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gollummen Lieutenant Commander
Joined: 18 Aug 2005 Posts: 159 Location: Denmark
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Posted: Fri Apr 20, 2007 3:21 pm Post subject: Simple rules for poisons |
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Hi!
It is good to be back, I have not been her a while, but once more the power of SWD6 is beyond my feeble willpower
I have made some simple rules for using poison.
I like it that way, simple and fast, enjoy.
http://download.yousendit.com/AB51638021F8B32A |
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AcesAndEights Ensign
Joined: 11 Apr 2007 Posts: 48
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Posted: Fri Apr 20, 2007 4:17 pm Post subject: |
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My GM came up with something simple for handling poison. He created an advanced skill based off of first-aid. In creating the poison, I roll poison engineering (which is the skill he created), first with first-aid which, determines whether I can create poison, and then I roll just poison engineering to determine the potency. Of course, this is for synthetic poison, if I am trying to derive something from an animal or plant, then I roll biology or chemistry. Thus far I have only wanted to create stun/damage based poison, so he hasn't had to come up with anything else. |
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Tupteq Commander
Joined: 11 Apr 2007 Posts: 285 Location: Rzeszów, Poland
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Posted: Fri Apr 20, 2007 5:02 pm Post subject: |
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Nice rules (not too complex and pretty comprehensive). I was using something similar, but without specified poison types (each poison has it's own unique effects) plus I have a various effects depending on STR-potency roll resolved like a wound levels (and many poisons have a partial effects even if STR roll is higher, like in Cyberpunk 2020).
One more note about skill poisons - I don't think it's really needed. It can be handled by other skills (like AcesAndEights said: scholar: chemistry, scholar: biology, medicine etc., depending on poison type, maybe combined with alien species). IMHO It's not a very hard to create a poison when you have idea how works victim's organism or how chemicals reacts on proteins. |
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Tupteq Commander
Joined: 11 Apr 2007 Posts: 285 Location: Rzeszów, Poland
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Posted: Fri Apr 20, 2007 5:42 pm Post subject: |
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Also - I think stamina might be used instead of STR attribute.
Ah, and one more thing I forgot (I think i found this rule somewhere over the net and expanded): decomposition time. Some poisons stay in human (or non human) system for some time and strengths of few poison doses applied during short time period should be summed!
Example: One cup of rum (1D+2 = 6) is no problem for Henry The Pirate (stamina 4D+2 = 20), next two made him only happier (rolls: 4 and 9, sum: 19), but fourth cup was a bad idea (roll: 11, sum 30 against stamina roll 20 = 10 - incapacitated) - Henry just lost contact with reality
Additionally (for those who like complex rules) poison may fade off slowly (point by point) exponentially |
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gollummen Lieutenant Commander
Joined: 18 Aug 2005 Posts: 159 Location: Denmark
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Posted: Fri Apr 20, 2007 6:42 pm Post subject: |
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Quote: | plus I have a various effects depending on STR-potency roll resolved like a wound levels (and many poisons have a partial effects even if STR roll is higher, like in Cyberpunk 2020) |
That sounds like a great idea!
Like this?
The whatever poison
Potency: 5D
Wounded: Nausea -1D to dexterity
Incapacitated: ill -1D to all rolls for 1D hours
Mortally wounded: Paralyzed for 1D hours
Killed: Coma for 1D weeks |
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Tupteq Commander
Joined: 11 Apr 2007 Posts: 285 Location: Rzeszów, Poland
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Posted: Sun Apr 22, 2007 7:03 am Post subject: |
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gollummen wrote: |
Like this?
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Exactly! For simplicity and to save time I'm making my descriptions even simpler:
Tear gas
Stunned: light intoxication - tears only, -1 to vision based rolls for 10x1D minutes)
Wounded: severe intoxication - nausea, vomiting, swell, -1D/(wound level) to all rolls for (wound level) x 1D hours |
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Orion Lieutenant Commander
Joined: 16 May 2008 Posts: 146
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Posted: Sun May 25, 2008 12:14 am Post subject: |
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The link is dead, does anyone still have this? I would be interested in reading it. |
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gollummen Lieutenant Commander
Joined: 18 Aug 2005 Posts: 159 Location: Denmark
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Posted: Sun May 25, 2008 7:52 am Post subject: |
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No sorry. Its is gone ecause I use Tupteqs rules now. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun May 25, 2008 4:09 pm Post subject: |
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What about critters?? I am thinking of making a module where one of the possible combats has the party come across a nasty creature which has a potent neurotoxin type poison that destroys nerves as it flows through the body.
I am thinking of the following for it.
When hit by the (insert creatures name here) stinger and the user takes at least a wound, the poison makes it into the body. 1D rounds later, he must start making stamina rolls. A first roll of 20 or less indicates the poison took hold in the stung site. Every stamina roll there after (in 5 round intervals) that fails to hit a 17 or more allows the poison to leach through out more of the body, say from the arm, to shoulder to chest.. If it hits the heart or head (after say 4 failed stamina rolls) the person dies due to his heart/brain stopping. _________________ Confucious sayeth, don't wash cat while drunk! |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Sun May 25, 2008 6:00 pm Post subject: |
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Sort of like a creeping paralysis? So a sting in the leg might take a few rounds to effect the heart and cause a fatal result but if it paralyses the legs it makes moving a lot more difficult?
The Vong's poison has a decent enough rule set for that sort of thing.
Difficult/Very difficult stamina roll if failed character looses 1D dexterity if character looses all dexterity then it's night night time. The effects are only temporary but with a neurotoxin they might not be.
If you want to use a more complex mechanic where the poison might travel and effect multiple systems on a single application then you have to work out what effects tourniquets and the like may have on halting the progress. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jun 01, 2008 11:14 am Post subject: |
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Kind of, but unlike a paralysis, it can easily kill someone. _________________ Confucious sayeth, don't wash cat while drunk! |
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