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Xzil Maru Ensign
Joined: 22 Mar 2005 Posts: 41 Location: Docking Bay 94, San Diego
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Posted: Tue Mar 22, 2005 2:47 am Post subject: Any problems with the Darkstryder Campaign? |
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I was thinking of running this campaign in the near future, has anyone had any difficulty with running it?
Better yet any suggestions...or advice. Especially about keeping aspects of the characters a secret from the PC playing them, that seemed weird.
And if you have run it how'd it go? _________________ Plook Bomdarb says "Will Kill for food." |
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Volar the Healer Jedi
Joined: 04 Aug 2003 Posts: 664 Location: Arizona, USA
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Posted: Tue Mar 22, 2005 12:56 pm Post subject: |
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I played this campaign as a player. The only difficulty I saw is when some of the NPCs started having secrets revealed, the PCs had never even been given a hint beforehand. I realized later that our PCs took over some of the lead NPC roles, but the director artfully moved the NPCs into secondary roles where they still accomplished their story purpose;
For instance, several of our characters were fighter pilots - all of the characters listed in the module were NPCs. My character, LCDR Simass - Iceman, was appointed flight leader and "Wing Ripper" was set up as my executive officer (second in command), but she still did what the storyline suggested she should do.
There was a good blend of fighting and skullduggery. I especially enjoyed...well, I wouldn't want to spoil it for anyone... _________________ Know Jesus, Know Peace.
No Jesus, No Peace |
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schnarre Commander
Joined: 08 Oct 2007 Posts: 333
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Posted: Fri Feb 08, 2008 8:11 pm Post subject: |
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With Darkstryder you have to make sure you've read the stuff all the way through first (sometimes more than once), so as to keep things moving along. When I last played in it, we basically left out the main NPCs--they still did what was written, but we players got to get stuff on the spur of the moment & this helped avoid the potential for "the NPCs are all important, again" (which can really ruin a game). |
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Xynar Commander
Joined: 10 Aug 2003 Posts: 282 Location: Northwest Indiana
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Posted: Sat Feb 09, 2008 7:52 am Post subject: |
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You have to have regular communication with your players about their characters and certain developments they need to know about. Also it is your job as a GM to guide them in those roles. In theory, this works great. I've never had it work properly though. _________________ Xynar
The Great Adventurer |
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