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Trusty Commander

Joined: 16 Jul 2005 Posts: 273 Location: North Little Rock, AR
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Posted: Thu Sep 01, 2005 10:47 am Post subject: |
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If you don't have the strength for acrobatics, your dexterity doesn't matter...
You have to have the strength not only to do the action, but also not to hurt yourself doing it with all the tumbling, flipping, twirling mid-jump, etc... I can jump down from 10+ ft. and not so much as wince when my feet hit the ground. I have friends who if they jumped down from half that they'd not only hurt their feet, but probably fall over and sprain something. I have no problem with Brawling being under strength as well. It isn't a martial art...that should be Dex. _________________ Growing old is inevitable. Growing up is optional! |
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Boomer Captain


Joined: 14 Jul 2005 Posts: 688 Location: Terra Sol
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Posted: Thu Sep 01, 2005 10:57 am Post subject: |
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But martial arts is a Brawling Specialization under strength.
...But yes, it is clear, strength and dex are used by an acrobat, that is what makes this so confusing. The only explanation I can come up with is that the raw skill is diffrent from the acrobatic challenge of the Olympics.
Most of what an acrobat does is covered under other skills, some of which are in strength, others are in Dex. What is not covered by those skills we already have that we need the acrobatics skill for, and why should it go under either? _________________ My backpack has jets!
I'm Boba the Fett!
And I bounty hunt for Jabba Hutt,
to finance my 'vette! |
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Trusty Commander

Joined: 16 Jul 2005 Posts: 273 Location: North Little Rock, AR
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Posted: Thu Sep 01, 2005 11:23 am Post subject: |
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Boomer wrote: | But martial arts is a Brawling Specialization under strength.
...But yes, it is clear, strength and dex are used by an acrobat, that is what makes this so confusing. The only explanation I can come up with is that the raw skill is diffrent from the acrobatic challenge of the Olympics.
Most of what an acrobat does is covered under other skills, some of which are in strength, others are in Dex. What is not covered by those skills we already have that we need the acrobatics skill for, and why should it go under either? |
That is why I said it should be Dex...In reality, you needn't be overly strong to do damage with martial arts...
In the end the attribute doesn't matter much since it is a skill. Space Transports could be a Dex skill for all I care, you still have to increase the skill itelf.  _________________ Growing old is inevitable. Growing up is optional! |
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Allst Beamem Lieutenant Commander


Joined: 09 Apr 2005 Posts: 131 Location: Memphis, TN USA
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Posted: Thu Sep 01, 2005 1:30 pm Post subject: |
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I think that if you have the acrobatics skill or if you are playing a race that has a bonus to the skill it should be assumed that you have the str to pull it off, I mean either you have the str or you dont, and any skill check should be made off of dex.
Now, if you do not have the skill and you are trying it un-trained IMO you should be made to make a str/stam roll first to see if you could pull it off.
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Boomer Captain


Joined: 14 Jul 2005 Posts: 688 Location: Terra Sol
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Posted: Thu Sep 01, 2005 4:25 pm Post subject: |
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I like Allst Beamen's solution. If you have the skill, than you can do it. Plain and simple. _________________ My backpack has jets!
I'm Boba the Fett!
And I bounty hunt for Jabba Hutt,
to finance my 'vette! |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14305 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Sep 02, 2005 4:10 am Post subject: |
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Would you all allow accrobatics to take the place of dodging, or add to it?? _________________ Confucious sayeth, don't wash cat while drunk! |
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Krapou Lieutenant Commander


Joined: 21 Mar 2005 Posts: 173 Location: Bordeaux, France
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Posted: Fri Sep 02, 2005 4:36 am Post subject: |
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IMO since acrobatics is not an advanced skill (at least the way it is defined) you cannot add it to dodge.
But maybe you could use it instead of dodge (or maybe even brawling parry) |
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Boomer Captain


Joined: 14 Jul 2005 Posts: 688 Location: Terra Sol
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Posted: Fri Sep 02, 2005 7:43 pm Post subject: |
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See, that is another problem. Your starting to name uses for acrobatics that are covered by other skills.
Same with Climb/Jump(Strength) and Dancing(Dexterity). It get's awfully confusing.
So basically, just, what the hell? _________________ My backpack has jets!
I'm Boba the Fett!
And I bounty hunt for Jabba Hutt,
to finance my 'vette! |
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Delkarnu Lieutenant Commander


Joined: 02 Sep 2008 Posts: 189 Location: Saratoga Springs, Upstate NY
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Posted: Thu Oct 30, 2008 8:21 pm Post subject: |
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I think the confusion is that the core rulebook describes running as a dex skill because of the balance issue, but has jumping and climbing as a str skill.
The problem is, acrobatics is both Str and Dex, Men on the rings is huge STR, but women's Acrobatics is more Dex. I list Acrobatics as Dex because it makes sense to me, but I think a Str check should be used if the move would require it.
Since this is the 'Official Rules' cat, if you take d6 space rules to be what WEG would have made 3rd edition if they still had the license, they list acrobatics under Agility (which replaces Dex) |
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jmanski Arbiter-General (Moderator)

Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Thu Oct 30, 2008 11:01 pm Post subject: |
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Yeah, I think acrobatics has to be Dex.
Using it instead of dodge.... I can see. It is a skill, after all, and won't be any more powerful than dodge itself. Besides, it would be more cinematic, and more fun to describe and play, IMHO. _________________ Blasted rules. Why can't they just be perfect? |
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Space Coyote Cadet


Joined: 13 Oct 2008 Posts: 18 Location: San Francisco, CA
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Posted: Fri Oct 31, 2008 7:29 pm Post subject: |
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As has been pointed out, it's a tough call. There's a lot of bleed over between Str and Dex as it is, and Acrobatics seems to sit right on the line. I personally like it under Str, since it's more muscle and body awareness, rather than pure movement and grace like Dance under Dex. I'd be fine with it under either attribute, though, especially since I think Dex penalties would apply.
But I don't like using it as dodge. I think it would be more powerful, since it can reduce falling damage. Players will figure out that it's more efficient to plunk their character points into Acrobatics, and then will want to make the argument that they can use it to avoid melee and brawling attacks, too.
Maybe they'd be harder to hit because they're moving targets, but that's as far as I'd go. It wouldn't replace Dodge. They'd have to make a dodge in the same round as doing Acrobatics if they're trying to not get shot.
It's still tricky, and might have to be handled on a case-by-case basis. Unless a specific player is really playing an acrobat, though, how often does Acrobatics even come up? I once played a Trianii for a few adventures and never used it, nor even had the need or opportunity. |
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FightingCorsair Ensign


Joined: 15 Sep 2008 Posts: 32 Location: Above my feet. Most of the time.
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Posted: Mon Nov 03, 2008 6:26 pm Post subject: |
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Acrobatics shouldn't be used as a defense skill. There's already skills for that (Dodge, Brawling Parry and Melee Parry).
I've never had any characters in my groups that needed Acrobatics. If they needed to climb they rolled Climb, if they need to jump they roll Jump, if they need to dance they roll Dance. |
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Delkarnu Lieutenant Commander


Joined: 02 Sep 2008 Posts: 189 Location: Saratoga Springs, Upstate NY
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Posted: Mon Nov 03, 2008 9:02 pm Post subject: |
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Thats why I think a Str check should definitely be made if a move would require it. Here is an example of how I think about it.
For a trapeze artist, the timing, flips and twirls would all be dex checks, as would be the other person getting into place, but when the catch is made, there should be a STR check to see if the catcher can hold the weight.
For the dodge question, I wouldn't allow it for more than an increase in the base difficulty to hit, medium range being difficult instead of moderate for hitting a moving target. |
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ifurin Lieutenant Commander

Joined: 20 May 2007 Posts: 208
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Posted: Tue Nov 04, 2008 8:07 am Post subject: |
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in star wars acrobatics just adds to dodge and to hit. in the generic d6 games there is expanded rules. i'll try to find them and post both versions. |
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Ankhanu Vice Admiral


Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Tue Nov 04, 2008 10:59 am Post subject: |
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Acrobatics should NOT be used in lieu of a defensive skill. Other than the simple fact that the defensive skills already in place fill the niche and adding an overlapping skill would cause no end of headache, acrobatic manoeuvres tend to require more pre-planning than quickly getting out of the way, so would be slower in combat. A breakfall is a little bit different, as it's a body conditioning to a set of physical parameters, and would happen pretty much automatically; dodging on the other hand, automatically means "move" not "spinny leap tuck". There's no reason why you couldn't use those things in the description of a dodge for a character that is somewhat acrobatic, however... just use Dodge as it's intended.
Delkarnu wrote: | Since this is the 'Official Rules' cat, if you take d6 space rules to be what WEG would have made 3rd edition if they still had the license, they list acrobatics under Agility (which replaces Dex) |
Don't have to do any kind of guessing in that department; it's officially written as a Strength skill in WEG Star Wars. Doesn't matter what d6 Space did, it's already written for Star Wars. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
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