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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Mon Mar 30, 2009 6:19 pm Post subject: E-11s Sniper Rifle |
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I was snooping around on wikipedia and saw that Scout troopers can carry an E-11s Sniper rifle. Anyone have stats or an idea about stats for this? _________________ Blasted rules. Why can't they just be perfect? |
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Tem_Starrunner Ensign
Joined: 09 Feb 2009 Posts: 27
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Posted: Fri Apr 17, 2009 1:18 pm Post subject: |
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I'd just use the basic E-11 stats (Stormtrooper One Blaster Rifle) just tweaking them a bit.
E-11s Sniper Rifle
Model: BlasTech Industries E-11s Sniper Rifle
Scale: Character
Skill: Blaster: Blaster Rifle
Ammo: 6
Cost: 3500 cr
Availability: 2, X
Fire Control: 1D+2
Range: 2-50/150/500
Damage: 5D
Game Note: The E-11s' scope is designed to interface directly with a Scout Trooper's helmet giving them a bonus (fire control) when aiming targets at or over mid-range. This bonus is lost if the Scout's helmet or E-11s' scope is removed or damaged.
Personal note: I used Wookieepedia's info of "6 shots before recharging" so took this to mean the power pack had to be replaced. Alternatively the stats could be:
Ammo: 60
Fire Rate: 1 (after 6 shots in proceeding rounds 1 round is needed for cooldown)
This change would reflect the "heavily modified version of the E-11" while still being close to the design of the E-11 and reflect the weapons "exchange for long-range power" "the E-11s could only fire 6 shots before recharging". I can't remember the weapon from Battlefront so that's why I created the different stats. |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Fri Apr 17, 2009 6:46 pm Post subject: |
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Thanks for the input.
Too bad all these wonderful toys that are listed aren't statted. There's some serious kewl stuff.
Oh well. _________________ Blasted rules. Why can't they just be perfect? |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Sat Apr 18, 2009 11:17 am Post subject: |
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Up the range of that rifle to 1km, then you should be good. The other sniper blast rifle has 1km range. |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sat Apr 18, 2009 12:50 pm Post subject: |
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That was what I was leaning to also. I figure 1000m is good for a sniper rifle, but most SW stats seem to have sniper rifles at 250-500m maximum range. I mean, with our "outdated" technology we can fire a bullet 1000m plus, so why can't a laser or blaster go 1000m?
[/rant]
Sorry, just something that has always bothered me about the Star Wars universe. _________________ Blasted rules. Why can't they just be perfect? |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Sat Apr 18, 2009 2:59 pm Post subject: |
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One idea you could swipe from another RPG is that adding a scope (or electronic sight) doubles the weapon's Medium and Long Ranges (when the scopes are used).
That would help to keep Star Wars tech on a more even footing with modern/real tech. A normal blaster rifle with a sight could then shoot out to 700m, so the Empire can actually hold their own against folks with "primitive" slug throwers. |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Sat Apr 18, 2009 5:31 pm Post subject: |
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The only sniper blast rifle I've seen is the MerrSonn sniper's blast rifle from rules of engagement, I believe that one has 1000m range. |
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Buttonz Cadet
Joined: 22 Aug 2008 Posts: 11
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Posted: Sat Apr 18, 2009 6:57 pm Post subject: |
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atgxtg wrote: | A normal blaster rifle with a sight could then shoot out to 700m, so the Empire can actually hold their own against folks with "primitive" slug throwers. |
This little modification might have saved the day at the battle of endor. I guess the Emperor went with the lowest bidding contractor. Who would ever have thought the universe would be saved by care bears... i mean Ewoks. |
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Tem_Starrunner Ensign
Joined: 09 Feb 2009 Posts: 27
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Posted: Sun Apr 19, 2009 12:04 am Post subject: |
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Raven Redstar wrote: | The only sniper blast rifle I've seen is the MerrSonn sniper's blast rifle from rules of engagement, I believe that one has 1000m range. |
I actually based my stats off the MerrSonn Sniper Blaster rifle which only has a range of 500 meters. The range does seem low I admit but 500m seems to max range for a blaster weapons based on WEG's stats. I think its suppose to because of something about the the blaster bolt dissipated over a certain range.
If you want a weapon with range without the loss of stopping power try a Projectile Hunting Rifle (slugthrower) from Galladinium's Fantastic Technology it has a max range of 8km with damage 5D |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Sun Apr 19, 2009 2:53 am Post subject: |
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Wow, I stand corrected. |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sun Apr 19, 2009 12:17 pm Post subject: |
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Quote: | One idea you could swipe from another RPG is that adding a scope (or electronic sight) doubles the weapon's Medium and Long Ranges (when the scopes are used). |
Now that is an interesting idea.
Hhhhhhmmmmmm. . . . . . . . _________________ Blasted rules. Why can't they just be perfect? |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Sun Apr 19, 2009 3:01 pm Post subject: |
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jmanski wrote: | Quote: | One idea you could swipe from another RPG is that adding a scope (or electronic sight) doubles the weapon's Medium and Long Ranges (when the scopes are used). |
Now that is an interesting idea.
Hhhhhhmmmmmm. . . . . . . . |
The same source, used a similar rule for folding stocks and pistol stcks (something that was once common on Earth, and as the Blastech EE-3 shows, exists in SW).
Generally, most real world ranged weapons "reach" out much farther than thier listed effective and maximum ranges, but being able to hit a man-sized target with any degree of reliability is another story. Just making out a man-sized target 1 km away isn't easy. |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sun Apr 19, 2009 11:01 pm Post subject: |
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That is very true. I like that thinking. _________________ Blasted rules. Why can't they just be perfect? |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Thu Apr 23, 2009 3:34 pm Post subject: |
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jmanski wrote: | That is very true. I like that thinking. |
Me, too, that's why I swiped the idea from the old James Bond RPG. That RPG has a few little rules that could be adapted to Star Wars D6 with little difficulty.
As a plus, the rule justifies Han Solo having a scope on his DL-44. It would help to offset most of the range advantage that blaster pistols would have over a heavy blaster . |
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