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adamlumina93 Lieutenant
Joined: 07 Nov 2005 Posts: 87
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Posted: Tue Feb 19, 2008 7:53 pm Post subject: Shields |
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Hello All
Its been a while but some friends and I have started another D6 SW Group. When in a starship do you make your players declare fire arcs for their shields or do you just let them apply for all fire arcs. Rule seems like it can be controversial especially with a "Killer GM" who always has ships shoot you were you aren't protected. Any thoughts, plus if anyone has an online game looking for another player I may be interested. Got an online bug again and want to either play or GM. Thanks. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Feb 19, 2008 7:59 pm Post subject: |
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Declare the arc when the sheild roller activates them. Reactionary shield roll to repush the shields into a different arc. This is why the enemy have tactics, scanners and such, to see where you don't have your shields up at. _________________ Confucious sayeth, don't wash cat while drunk! |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Tue Feb 19, 2008 8:25 pm Post subject: |
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Although in one on one dogfights you generally only need to put your shields up in one arc at a time unless your opponant is awesome. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Tue Feb 19, 2008 11:10 pm Post subject: |
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Declare arcs.
Part of tactics is getting people to shift the shields to the wrong side and hit 'em hard. |
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Sith'Ari Lizanthrin Lieutenant Commander
Joined: 21 Jan 2008 Posts: 101
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Posted: Thu Feb 28, 2008 4:10 am Post subject: |
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I assume split arcs, split 4 ways it hurts, split in half it still hurts (based on ship scale, larger ships have their shield code modified to fit fact I balance around a two split), shields roll to focus, and when focused obviously open from another angle. Full shield coverage may help with being hit but it doesn't help with being hit alot.
Alexis
*smiles* |
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ifurin Lieutenant Commander
Joined: 20 May 2007 Posts: 208
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Posted: Thu Feb 28, 2008 1:21 pm Post subject: |
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i have to agree with the general consensus here, declare arcs. it adds a nice layer of strategy to space combat. and as long as you do the same for the npc combatants there shouldn't be too much to complain about. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Mar 03, 2008 6:17 pm Post subject: |
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ifurin wrote: | i have to agree with the general consensus here, declare arcs. it adds a nice layer of strategy to space combat. and as long as you do the same for the npc combatants there shouldn't be too much to complain about. |
I know many groups of PCs who try to use that to their advantage, by out 'tacticing' the enemy and getting their guns into the opponents unshielded side.. _________________ Confucious sayeth, don't wash cat while drunk! |
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GMT Ensign
Joined: 26 Dec 2007 Posts: 28
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Posted: Mon Mar 03, 2008 7:24 pm Post subject: |
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If you did not have to declare arcs, and the same rules were applied to capital ship combat, there would be some capital ships that would be essentially invincible, even against multiple enemy capital ships, barring flukes. The Mon Cal Star Cruiser comes to mind. |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Thu Mar 06, 2008 8:55 pm Post subject: |
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Why does the Mon Cal star cruiser come to mind? IIRC 7d hull and 3d shields. _________________ Blasted rules. Why can't they just be perfect? |
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GMT Ensign
Joined: 26 Dec 2007 Posts: 28
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Posted: Thu Mar 06, 2008 11:37 pm Post subject: |
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Because it has many dice of backup shields, which could be applied to the ship as a whole whenever it lost a dice of shields, instead of just one arc. |
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Xynar Commander
Joined: 10 Aug 2003 Posts: 282 Location: Northwest Indiana
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Posted: Fri Mar 07, 2008 1:28 pm Post subject: |
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6D Hull for a MonCal. But with the backup shields, it could last longer than an SD. _________________ Xynar
The Great Adventurer |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sun Mar 09, 2008 2:45 pm Post subject: |
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GMT wrote: | Because it has many dice of backup shields, which could be applied to the ship as a whole whenever it lost a dice of shields, instead of just one arc. |
Right, but the text says a backup shield may only be brought up after a sheild goes down. _________________ Blasted rules. Why can't they just be perfect? |
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