atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Wed May 13, 2009 2:10 pm Post subject: Re: 1st ED Force Powers |
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bestial warlust wrote: | I'm curious how did force powers in 1st ed work? was there a break down of Control, Sense and Alter?
Were they combined like they are in Second Ed R&E where you have to roll multiple Dice pools just too activate a power?
Comparing first and Second ED R&E force powers which edition of those do you prefer and why? |
Force Powers are almost identical between first and second edition. The "changes" such as they are are not so much with the powers themselves but with the rest of the game, and how it effects the way the Force powers work. With one notable exception.
In First Edition, the difficulties were originally set in increments of 5, for all tasks. For example a Moderate task was set at difficulty 15. Later, this was altered to provide the sliding scale that has been used since them.
First Edition didn't have the Wild Die, either, so some character simply couldn't make certain skill rolls. FOr example, a character rolling 3D could never make a Difficulty (20). roll.
Also, in First Edition, there were no character points, per say. Character got skill points that they could spend to improve skills, but they couldn't spend them to roll extra dice.
These modest differences between the editions mean that Force Powers are a bit easier for second edition characters.
The notable exception, between the two systems is the lightsaber combat power. This didn't exist in first edition. Instead, had the option of using their Sense skill to parry, and could add their Control to lightsaber damage.
This meant that using a lightsaber, deflecting blaster bolts and such is easier in second edition, once a character is good enough to get the power up reliably, but that characters will be suffering a -2D multliaction penalty throughout the combat.
Believe it or not, that makes quite a bit of difference is how Jedi play out in the game. |
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