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Do I give this player a DSP?
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Savaad
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PostPosted: Fri Apr 11, 2008 10:11 pm    Post subject: Reply with quote

Esoomian wrote:
I guess I've just always imagined that the force doesn't really have a will or morality of it's own and someone has to know/believe they're doing something wrong before they can feel the taint of the darkside. If a PC can honestly say they don't think their in character actions were wrong/evil (especially if they're not force sensitive) then I wouldn't hand out a DSP.

For instance if a PC was duped into destroying an unarmed ship of refugees because faulty information led them to believe it was some sort of typhoid Mary or a suicide bomber with a weapon that could incinerate a planetary biosphere then I might award a DSP for a Jedi character after they find out what they've done but even once they find out what they've done I wouldn't hand out a DSP for a non force sensitive character.


This scenario is different. This guy was not duped into hanging someone off of a catwalk and drop him on his head to die. If he would have shot, stabbed, or pummeled the ISB agent to death, it would have been ok. He revived the ISB guy to tell him of his wrong doings and them to cuelly execute him. The said character was acting in character so this isn't a dm punishment. This is the Force knowing right from wrong. It is VERY difficult for a NFS to aquire DSPs, but this is murder in my eyes.
So basically stating again, most people and just go around killing people and they wouldn't go to the Dark Side. Maybe my conception of the Dark Side is wrong.


Quote:
I find it way more effective to use natural consequences for more mundane evil acts, such as friends or relatives of the victims finding out about the character and sending bounty hunters after them, or seeking personal vengeance, and other plot elements like that directly related to the real world consequences of their actions. If you act like an evil prick in my game, it will come to bite you in the @$$, but if I just awarded a DSP instead, I don't think they would care. This is mostly theoretical, as my players aren't particularly inclined towards evil acts, but I have had the consequences of their actions come back to haunt them in several ways, and they've always found the plot centered way of doing it more satisfying.


It will matter because if the character goes to the dark side, then the player can't play the character anymore (consequence). And the Jedi will begin to sense that the PC has a real problem and try to solve it or whatever the recourse may be. The Jedi doesn't know that said PC did this to the ISB dude (at this point).
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PostPosted: Fri Apr 11, 2008 10:58 pm    Post subject: Reply with quote

Savaad wrote:

It will matter because if the character goes to the dark side, then the player can't play the character anymore (consequence).

Yeah, but it takes quite a few DSPs before that's a risk, so I'll stick to my methods. They're more effective, while also still providing story hooks and what not.
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PostPosted: Sat Apr 12, 2008 1:59 am    Post subject: Reply with quote

I'm of a similar mind as Gry. DSPs don't pop up much at all in any of my games because I will always allow the character's evil deeds to creep up on them, tempting them to do more and more evil deeds. If they are mediocre role players, they'll just keep being bad guys and eventually get kicked in the head by some of the other players until they turn themselves around. If they are good role players, they will use the opportunity to make an excellent performance in trying to atone for their dark ways. I try to coach the mediocre players as best I can into doing this as it makes for a much better story than simply taking away their characters and using them against them later. In my whole time of GMing Star Wars (about 20 years now...geesh), I haven't given a single DSP and I've not heard a single complaint about it from anyone.
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PostPosted: Sat Apr 12, 2008 2:45 am    Post subject: Reply with quote

Let me explain myself again. Giving a player a DSP doesn't mean that will be the only consequence for his actions, that would be ridiculous. The DSP is simply a game mechanic consequence, surely there must also be story consequences. All of the player's actions, be them good, evil or apathetic should have story consequences, vendettas building up or unexpected allies in the future. It should never be reduced to simple mechanics.
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PostPosted: Sat Apr 12, 2008 12:21 pm    Post subject: Reply with quote

masque wrote:
Ankhanu wrote:
See, I disagree with having to believe you are doing something wrong to hit the taint of the dark side... that's part of its insidious nature; you believe you are doing right while you're slipping down the slippery slope. The Dark Side is not all overt shows of anger and cruelty, it's subtle, it's intrusive, it works through the guise of altruism... this is the TRUE dark side. The overt anger, the furthering of obvious suffering, despair, these are the aspects of the Dark Side that are easy to put aside, they are just the mask. The real Dark Side is much more deceptive and trapping.

I think this is one of the reasons that I wouldn't award one for a NFS character. While the Force flows through everything living, I don't think it particularly "notices" non Force sensitives much except when they're specifically calling on it (spending a Force Point). The reason the rules are so morally strict on sensitives, in my view, is that they, whether actively channeling the Force or not, are always being "noticed" by the Force, so I have no problem with them having to watch their step, that's the price for their power.

As I've mentioned in other threads, I certainly don't let NFS characters run around willy nilly, committing evil acts everywhere with no punishment, I find ways for their crimes to catch up with them in other ways. I find the DSP mechanic simply useless for them, as it doesn't have any real penalties. For a NFS to earn one without spending a Force Point in the action, it has to be something evil on a pretty big scale, acts of mass murder or genocide, to get the Force to "notice" the character and earn a DSP, but even then, I find it unsatisfying, as it still has no real penalty other than a tick on the character sheet, so even then, I would still use sory based consequences, such as, oh, an insurrection movement rises up to overthrow the character, assuming for the sake of example that he's some kind of ruler like Tarkin.

I find it way more effective to use natural consequences for more mundane evil acts, such as friends or relatives of the victims finding out about the character and sending bounty hunters after them, or seeking personal vengeance, and other plot elements like that directly related to the real world consequences of their actions. If you act like an evil prick in my game, it will come to bite you in the @$$, but if I just awarded a DSP instead, I don't think they would care. This is mostly theoretical, as my players aren't particularly inclined towards evil acts, but I have had the consequences of their actions come back to haunt them in several ways, and they've always found the plot centered way of doing it more satisfying.


Ah, see we have fundamentally different views on the nature of the Force Smile
The Force doesn't "notice" anything... it simply is. But, beings are influenced by it and influence it, but it doesn't actively direct or interact. The Force is a passive... force.

But yeah, like Gry, I don't really see the DSP as a punishment; just a mechanic, and one to pay attention to in the long run of a character. One or two DSPs really don't mean a lot except as RP reminders of how the character should act (choosing their actions more carefully if they regret what caused them, or simply reminding them to be more villainous if they don't). The ACTUAL consequences and rewards should, as you do, be in-game, not mechanical.

The mechanic isn't useless for NFSs, it's a reminder... like you said, it's just a tick on the character sheet. But to that point, so is ticking off you Wounded status. It's a reminder of what has happened and what your character should probably do... just a little less immediate in importance than a Wound tick Wink
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PostPosted: Sat Apr 12, 2008 12:44 pm    Post subject: Reply with quote

The character *should* get a DSP for committing that act. What he did was just as evil as what the ISB agent did...possibly even more as the ISB was essentially "disguised to infiltrate and take out a military objective". So if the character thought the ISB agent was bad, he's missing the fact that he just became worse than the ISB agent.

Grant a DSP, whether he's force sensative or not. If you feel it was "in character" give him some bonus CPs. Definitely have the act bring "in game" reprecussions.

You *don't* have to think you're doing wrong to get a DSP. That's bordering on lunacy. Half the people out there murdering other people feel they are justified and "not doing anything wrong". Would you say that if a character came from a race who felt that if you smiled at them, it was okay to remove the offender's head, and he went out into the galaxy and started lopping off people's heads for smiling at him, he would never get a DSP? The character wouldn't think it was wrong...but we all know doing something like that is wrong. What about a race that considers torture, such as skinning a person alive, to be acceptable means to gather intelligence? They don't see anything wrong with it, as long its being used to try to gain intelligence, so would you not give them a DSP if they did this to other people in a game?

You can't go on the premise that you only get DSPs if the character feels it is wrong. There wouldn't be a "dark side" of the Force if that was the case. There is "right" and "wrong" in the Force, and murder, torture, foul things like that are what scream "wrong" and warrant DSPs.

And for those that say DSPs have no effect in a game.....what? Don't you utilize the "gain a DSP, roll a die. If the roll is less thant the number of DSPs, the character "succumbs" to the Dark Side and turns evil, the GM takes the character sheet and runs the character as an NPC bad guy that now the group will have to deal with sooner or later. This doesn't apply to only Force Users or Force sensative characters. The player LOSES the character to the Dark Side and that character can now become a major feature in the campaign, as a bad guy out to thwart the PCs missions.

The Dark Side doesn't care whether you're a Force User, FS, or NFS, it'll take you just the same if you let it. And the way you let it is by gaining DSPs by doing evil acts. You gain one...be careful. You gain another, you roll a die and if you get a 1, BAD NEWS! You get lucky and manage to roll good, the MOST DSPs you can have is 6. Once you get that 7th DSP, say bye-bye to your character. The DSPs are NOT just a tick on the page that means nothing. Use the rule and populate your campaign with a plethora of new bad guys that the players have carefully crafted and increased in skills for you.

Now, if you're running a Dark Side game, or one where you want "grey" and ambigious situations with lots of murder and torture and such, then have at it. But if you're running a heroic game, with good vs. evil and the PCs are supposed to be the good guys, then use DSPs as they are designed and snatch up those characters if a player feels doing evil things is the "cool" thing to do. Let them have their fun for a bit, and when the dice (the Force) fails them, and the Dark Side claims them, then make sure YOU claim the character. Tell the player to make a new character and have the black heart take the opportune moment to sneak away or stab the other PCs in the back and get away to plot its own quest for supremacy.

Okay...rant done.
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PostPosted: Sat Apr 12, 2008 1:51 pm    Post subject: Reply with quote

Grimace wrote:
You *don't* have to think you're doing wrong to get a DSP. That's bordering on lunacy. Half the people out there murdering other people feel they are justified and "not doing anything wrong". Would you say that if a character came from a race who felt that if you smiled at them, it was okay to remove the offender's head, and he went out into the galaxy and started lopping off people's heads for smiling at him, he would never get a DSP? The character wouldn't think it was wrong...but we all know doing something like that is wrong. What about a race that considers torture, such as skinning a person alive, to be acceptable means to gather intelligence? They don't see anything wrong with it, as long its being used to try to gain intelligence, so would you not give them a DSP if they did this to other people in a game?


I beg to differ on this point. I see it as coming down choice. If a player for instance had a chip in his head that controlled his actions (this would be an easier example with droids but they're different again) and he was made to murder people against his will then I wouldn't award a DSP because he had no choice in the matter he didn't want to commit mass murder someone turned his body into a tool and he was unable to fight it.

To a lesser degree I think that the beheading example falls into this catagory. Now assuming that the individual learned basic, got thrown in prison after it's first beheading and then got educated on how things are done in this side of the galaxy and still choose to behead everyone who smiled at them (IE continue to commit mass murder) then I'd probably award DSPs

As for torture, probably no DSP for NFS characters (that's not to say no reprecussions just no DSPs) the first few times. Now if they started to torture people all the time because it was the easy way to get what they wanted and started spending character points on torture then I'd start granting DSPs as the character has clearly aligned it'self with the dark side.

However we're going off topic, I would not have given the plaer a DSP and my reasoning is similar to Masque's I don't see DSPs as an alignment system for NFS characters.
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Scazar
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PostPosted: Sat Apr 12, 2008 1:52 pm    Post subject: Reply with quote

For those that might be curious as to the nature of said character who committed said evil act. He'sa guy in his 40s who fought in the clone wars as commando for the republic. When the New Order came he stayed in the military and won all kinds of awards as a commander and soldier, but along the way he realized that the Empire itself had become evil, from his dealing with higher officials and some of the missions he was sent on. Attacking corporations and stuff that didn't want to cooperate with the Empire and putting down minor insurrections with extremely harsh methods. So he retired. Unfortunately he knew too much by then, so the Empire took his family (wife + kids) and tortured them right in front of him until he agreed to keep working for them.

So he worked for them for another couple of years until he lost track of his family. He went awol to track them down, and discovered that they had been moved to a new planet, and had died there along with everyone else on the planet, in some Imperial experiment. So he joined the rebellion. The character personality is role-played as combination of the "us or them" attitude of Saul Tigh (BSG), the loyalty to the people who follow him and look to him of Josey Wales (The Outlaw Josey Wales), and the willingness to do whatever it takes of Denzel Washington's character in Man on Fire. Throw in the dry humor of Hicks from Aliens and you've got one helluva character personality to role-play.

The story arc i'm going for here is his journey into dark depths of anger and rage, killing every imperial he can find, until he can get back at the people who killed his family, at which point he is finally forced to realize that no amount of vengeance will bring his family back to him, and that every dead body he leaves behind in his quest for revenge is one further nail in the coffin of his humanity. Unfortunately the Jedi of our group has to be the one to force him to realize this, and i'm not sure he has the ability to convince my character of the things he needs to be convinced of. If he can't then it will come to blows, and my character will die.

My chief concern with the dark side point is that it might interfere with the story-arc for said character and bring things to a head before the appropriate time has come.

Me, I grasp the fact that StarWars is black and white, and that so far as the game goes the actions of the character justify a dark side point. As a human being though, nothing anyone can say will ever convince me that what the character did is worse than what the ISB agent did. It works in numbers. The character killed a treasonous, traitorous, back-stabbing, mass murderer. A man who killed hundreds, if not thousands of people. My character killed one person. Albeit in a harsh way, but no harsher than how any country executes it's prisoners. He told the person his crimes, how he failed, and then offed him. Hell that is more humane than how some countries kill their criminals Razz However that is my own view on things, and everyone else has their own opinion, who am I tell anyone how things are or aren't?

As a guy with an entire shelf of books on moral and ethical philosophies, I am a firm believer in that in every man's eyes his own actions are justified and that sometimes (and only sometimes) you have to do bad things in order to achieve good ends. The deciding factors are how bad the action and how good the end. In the end though, isn't that why we play these types of games, to escape the world of gray morality, into a world where good/evil and right/wrong are easily definable and we need not concern ourselves with these lofty questions?
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PostPosted: Sat Apr 12, 2008 2:44 pm    Post subject: Reply with quote

Scazar wrote:
The story arc i'm going for here is his journey into dark depths of anger and rage, killing every imperial he can find, until he can get back at the people who killed his family, at which point he is finally forced to realize that no amount of vengeance will bring his family back to him, and that every dead body he leaves behind in his quest for revenge is one further nail in the coffin of his humanity. Unfortunately the Jedi of our group has to be the one to force him to realize this, and i'm not sure he has the ability to convince my character of the things he needs to be convinced of. If he can't then it will come to blows, and my character will die.

My chief concern with the dark side point is that it might interfere with the story-arc for said character and bring things to a head before the appropriate time has come.


I dunno, that's part of the fun and danger of playing a character like this. It adds the extra dimension of challenge of playing that character fall while managing to not lose the character to the DSPs he accrues in the depths he falls to before finding himself. To me the accumulation of DSPs beautifully coincides with the "one further nail in the coffin of his humanity" concept you're working towards.

Revel in the fact that you gain the DSP man. Just be careful not to get too many before you manage to redeem him to his values.

The danger of losing the character is, in my opinion, half the fun of playing a complex character like that... One of my current characters is in much the same sort of situation, but is compounded by them being a Force User, which means he gains the DSPs that much easier. He has 3 now, so I have to be very careful in playing him.

Scazar wrote:
Me, I grasp the fact that StarWars is black and white, and that so far as the game goes the actions of the character justify a dark side point. As a human being though, nothing anyone can say will ever convince me that what the character did is worse than what the ISB agent did. It works in numbers. The character killed a treasonous, traitorous, back-stabbing, mass murderer. A man who killed hundreds, if not thousands of people. My character killed one person. Albeit in a harsh way, but no harsher than how any country executes it's prisoners. He told the person his crimes, how he failed, and then offed him. Hell that is more humane than how some countries kill their criminals Razz However that is my own view on things, and everyone else has their own opinion, who am I tell anyone how things are or aren't?

As a guy with an entire shelf of books on moral and ethical philosophies, I am a firm believer in that in every man's eyes his own actions are justified and that sometimes (and only sometimes) you have to do bad things in order to achieve good ends. The deciding factors are how bad the action and how good the end. In the end though, isn't that why we play these types of games, to escape the world of gray morality, into a world where good/evil and right/wrong are easily definable and we need not concern ourselves with these lofty questions?


I agree... to a point, but your first sentence is key to the situation; "StarWars is black and white." We're not talking about real-world ethics, we're talking about the nature of a fictional energy field... and maintaining the nature of a fictional setting. There are characteristics that have to be maintained/deferred to in order to play a game of Star Wars, one of those characteristics is the nature of the Force, its light and its dark.

Manslaughter (if you had simply killed the helpless ISB agent), while heinous, is perfectly acceptable for a non-force sensitive, in terms of their relationship to the Force. When you bump it up that extra notch to premeditated taunting/torture then murder, that's when you change your relationship with that mystical energy field, and lose that little shred of "humanity" along the way. For a non-Force Sensitive, the character doesn't interact with the Force in a continuous relationship, it's more of a discrete, discontinuous continuity; no change through most of the spectrum of action, but at critical points there is a sudden jump to the next level of interaction (with respect to the light/dark sides). It's little things like what you did that bump past that event horizon to the next plateau.

Hell, even straight up murder (premeditated, planned killing) wouldn't grant a DSP, it was that added element of the torture that pushes the notch. That extra loss of humanity, as you said. But delightfully in character.

Play the character to his fullest man, but expect to accumulate your DSPs along the way. See them as that loss of humanity that you're gunning for. It'll make it hit home all the better.
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PostPosted: Sat Apr 12, 2008 6:56 pm    Post subject: Reply with quote

Its my understanding that the "Only way", according to the rule book, to receive a dark side point is when you spend a force point while doing evil. I check the 1st edition rule book, 2nd edition rule book and the 2nd edition expanded, they all said pretty much the same thing. (Does this mean that non-force users have a harder time getting force points) Does anybody else interpret the rules differently?

Sources:

1st Edition Rule Book pg 67 - "Rules: Dark Side Points"
"Whenever a character uses the force in an immoral way, he gains a dark side point."

2nd Edition Rule book pg 55 - "Getting Force Points BacK"
"How force points are used during an adventure determines whether or not the character gets the force point back at the end of the adventure."

- "Doing Evil"
"When a character commits evil while spending a force point , the character doesn't receive the force point back at the end of the adventure. In addition, he receives a dark side point.
Examples of committing evil include:
1. Killing a helpless innocent
2. Causing unnecessary, gratuitous injury
3. Killing except in self-defense or the defense of others
4. Using the force angry or filled with hate

2nd edition-Revised and Expanded : Stats the same thing as the 2nd edition

So under my interpretation of the rules the character WOULD NOT get a dark side point!
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PostPosted: Sun Apr 13, 2008 12:51 am    Post subject: Reply with quote

Star Wars Rules Companion, Page 53:

"Can characters receive Dark Side Points for performing evil actions when they are not using the Force? Yes. The player characters represent the Rebel Alliance in their struggle against the Empire. The Empire is more than a military machine -- it is the embodiement of an evil philosophy. Acting in an evil way champions the cause of The Emperor, even if it does not directly aid him. Such a character will eventually succumb to the Dark Side."

I know I read it somewhere else, as well, but I can't find it at this time.
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PostPosted: Sun Apr 13, 2008 12:53 am    Post subject: Reply with quote

Most of the content on DSPs does not state Force Sensitive nor non-Force Sensitive special cases, which leads me to believe that they are general for both. For example, check the Player Handout at the beginning of R&E (the same basic thing is in the first chapter of 2nd Ed.)

Quote:
Dark Side Points: Characters gain Dark Side Points for doing evil. If a character gets enough Dark Side Points, he or she turns to the dark side of the Force and is now a gamemaster character; the player must create a new character.


There's no distinguishing on the basis of sensitivity. The distinguishing comes in in similar phrases in both books to the ends of:

Quote:
Force-sensitive characters can't be as mercenary as Han Solo is at the beginning of A New Hope. They must be moral, honest and honorable, like Luke Skywalker and Obi-Wan Kenobi, or the dark side will dominate them.


Compounded in the dark side rules:

Quote:
Dark Side characters receive Dark Side Points for committing or actively bringing about evil actions. For example, when Darth Vader strangles the Rebel soldier in the first scene of Star Wars he is committing an evil act; when Darth Vader orders the torture of Princess Leia or Grand Moff Tarkin orders the destruction of Alderaan (while trying to interrogate Leia), they are actively bringing about evil. Tarkin would have gotten a Dark Side point had he survived the Battle of Yavin.


So while you can be non-Force Sensitive and get away with "mercenary acts like manslaughter (Han blasts Greedo) in the right circumstances, you can't get away with torture and murder (Torturing Leia, blowing planets up)

The material that's presented (between the two of us, and the rest of it that I've read) doesn't really suggest that the only way for a non-Force Sensitive to gain a DSP is by committing evil with the aid of a Force Point. The only place that the use of a Force Point to gain a DSP comes up is in the rules governing using Force Points... No where else do DSPs get referred to in a Force Point context... which suggests a special case sort of scenario.

There is this proviso in R&E, however:
Quote:
Force-sensitive characters receive Dark Side Points any time they commit evil since they are closely attuned to the ways of the Force - both its light and dark sides. Force-sensitive characters must be very careful or they will be consumed by the dark side.


This COULD be interpretted as meaning that NFSs only get DSPs when using a Force Point... but I think it kind of falls back to the earlier statement regarding Han's mercenary actions with Greedo... technically that was an evil act that would grant a DSP to a FS, just not evil enough to influence an NFS.
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PostPosted: Sun Apr 13, 2008 12:54 am    Post subject: Reply with quote

Grimace wrote:
I know I read it somewhere else, as well, but I can't find it at this time.


Same here... and at 2am, I'm done looking for the night Wink
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PostPosted: Sun Apr 13, 2008 9:40 am    Post subject: Reply with quote

I love the response on this issue, however, I think everyone may be breaking it down much for me. I would not give DSPs unless it is a "evil" act that suits the need. The characters have done several shady things before and didn't warn of a DSP(thus didn't give one). I'm not saying every evil action deserves a DSP, because they don't.

This particular scenario is a man acting out of hate even though he is bring down the Tyrannical gov't. He may as well be the judge, jury, and executioner in this event, but still killed partially in hate and murder.

Originally I just kinda of wanted people to tell me if they thought Straker, said PC, murdered the ISB guy or if they felt it was justified and no different then shooting him. If anyone feels it was flat out murder, then he gets it. I do love the response though. It is very interesting to see everyone take on the scenario.

I do feel that the DSP system is not a good one. In the D20 system DSPs aren't as momumental as they are in D6. Look at the Kotor games, alot of people went around partially choosing the dark side or they were neutral. I think I am going to use the system from the Tales of the Jedi book. In that you don't go to the dark side until 6 DSPs or more(or it could be just more, can't remember).

The purpose of this guy getting a DSP is to simulate that is he is "going to far". He has done things similar to this before and I didn't even think about giving him a DSP because they are very hard to get as a NFS. He wasted a bouny hunter after he was interrogated and it was different in that instance. This guy is fueled PARTIALLY by hate when acting against the Empire. It is a negative trait he chose, thus I have to make it tangable in the game.
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PostPosted: Sun Apr 13, 2008 11:55 am    Post subject: Reply with quote

Savaad wrote:
I love the response on this issue, however, I think everyone may be breaking it down much for me. I would not give DSPs unless it is a "evil" act that suits the need. The characters have done several shady things before and didn't warn of a DSP(thus didn't give one). I'm not saying every evil action deserves a DSP, because they don't.


Exactly. Not every evil action warrants a DSP...unless the character is a Jedi. Since the particular character in question is not a Jedi, not every action deserves one. No problems.

Quote:

This particular scenario is a man acting out of hate even though he is bring down the Tyrannical gov't. He may as well be the judge, jury, and executioner in this event, but still killed partially in hate and murder.

Originally I just kinda of wanted people to tell me if they thought Straker, said PC, murdered the ISB guy or if they felt it was justified and no different then shooting him. If anyone feels it was flat out murder, then he gets it. I do love the response though. It is very interesting to see everyone take on the scenario.


I know that I, and a couple others feel that in this particular instance, the character murdered the ISB agent. DSP is warranted.

Quote:

I do feel that the DSP system is not a good one. In the D20 system DSPs aren't as momumental as they are in D6.


The system isn't broke, it's just that people are trying to think beyond the way the system was originally designed. Due to the fact that KOTOR came out after the D6 game, people then wanted to start playing "grey" and neutral characters. D6 was not designed this way. When people attempt to plug in characters that the Dark Side system wasn't designed for, it appears broken, but it's not. It does it's job, as it was designed, well. It keeps good characters good and turns bad characters into bad guys. That's all it was designed for and is what it does.

And to compare the D6 DSP system to the completely meaningless D20 DSP system is like comparing apples to semi-trucks. The function and results of DSPs in D20 is so completely different from D6 that they're only similar in name and nothing else.

Quote:

The purpose of this guy getting a DSP is to simulate that is he is "going to far". He has done things similar to this before and I didn't even think about giving him a DSP because they are very hard to get as a NFS. He wasted a bouny hunter after he was interrogated and it was different in that instance. This guy is fueled PARTIALLY by hate when acting against the Empire. It is a negative trait he chose, thus I have to make it tangable in the game.


It's a good character, to be sure, and not something I think anyone is debating. I like the ideas that Scazar presented, and if he can play the character out without succumbing too much to the Dark Side it'll be a really neat character. Beyond that, though, what he did was over the line as far the Dark Side goes. Had he given a monologue and shot the ISB agent, killing him, without the extra steps of reviving him and chucking him off a high place, then he wouldn't have gotten a DSP. He's NFS, so yes, he can be more "grey" and neutral and "morally ambiguous". However, when you go through the effort of reviving, taunting, (the torture part I'm still not sold on, especially if the ISB agent wasn't aware of his surroundings at the time) and murdering, tossing aside all rational thought of potential benefit of his allies while still recognizing that he had to do it quickly and out of view of the "good guy" (Jedi), shows that he knew it was bad and did it anyway out of anger, spite and hatred. That's Dark Side, baby!

Let the player play the character, let him skirt the edge. He makes a slip, like he did with this killing, he gets a DSP and it becomes that proverbial "nail in the coffin" rather than a figurative one. Too many nails and he slips over the edge to become the monster that was trying to so hard to fight against. Sure, the Empire killed his wife and kids, but he's now killing other family's fathers, sons, and brothers....and doing it in a way that will certainly breed contempt and future retribution by a vengeful brother or son or father.

Give the character the full gamut of rewards and bonuses. Playing a character "in character" even though it can lead to a DSP, have some extra CPs! Doing something above and beyond bad, have a DSP! Killing a potentially useful person for the Rebels, in game reprecussions. Killing (later on or ealier on) someone's loved family member, prompting that unknown someone to start hunting the character....have some more in game reprecussions! You don't have to ONLY give a DSP. You don't have to ONLY give CPs, or ONLY give in game reprecussions. Use 'em all!
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