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kyledon Mystic Lieutenant Commander
Joined: 30 May 2007 Posts: 158
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Posted: Sat Jun 23, 2007 5:25 pm Post subject: I agree |
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I do not usually let the lackeys get more then incapciated wounds and there either dead or out and I don't ever roll when they wake up. So I tend to let those NPC lackeys die faster then normal, However I am sure that nobody me included let the major villians die that easy and I ussually try what ever is in there power to prevent them from being killed. Makes the fight all that more dramatic. _________________ Kyledon Mystic |
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noctum_carpe Rear Admiral
Joined: 12 Apr 2005 Posts: 2466 Location: Lidköping, Sweden
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awfulalex Commander
Joined: 03 Aug 2007 Posts: 303 Location: South Africa
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Posted: Mon Sep 03, 2007 9:12 am Post subject: Re: I agree |
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kyledon Mystic wrote: | I do not usually let the lackeys get more then incapciated wounds and there either dead or out and I don't ever roll when they wake up. So I tend to let those NPC lackeys die faster then normal, However I am sure that nobody me included let the major villians die that easy and I ussually try what ever is in there power to prevent them from being killed. Makes the fight all that more dramatic. |
Now this is a GM I can LIVE with. _________________ ***witty remark under construction - coming soon to a board near you*** |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Mon Sep 03, 2007 9:40 am Post subject: Re: I agree |
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awfulalex wrote: | kyledon Mystic wrote: | I do not usually let the lackeys get more then incapciated wounds and there either dead or out and I don't ever roll when they wake up. So I tend to let those NPC lackeys die faster then normal, However I am sure that nobody me included let the major villians die that easy and I ussually try what ever is in there power to prevent them from being killed. Makes the fight all that more dramatic. |
Now this is a GM I can LIVE with. |
Have you had GMs that don't do this?? |
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vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Mon Sep 03, 2007 1:38 pm Post subject: Re: I agree |
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Ankhanu wrote: | awfulalex wrote: | kyledon Mystic wrote: | I do not usually let the lackeys get more then incapciated wounds and there either dead or out and I don't ever roll when they wake up. So I tend to let those NPC lackeys die faster then normal, However I am sure that nobody me included let the major villians die that easy and I ussually try what ever is in there power to prevent them from being killed. Makes the fight all that more dramatic. |
Now this is a GM I can LIVE with. |
Have you had GMs that don't do this?? |
I have had one who did. it slowed down combat considerably, as he was rolling multiple times for each person. it was tedious and annoying. _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Mon Sep 03, 2007 2:02 pm Post subject: |
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Wow... that's either terribly uncreative, highly anal retentive or... I dunno. |
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vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Mon Sep 03, 2007 2:13 pm Post subject: |
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highly anal. soo annoying. fighting storm troopers would take longer then fighting one big baddie :s _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
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awfulalex Commander
Joined: 03 Aug 2007 Posts: 303 Location: South Africa
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Posted: Mon Sep 03, 2007 3:30 pm Post subject: |
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yeah real anal and real annoying makes the damn games so slow _________________ ***witty remark under construction - coming soon to a board near you*** |
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l0mathon Cadet
Joined: 21 Jan 2008 Posts: 18
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Posted: Thu Feb 07, 2008 9:59 pm Post subject: |
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Lately I've taken to rolling whatever number of dice the NPC requires to resist damage and then eye ball the number rather than bounce the numbers off the chart. If the roll goes poorly then the NPC is either knocked out of the fight (dead, incapacitated, etc.) or drops out of the fight (runs away, surrenders, curls up in a little ball on the ground and hopes the PCs go away...).
In previous games I ran all the numbers as the fight went on according to the damage charts, but I don't think it ever slowed the game down too much. Only time I skipped over things is when the group was way outnumbered but I actively didn't want them to get thrashed so I would arbitrarily say some of the masses missed in their shots or stabs or whatever they were doing. _________________ Gamemaster at Large |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Feb 09, 2008 2:20 am Post subject: |
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As everyone well knows, i am a if i roll it guy, it is what happens. BUT there has been some times for 'mook fights' i just 'storied; what happened, when i wanted it to go a specific way (like the pcs getting captured or them waltzing over the enemy' That is a rare thing, but has happened a lot more with some of my modules. _________________ Confucious sayeth, don't wash cat while drunk! |
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Sith'Ari Lizanthrin Lieutenant Commander
Joined: 21 Jan 2008 Posts: 101
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Posted: Thu Feb 28, 2008 4:48 pm Post subject: |
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I roll all combat, but let lower level baddies fall at incap. Main fights, I have become good at orchestrating.
Alexis
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Thu Feb 28, 2008 4:56 pm Post subject: |
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Out of curiosity, how does one NOT let a baddie fall at incapacitated? Being unconscious for 10D minutes generally puts one out of an encounter in all but the most unusual circumstances. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
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vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Thu Feb 28, 2008 5:31 pm Post subject: |
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Ankhanu wrote: | Out of curiosity, how does one NOT let a baddie fall at incapacitated? Being unconscious for 10D minutes generally puts one out of an encounter in all but the most unusual circumstances. |
It may be an important baddie, and there could be some provisal that a chr has something bad when npcs die, so after each encounter they try to save everyone _________________ The Vong have Arrived
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Jamfke Admiral
Joined: 20 Jul 2005 Posts: 4675 Location: Tennessee
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Posted: Thu Feb 28, 2008 5:58 pm Post subject: |
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A lot of my baddies drop at Stunned or at the least the first Wound. They may get up the next round or not, usually depending upon how important it is to the adventure.
If the characters are trying a daring escape while stormies are peppering their path with blaster fire, the PC's return fire usually takes them down in one hit, as long as they do hit, and if I don't need the stormies to hold them down until the big bad gets there. _________________ Check out some of my games at DriveThruRPG!
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GMT Ensign
Joined: 26 Dec 2007 Posts: 28
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Posted: Fri Feb 29, 2008 3:46 pm Post subject: |
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Ankhanu wrote: | Esoomian wrote: | While I like the idea of making combat faster I still feel that mooks should be able to make the players think.
I'd rather not have the players go. "Well we're only outnumbered three to one but they're just mooks so lets just mow 'em down"
Perhaps mooks get the ability to 'mass firepower' against players |
Yeah, I don't really take steps to speed up the combat system: like it says in the game book, combat is dangerous; any combat situation should give players pause... you shouldn't want to get into situations where you might get shot or stabbed because the people shooting and stabbing don't have names Like in life, it's very likely that the person that would kill you in a fire fight won't be known to you and won't be an important player. |
This is why, if I have a PC do something that I feel is out of character and abusive of their probable ability to soak damage (such as intentionally ignoring someone threatening them with a knife) if that someone hits them with the knife, I often secretly add extra damage dice.
I would of course also use this rule if someone was intentionally ignoring a knife wielding PC, but my NPCs never do this because they are played like real individuals who don't want to be stabbed. |
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