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Conversions - Knights of the Old Republic Campaign Guide
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cheshire
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PostPosted: Sat Aug 30, 2008 11:05 am    Post subject: Conversions - Knights of the Old Republic Campaign Guide Reply with quote

I thought I'd just post a taste of what we can expect in the weeks to come.

Quote:

Sith Interdictor Warship
Craft: Star Forge Manufacture Interdictor-class Warship
Affiliation: Sith
Era: Knights of the Old Republic
Source: KotORCG p.161
Type: Interdictor-Class Warship
Scale: Capital
Length: 600 m
Crew: 5,224
Passengers: 3,600 (troops)
Cargo: 11,000 metric tons
Consumables: 3 years
Cost: Not available for sale
Hyperdrive: 2x
Hyperdrive backup: 9x
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Hull: 4D
Shields: 2D+1
Sensors:
Passive 20/1D
Scan 45/2D

Weapons:
20 Medium turbo laser batteries
Fire arc: 10 front, 5 left, 5 right
Crew: 5
Skill: Capital ship gunnery
Fire control: 1D+2
Space Range: 1-8/15/30
Damage: 5D

10 Point defense light laser cannon batteries
Fire arc: 10 front
Crew: 3
Skill: Capital ship gunnery
Fire control: 1D+1
Space Range: 1-5/10/25
Damage: 3D

4 Gravity Well Projectors
Fire Arc: Turret
Crew: 2
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/60/100
Damage: Blocks hyperspace travel


Carried craft: 48 Sith interceptors, various support vehicles


Comments welcome[/b]
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Gry Sarth
Jedi


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Location: Sao Paulo - Brazil

PostPosted: Sat Aug 30, 2008 11:54 am    Post subject: Reply with quote

I've converted what they've released as previews, but I'm waiting for the final product to pop around to dive into the whole thing.
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cheshire
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PostPosted: Sat Aug 30, 2008 12:09 pm    Post subject: Reply with quote

I'm holding the finished product right now. I haven't done more than flip through it a bit, but it looks cool.

I am slightly disappointed that they've only made stats for one new freighter for the era, and it's a heavily armored and well armed freighter. Also very expensive.
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Gry Sarth
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PostPosted: Sat Aug 30, 2008 3:35 pm    Post subject: Reply with quote

Well, did they create original material or only use what's in the game/comics? Cause as far as the game goes, there was only the Ebon Hawk as a freighter...

BTW, good stats. I don't have the Saga version to compare the conversion, but looks good. Just two things: try and add up the gunners and include them in the Crew line. And using weapon batteries is not really the WEG way. I usually consider 1 battery around 3-5 weapons and go from there...
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cheshire
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PostPosted: Sat Aug 30, 2008 4:15 pm    Post subject: Reply with quote

I'm not familiar with the comics, but the way that it's looking, they may have generated some all new material just to give the players some options for the era.
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schnarre
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PostPosted: Sat Aug 30, 2008 10:45 pm    Post subject: Reply with quote

Going by the Tales of the Jedi Companion, wouldn't a x12 Main drive, with a x19 backup be more apt for the period (the Vaya's x8 drive is the best in that book. Even though WOTC put out those drive numbers, I myself find that a bit too advanced for the time.

I admit I'm a purist! Razz
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Gry Sarth
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PostPosted: Sun Aug 31, 2008 4:30 am    Post subject: Reply with quote

Yeah well, you're basically right. But:
1- These are based on WOTC official stats, and if they give it a x2 rating, then, well, that's the official info.
2 - There's quite a difference in technological level between TotJ and KotOR. Even though they are only a few decades apart, the galaxy seems to have made a huge leap forward technologically. While TotJ seems genuinely ancient, KotOR is much closer to what we saw in the films...
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cheshire
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PostPosted: Sun Aug 31, 2008 1:53 pm    Post subject: Reply with quote

Yeah, there are a few stats that I fudged, but the hyperdrive isn't one of them. Our basic assumptions from what we've seen is that the hyperdrive technology had their own Copernican Revolution, but the sensors had very little improvement. Until we can get some sort of official information otherwise, we're kind of going with that.
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Grimace
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PostPosted: Sun Aug 31, 2008 2:22 pm    Post subject: Reply with quote

schnarre wrote:
Going by the Tales of the Jedi Companion, wouldn't a x12 Main drive, with a x19 backup be more apt for the period (the Vaya's x8 drive is the best in that book. Even though WOTC put out those drive numbers, I myself find that a bit too advanced for the time.

I admit I'm a purist! Razz


Join the club of the disillusioned, schnarre. I'm conversing with another fellow this very instant about this trend in the Star Wars material. Its the "Let's make everything more powerful than the basic Star Wars materials" syndrome.

It's one of the problems I have with direct converting of WOTC stuff. WOTC is going the way of Rifts...making everything bigger, badder, nastier than the stuff before it. Older stuff loses flavor because they don't want to make it seem weaker than the previous stuff they've published. So they pump up the stats and then it doesn't mesh with what was already published.

Best thing to do is wait until people convert it from the WOTC stats that are just outlandish, and then trim, cut, mold and shape the thing to match with other things already published so that each era in Star Wars can have its unique flavor.
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cheshire
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PostPosted: Thu Sep 11, 2008 11:31 pm    Post subject: Reply with quote

Though it's not technically in the book, I converted it from a minis/RPG supplement they did when promoting the minis game. (And, really the mini for the thing looks pretty cool... but I digress.)

Quote:

Rakghoul
Dexterity 4D

Perception 1D+2
Search 3D

Strength 4D
Brawling 5D+2
Climbing/jumping 5D


Special Abilities:
Claws: STR+1D damage

Bite: STR+1D+2 damage

Rakghoul Disease:
Once a Rakghoul has damaged a living target, the character must then make a
Difficult strength roll to avoid being infected. Once infected, the character must make two Difficult Strength rolls every day. If the character fails three of the rolls, then the target is transformed into a Rakghoul. The disease may be treated with a Heroic medicine roll, or by means of a Rakghoul syrum.


You can see the original stats here:
http://www.wizards.com/default.asp?x=starwars/article/KOTORminispreview2
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cheshire
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PostPosted: Sat Sep 13, 2008 12:59 am    Post subject: Reply with quote

schnarre wrote:
Going by the Tales of the Jedi Companion, wouldn't a x12 Main drive, with a x19 backup be more apt for the period (the Vaya's x8 drive is the best in that book. Even though WOTC put out those drive numbers, I myself find that a bit too advanced for the time.

I admit I'm a purist! Razz


I finished the book tonight. They've got some pretty decent fluff in there for a d20 book. It's not like a WEG book, but it's a lot better than the rest of them thus far.

Anyhoo... there is an in-universe explanation as to why the hyperdrive is the way that it is. During and after the Madalorian wars, the republic saw to their reconstruction efforts by improving one of their most vulnerable areas, their hyperspace lanes. During that time they started moving away from nav beacons to on-board navigation computers. Likewise, they began investing in research for faster hyperdrives.

Anyway, it shows that they're at least conscious of the fact that they're introducing a technological leap, and giving some service to it. I'm not saying that I love the WotC stats for everything, or that I'm absolutely in love with what they've done. But it at least gives us a base at which to start. I plan on converting things over as close as I can while keeping things within reason. It will at least give GMs a baseline to say "That's a little high, I'm going to back that down," or "I think that would fit if we tweaked that up a bit," without having to invent all-new stats for their games.

Anyway, just my thoughts.
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Gry Sarth
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PostPosted: Sun Sep 14, 2008 6:20 am    Post subject: Reply with quote

I just got a hold of the book and skimmed through it. Look very nice, and wow, there's a huge amount of stats we can convert, lots of starships, vehicles and droids and other fun stuff.

I'll post the ones I had already done from the previews and then I'll try to go ahead converting and posting. Probably starting at alien species... Then when it's all done we can put my conversions with Cheshire's and whoever elses into a nice little PDF.
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Gry Sarth
Jedi


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PostPosted: Sun Sep 14, 2008 6:22 am    Post subject: Reply with quote

Quote:
Basilisk War Droid
Craft: Basilisk War Droid
Type: Mandalorian mount droid
Scale: Walker
Length: 8 meters
Skill: Repulsorlift operation: Basilisk war droid
Crew: 1 plus droid brain
Crew Skill: Droid brain: Brawling 5D, missile weapons 3D, perception 3D, repulsorlift operation 4D, vehicle blasters 3D
Cargo Capacity: 100 kilograms
Consumables: 1 day
Cover: 1/2
Altitude Range: Ground level-space
Cost: Not available for sale (estimated value 70,000)
Maneuverability: 2D
Move: 190; 550 kmh
Space: 2
Body Strength: 4D
Weapons:
2 Light Laser Cannons (fire-linked)

Fire Arc: Front
Skill: Vehicle blasters
Fire Control: 2D+2
Space Range: 1-3/8/15
Atmosphere Range: 50-300/800/1.5 Km
Damage: 5D
2 Concussion Missile Launchers (2 missiles each)
Fire Arc: Front
Skill: Missile weapons
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 100/300/700
Damage: 8D
Pulse-Wave Cannons
Fire Arc: Front
Scale: Speeder
Skill: Vehicle blasters
Fire Control: 2D
Range: 50-75/300/750
Damage: 5D
Space Mine Layer (2 mines)
Fire Arc: Rear
Scale: Starfighter
Skill: Missile weapons
Fire Control: 1D
Blast Radius: 1/2/4; 100/200/400
Damage: 6D/4D/2D
2 Heavy Brawling Claws
Fire Arc: Turret
Skill: Brawling (droid brain)/powersuit operation (pilot)
Fire Control: 1D
Range: 3 meters
Damage: 3D+2
Source: Knights of the Old Republic Campaign Guide (pages 202-203)

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Gry Sarth
Jedi


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PostPosted: Sun Sep 14, 2008 6:27 am    Post subject: Reply with quote

Quote:
Praetorian Frigate
Craft: Rendili Hyperworks Praetorian-class Frigate
Affiliation: General
Era: Old Republic
Source: Knights of the Old Republic Campaign Guide (page 101)
Type: Escort frigate
Scale: Capital
Length: 180 meters
Skill: Capital ship piloting: Praetorian Frigate
Crew: 1,470, gunners: 94
Crew Skill: All skills 3D+2
Passengers: 2,700
Cargo Capacity: 10,000 metric tons
Consumables: 2 years
Cost: 12 million (new), 6 million (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Space: 5
Atmosphere: 295; 850 kmh
Maneuverability: 0D
Hull: 3D
Shields: 2D
Sensors:
Passive: 40/1D
Scan: 60/2D
Search: 90/2D+2
Focus: 3/3D
Weapons:
10 Light Turbolaser Cannons

Fire Arc: 2 front, 3 left, 3 right, 2 back
Crew: 4
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 2D
10 Laser Cannons
Fire Arc: 2 front, 3 left, 3 right, 2 back
Crew: 3
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
8 Tractor Beam Projectors
Fire Arc: 1 front, 3 left, 3 right, 1 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D
Carried Craft: 12 starfighters, 6 shuttles

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Gry Sarth
Jedi


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PostPosted: Sun Sep 14, 2008 6:28 am    Post subject: Reply with quote

Quote:
Hammerhead Cruiser
Craft: Rendili Hyperworks Hammerhead-class Cruiser
Affiliation: Old Republic
Era: Old Republic
Source: Knights of the Old Republic Campaign Guide (page 184)
Type: Battle frigate
Scale: Capital
Length: 315 meters
Skill: Capital ship piloting: Hammerhead Frigate
Crew: 300, gunners: 224
Crew Skill: All skills 4D
Passengers: 400
Cargo Capacity: 4,000 metric tons
Consumables: 8 months
Cost: Not available for sale (estimated 10 million)
Hyperdrive Multiplier: x2
Nav Computer: Yes
Space: 6
Atmosphere: 330; 950 kmh
Maneuverability: 1D
Hull: 3D+1
Shields: 2D+2
Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 100/3D
Focus: 4/3D
Weapons:
20 Light Turbolaser Cannons

Fire Arc: 5 front, 5 left, 5 right, 5 back
Crew: 5
Skill: Capital ship gunnery
Fire Control: 1D+2
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
10 Medium Turbolaser Cannons
Fire Arc: 5 front, 2 left, 2 right, 1 back
Crew: 5
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 5D
10 Laser Cannons
Fire Arc: 4 front, 2 left, 2 right, 2 back
Crew: 5
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D
8 Tractor Beam Projectors
Fire Arc: 1 front, 3 left, 3 right, 1 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 4D
Carried Craft: 12 Aurek tactical strikefighters, 2 Ministry¬-class orbital shuttles, various support craft

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