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names_are_useless Cadet
Joined: 02 Sep 2008 Posts: 20
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Posted: Tue Sep 02, 2008 9:37 pm Post subject: Set Krambol |
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This is my first character that I've ever created in Star Wars d6. He's a Skakoan droid programmer. I used the Skakoan base stats in Gry's Alien Species sourcebook as a base for my character and Gry's Droid Stats sourcebook for stats of a battered B2 battle droid (needs fixed before its operational). This character was made to take place just before or during the Galactic Civil War era.
Since this is my first character, please tell me if I've computed the Attribute and Skill stats correctly or if my character is too weak, too powerful, or just right. Thanks 8)
Oh, and if anyone here could use another player with this character in a Galactic Civil War era pbp RPG, just give me a holler!
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Player Name: Matthew Hays
Character Name: Set Krambol
Gender/Species: Male/Skakoan
Age: 42 Height: 5'8" Weight: 190 lbs
Physical Description: Set has aqua-colored skin and grey eyes. He wears a dark brown robe, which covers most of his Skakoan pressure suit.
Character Points: 5
Force Sensitive: No
Force Points: 1
Dark Side Points: 0
Move: 10
Dexterity: 2D+1
Knowledge: 3D+2
Bureaucracy 4D
Business 4D+2
Mechanical: 3D
Perception: 2D+2
Persuasion 3D+2
Search 3D+2
Strength: 1D+2
Technical: 4D+2
Computer Programming/Repair 5D+2
Droid Programming 6D
Droid Repair 6D
Special Abilities:
Unique Physiology: Standard oxygen atmospheres are poisonous to Skakoans, burning their lungs for 2D damage per round of exposure. Skakoans also require a high-pressure atmosphere and take 2D damage each round they are exposed to the "standard" air pressure preferred by most other species. A Skakoan exposed to both conditions simultaneously takes 4D damage per round. They rely on special pressure suits to negate the harmful effects of a hostile environment.
Gearhard: Skakoan characters get +2 pips to spend on one Technical skill during character creation.
Credits: 200
Equipment:
- Skakoan Pressure Suit
- Repair Kit
- Enegry Pack (1)
- BF-G6 (Super Battle Droid, damaged) inside a wheeled crate
Background:
Born on the planet Skako under the Coglin Clan, Set made a meek living as a local droid repairman with his father Law in a small community on the high-tech world. Though relatively secluded from some of the more urban parts of the planet, recruitment for technicians and droid programmers during the Clone Wars came to the Coglin Skakoans. Set signed himself up and joined the Confederacy of Independent Systems.
As a CIS Programmer, he worked in the droid factories of Foundry, working on the inner memory constructs of both B1 and B2 Battle Droids. He became facinated with Droid AI and anatomy, vowing to one day perfect the battle droid design even further.
When news of the death of the Seperatist Council came, the factories of Foundry went into anarchy. Krambol escaped on a retreating freighter when the new Galactic Empire came to take over the planet. He took with him the parts of a damaged B2 battle droid with him.
Set would eventually leave the freighter and make it out on his own. With Skako now under the rule of the Empire, Krambol knew going home wasn't an option. The Skakoan became a wanderer, finding odd jobs and jumping from planet to planet to keep himself alive.
Personality: Introverted, obsessive compulsive, easily angered
Objectives: To build the perfect battle droid, to learn more about droids, find more of his people, see the fall of the Empire.
A Quote: "Did someone say 'droids'!?"
Additional notes:
Droid Code: BF-G6
Type: Baktoid Combat Automata B2 Series Battle Droid
DEXTERITY 2D
Blaster 3D, Blaster: Blaster Rifle 4D, Dodge 3D, Melee Combat 3D, Vehicle Blaster 3D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 1D
STRENGTH 2D
Brawling 3D
TECHNICAL 1D
Equipped With:
- Mounted blaster rifle (5D damage, range: 3-30/100/300)
- Remote reciever (5,000 km range, with local back-up processor)
- Light armor (+1D to Strength to resist damage)
- Vocabulator (the droid can replicate orangic speech)
Move: 10
Size: 1.8 meters tall
Cost: 3,300 credits
Last edited by names_are_useless on Wed Sep 03, 2008 10:21 pm; edited 2 times in total |
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Xynar Commander
Joined: 10 Aug 2003 Posts: 282 Location: Northwest Indiana
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Posted: Tue Sep 02, 2008 9:55 pm Post subject: |
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If you remove your specializations and leave the base skills, then you use up the 7D of skill dice. This doesn't include the "Gearhead" bonus either. Also I believe that you start with 10 character points instead of 2. _________________ Xynar
The Great Adventurer |
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names_are_useless Cadet
Joined: 02 Sep 2008 Posts: 20
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Posted: Tue Sep 02, 2008 10:54 pm Post subject: |
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Xynar wrote: | If you remove your specializations and leave the base skills, then you use up the 7D of skill dice. This doesn't include the "Gearhead" bonus either. Also I believe that you start with 10 character points instead of 2. |
Edited and done
Btw how many Skill Points does a single Specialization skill point cost? |
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Xynar Commander
Joined: 10 Aug 2003 Posts: 282 Location: Northwest Indiana
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Posted: Wed Sep 03, 2008 1:22 pm Post subject: |
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names_are_useless wrote: | Btw how many Skill Points does a single Specialization skill point cost? |
As a starting character, 1D worth of skill dice will buy 3 specializations. Each specialization is 1D higher than the base skill. For example, you have a blaster skill of 3D and buy a specialization of blaster pistol. You would then have blaster 3D and blaster: blaster pistol 4D. But now if you increase your base skill, the specialization does not increase.
Afterwards, the cost to increase the skill by a pip can also buy a specialization. We'll use the same example as above but to buy blaster: blaster pistol, it would cost 3 character points. The end result is the same with a blaster: blaster pistol 4D _________________ Xynar
The Great Adventurer |
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masque Captain
Joined: 16 Mar 2006 Posts: 626 Location: Houston, TX
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Posted: Wed Sep 03, 2008 6:56 pm Post subject: |
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Xynar wrote: | Also I believe that you start with 10 character points instead of 2. |
It's 5, actually. _________________ Hokey religions and ancient weapons are no match for a good blaster at your side, kid. |
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Xynar Commander
Joined: 10 Aug 2003 Posts: 282 Location: Northwest Indiana
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Posted: Wed Sep 03, 2008 10:28 pm Post subject: |
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masque wrote: | It's 5, actually. |
My mistake. You are correct. _________________ Xynar
The Great Adventurer |
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