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HK-4 Cadet
Joined: 10 Apr 2005 Posts: 3 Location: austria
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Posted: Mon Apr 11, 2005 11:51 am Post subject: Ithorian equipment |
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I just wonderd if somebody knew something about already existing rules of special ithorian equipment or stats of a herdship.
I started to invent something on my own but it would be some help if some ideas already exists... |
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Loc Taal Grand Master (Founder / Admin Emeritus)
Joined: 17 Jun 2003 Posts: 801
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Posted: Mon Apr 11, 2005 9:25 pm Post subject: |
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The Graveyard of Alderaan adventure book contains some info about an Ithorian herd ship named the Bazaar. _________________ "Mind what you have learned. Save you it can." --Yoda
The original RANCOR PIT archive |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Mon Apr 11, 2005 9:29 pm Post subject: |
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Here ya go:
Herd Ship
Craft: Ithorian SkyYards Herd Ship
Alignment: Ithorians
Era: Old Republic
Source: The Essential Guide to Vehicles and Vessels (pages 168-169)
Type: Ithorian herd ship
Scale: Capital
Length: 1,800 meters
Skill: Capital ship piloting: Herd Ship
Crew: 1,500 to 3,000
Crew Skill: Capital ship piloting 4D
Passengers: 10,000
Cargo Capacity: 20,000 metric tons
Consumables: 5 years
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x9
Nav Computer: Yes
Maneuverability: 0D
Space: 2
Hull: 5D
Shields: 3D
Sensors:
Passive: 40/1D
Scan: 60/2D
Search: 120/3D
Focus: 5/4D
Weapons:
20 Laser Cannons
Fire Arc: 5 front, 5 left, 5 right, 5 back
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-4/13/28
Atmosphere Range: 100-400/1.3/2.8 km
Damage: 4D
4 Tractor Beam Projectors
Fire Arc: 1 front, 1 left, 1 right, 1 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3 km
Damage: 5D+2 |
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HK-4 Cadet
Joined: 10 Apr 2005 Posts: 3 Location: austria
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Posted: Wed Apr 13, 2005 11:33 am Post subject: |
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thanks a lot!
but i still need some "ithorian" equipment...
maybe someone know a scource for pics of an herdship?
maybe i´m gona make some "weapons" which just stun and work with the power of the nature? greneades which accelerate the groth of plants to stop enemys, comunication devices to give commands to animals?
i start a campaign with a emphasis on the planet ithor(surprise ).
the "bad" guys thread to destroy the ecological system and so they will need some ancient weapons to defend it. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Wed Apr 13, 2005 1:12 pm Post subject: |
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I recommend you get "Classic Adventures - Volume II", as there's a whole part of an adventure that takes place in the herdship Bazaar. There are many bits of info and some nice maps of the ship. I believe you can still download it at the "PDF-Sharing" thread, in Tools.
A granade that makes plant grow to stop enemies? I find that a bit corny, but hey, it's your adventure. Defintly stun weapons and maybe poison darts extracted from plants. Their farmacology is certainly very advanced. They will have flesh-eating plants guarding special places, Momaw Nadon had one in Mos Eisley... It was a:
Vesuvague Hanging Tree
DEXTERITY 5D+1
PERCEPTION 2D
STRENGTH 4D+2
Special Abilities:
Vines: 4D+2 Damage
Digestive Juices: 6D+1 Damage
Source: Secrets of Tatooine (page 47), Galaxy Guide 7: Mos Eisley (page 73) |
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Volar the Healer Jedi
Joined: 04 Aug 2003 Posts: 664 Location: Arizona, USA
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Posted: Wed Apr 13, 2005 4:22 pm Post subject: |
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HK-4 wrote: | ...grenades which accelerate the growth of plants to stop enemys, communication devices to give commands to animals? |
Very imaginative! I like it.
How about spore pods which when thrown shatter upon impact forcibly releasing barbed seeds? ...or a stone in a tube (like a flashlight) which gives off an invisible, but temporarily blinding (6-STR days) radiation unless special goggles are worn? - which, of course, are only manufactured for Ithorians ...or a metal poison much worse than Mercury which is lethal and put into grenades? ...or a vine, which looks just like any other vine, but when touched constricts around the victim releasing acid? The Ithorians use it as a booby trap because the acid will eat through metal and plastic, but not leather. _________________ Know Jesus, Know Peace.
No Jesus, No Peace |
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RedFox Lieutenant Commander
Joined: 26 Jul 2004 Posts: 196 Location: El Centro, CA
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Posted: Wed Apr 13, 2005 6:57 pm Post subject: |
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I have a pacifist Ithorian jedi character hiding out on Yavin IV for my current troopers game. I like the idea of having more botanical technology.
Maybe he's got a vine-whip thing instead of a lightsaber, which serves to disarm / entangle opponents rather than hurt them? _________________ Ooo, a droid! Can I fix it?
I have Star Wars stuff! |
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Rerun941 Commander
Joined: 27 Jul 2004 Posts: 459 Location: San Antonio, TX
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Posted: Thu Apr 14, 2005 10:07 am Post subject: |
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RedFox wrote: | I have a pacifist Ithorian jedi character hiding out on Yavin IV for my current troopers game. I like the idea of having more botanical technology.
Maybe he's got a vine-whip thing instead of a lightsaber, which serves to disarm / entangle opponents rather than hurt them? |
You may also want to check out the Ho'Dins... they're big into 'organic' technology. _________________ Han - "How're we doin'?"
Luke - "Same as always."
Han - "That bad, huh?" |
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Xzil Maru Ensign
Joined: 22 Mar 2005 Posts: 41 Location: Docking Bay 94, San Diego
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Posted: Sun Apr 17, 2005 9:11 pm Post subject: |
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Yeah, I kind of expect they'd have grenades that release various botanical bioweapons sorta like the Bothan's stun spore grenades.
Grenades that make plants grow seems a little to hi fantasy for Starwars but do what you like. I'd have grenades that release stun spores, blinding gas, sticky sap that entangles like a stohki sticks spray.
I wouldn't hesitate to give them perfectly normal blasters too (that are set on stun, except against droids), and lots of scientific equipment such as portable Sensor packs and handheld life form scanners. _________________ Plook Bomdarb says "Will Kill for food." |
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HK-4 Cadet
Joined: 10 Apr 2005 Posts: 3 Location: austria
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Posted: Mon Apr 18, 2005 9:08 am Post subject: |
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i admit that my grenades aren`t really star wars-style...
better forget this idea.
but the dartgun and the spore grenades are the ideas i were looking for.
Model: Ithorian Dart Rifle
Scale: Character
Skill: Firearms: Dart Rifle
Ammo: 3
Fire Rate: 1
Cost: Not available for sale; 5,000+ on black market
Availability: 4,R
Range: 3-25/100/500
Damage: 6D stun damage |
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