven't written that down, but this is what happens in my head, when a player asks for the estimated travel time.
_________________
RPGGamer (featuring a big portion of DLOS-stats!)

>-q=p---
Back to top
View user's profile Send private message Visit poster's website
Rerun941
Commander
Commander


Joined: 27 Jul 2004
Posts: 459
Location: San Antonio, TX

PostPosted: Wed Jun 03, 2009 1:25 pm    Post subject: Reply with quote

Chandra Mindarass wrote:
I really like these thoughts, but I stopped approaching Star Wars with such concepts as logic and physics and since ANH clearly shows a rather short trip from Rim to Core, so there had to be some kind of tailwind for the Falcon. I handle this a bit like in old-school AD&D: There are different types of terrain, each with a different speed modifier. A road doubles your movement through the surrounding terrain. I haven't written that down, but this is what happens in my head, when a player asks for the estimated travel time.


Ultimately, travel through hyperspace is as fast as the plot wants it to be. Pretty much every thing else is a guess Laughing
_________________
Han - "How're we doin'?"
Luke - "Same as always."
Han - "That bad, huh?"
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14247
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Jun 03, 2009 6:36 pm    Post subject: Reply with quote

I think speed of plot + 1 hour is good.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Doomhead
Commander
Commander


Joined: 08 Oct 2007
Posts: 252
Location: In the Heart of Texas

PostPosted: Wed Jun 03, 2009 7:07 pm    Post subject: Reply with quote

set for ludicrous speed...



Aw, buckle this! Ludicrous Speed! Go
_________________
"Well hello Mister Fancypants. Well, I've got news for you pal, you ain't leadin' but two things, right now: Jack and s**t... and Jack left town." - ASH

http://www.box.net/shared/cn6f7sdkog
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10451
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Mon Jun 08, 2009 3:35 pm    Post subject: Reply with quote

"We've gone plaid!" Laughing
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
YodaWI
Lieutenant
Lieutenant


Joined: 12 Jul 2008
Posts: 97
Location: Watertown, WI

PostPosted: Mon Jun 08, 2009 6:48 pm    Post subject: Reply with quote

We can't stop, we have to slow down first!!!!
_________________
"May the Force Be With You."
Back to top
View user's profile Send private message MSN Messenger
vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Thu Jun 25, 2009 11:42 am    Post subject: Reply with quote

classic awesomness!
_________________
The Vong have Arrived

PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules All times are GMT - 4 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0