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TheDoctor Lieutenant Commander
Joined: 27 Dec 2007 Posts: 150 Location: San Francisco
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Posted: Fri Jan 04, 2008 8:58 pm Post subject: The ESSENTIALS list for WEG game books for Gamemasters |
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WEG came out with a plethora of source material which was so extensive, they were at the time the official reference materials for Star Wars Novelists.
I have a list of books that I think each GM should have in the repertoir:
Rulebooks
Star Wars Roleplaying Game: 2nd Edition Revised and Expanded
You can get away with 1st or 2nd Ed, but this is the definitive.
Galaxy Guides
All 12
The GGs have a composite of starting information on Aliens and the details of planets and characters from the movies, running scouts, bounty hunters, smugglers and criminal organizations. GG 4 and 12 are particularly useful for Alien stats, and GG 6: Tramp Freighters is INVALUABLE as a reference for maintanence and design of Stock Freighters.
Sourcebooks
The Rebel Sourcebook
The Imperial Sourcebook
Between these two, you'll have a pretty good idea of the organization, character types, vehicles, weapons, ships and everything else dealing with the two clashing factions during the Classic Era.
The Star Wars Sourcebook
Most of the reference material in this book has been made redundant by many other sourcebooks later printed, but it still has the blueprints to the Tierfon Rebel Base and the Imperial Garison Base as well as a few other nuggets not found elsewhere.
The Tales of the Jedi Companion
Everything you ever wanted to know about the Force and how to run a Tales of the Jedi era campaign.
Shadows of the Empire Sourcebook
Whether or not you care of Shadows, this book was my primary source for info on Coruscant and Rodia.
Fantastic Technology Books
Gundark's Fantastic Technology: Personal Gear
Cynabar's Fantastic Technology: Droids
Galladinium's Fantastic Technology: Guns and Gear for Any Occasion
Equipment Galore
Locales and Campaign Settings
In addition to the GGs, the following are great:
Planets Collection
Planets of the Galaxy 1-3 in omnibus format including the Elrood Sector
Mission to Lianna
This adventure is a great reference for the planet of Lianna
Platt's Starport Guide
A nice handful of notable planets including Kuat and Ryloth (the Twi'lek homeworld)
The Black Sands of Socorro
An entire volume in rich detail of an Outer Rim world
Flash Point: Brak Sector
A well fleshed out sector with an intriguing campaign plot.
Secrets of the Sisar Run
Details of Outer Rim planets near Hutt Space, with a tie in with Black Sun political intrigue.
Creatures
Creatures of the Galaxy
Aliens
Alien Encounters
The comprehensive listing of all Alien species from previously published WEG material with indeces to GG4 and GG12. Between this and those two Galaxy Guides, you will have info on every Alien species you will ever need at your finger tips.
Ships
Stock Ships
Well recommended volume.
GM Screens
Gamemaster's Screen: Revised
This is really the only one you need, if at all.
Did I miss anything?
I feel with these, you really don't necessarily need any else. _________________ "We attack under cover of daylight. Yes it's the last thing they'll be expecting, a daylight charge over the minefield." - Arnold Judas Rimmer, BSC SSC |
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masque Captain
Joined: 16 Mar 2006 Posts: 626 Location: Houston, TX
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Posted: Fri Jan 04, 2008 11:23 pm Post subject: |
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I like smuggling/fringer campaigns, so on my essentials list would be:
Han Solo and the Corporate Sector Sourcebook
Platt's Smuggler's Guide
Pirates and Privateers
The Far Orbit Project
No Disintegrations
And, not in the Fringer department, but I think Rules of Engagement is a pretty good book, now that I finally got my hands on a copy. _________________ Hokey religions and ancient weapons are no match for a good blaster at your side, kid. |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Sat Jan 05, 2008 10:55 am Post subject: |
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I've always found it interesting to see what other people's essentials list is. Mine is a bit more conservative than others:
R&E Rulebook
Tales of the Jedi Companion
Stock Ships
Star Wars Trilogy Special Edition Sourcebook
GG 12: Allies and Enemies
I have a large list of other helpful books, but those are some of the most important in my collection. |
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TheDoctor Lieutenant Commander
Joined: 27 Dec 2007 Posts: 150 Location: San Francisco
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Posted: Mon Jan 07, 2008 4:13 pm Post subject: |
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I think it also depends on what kind of campaign the GM is running.
All the Cracken books and Rules of Engagement are essentials for spec force campaigns.
Aside from the galaxy guides dealing with the movies, I think they're all essential, especially 4 and 12 dealing with the Alien races and #6 Tramp Freighters. _________________ "We attack under cover of daylight. Yes it's the last thing they'll be expecting, a daylight charge over the minefield." - Arnold Judas Rimmer, BSC SSC |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Mon Jan 07, 2008 4:22 pm Post subject: |
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I find it interesting that you describe all of the Galaxy Guides as essential, as I only own a handful of them.
I suppose if we're talking about what is really essential to a Star Wars game, most of us could get by with just our rulebooks and access to Wookieepedia.
Honestly, though, I don't know how I'd GM if I didn't have my stack of note cards. It's not an official WEG product, but I still wouldn't want to GM without it. I've got several NPC templates for pirates, low-level thugs, planetary law-enforcement, Stormtroopers, a bounty hunter or two, and the things that you use in every campaign (as well as a few vehicles to keep handy). I very frequently pull the notecards out of my binder to quick NPC reference. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Mon Jan 07, 2008 4:27 pm Post subject: |
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On that note, my list of essentials, which is what I carry around for each and every adventure comprises the 2nd Ed RE Rulebook and Gamemaster Screen and my collection of Stats books.
All the rest is adventure-specific. _________________ "He's Gry Sarth, of course he has the stats for them." |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Mon Jan 07, 2008 4:33 pm Post subject: |
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My essential GM books have been:
Star Wars the Roleplaying Game Second Edition
followed by:
Star Wars the Roleplaying Game Second Edition Revised and Expanded
And occasionally:
Soucebook (Second Edition)
Special Edition Trilogy Sourcebook
Everything else (including the Sourcebooks listed) are non-essential... I tend to home-brew/improv stat things that I need, and the main books contain most things you'll regularly need for most adventure types. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
Donate to Ankhanu Press |
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vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Mon Jan 07, 2008 4:52 pm Post subject: |
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Gry Sarth wrote: | On that note, my list of essentials, which is what I carry around for each and every adventure comprises the 2nd Ed RE Rulebook and Gamemaster Screen and my collection of Stats books.
All the rest is adventure-specific. |
I would have to say mine is the same. Gry's collection of stat books, the Force powers book, and The 2nd Ed RE Rulebook. I have a custom screen which I use as well. _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
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TheDoctor Lieutenant Commander
Joined: 27 Dec 2007 Posts: 150 Location: San Francisco
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Posted: Mon Jan 07, 2008 9:03 pm Post subject: |
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cheshire wrote: | I find it interesting that you describe all of the Galaxy Guides as essential, as I only own a handful of them.
I suppose if we're talking about what is really essential to a Star Wars game, most of us could get by with just our rulebooks and access to Wookieepedia.
Honestly, though, I don't know how I'd GM if I didn't have my stack of note cards. It's not an official WEG product, but I still wouldn't want to GM without it. I've got several NPC templates for pirates, low-level thugs, planetary law-enforcement, Stormtroopers, a bounty hunter or two, and the things that you use in every campaign (as well as a few vehicles to keep handy). I very frequently pull the notecards out of my binder to quick NPC reference. |
Whatever gets you by!
To run the adventure, depending on the scenario, I try to type it out so that the only books I need are the rulebook and the GM screen. I may carry a couple random books for instant referencing on the fly should I spontaneously need info on a planet or species or something.
I like miniatures so I try to have as many as possible plus a Chessex grid map w/ overhead erasable markers (which will leave a permanent mark if not promptly erased!) _________________ "We attack under cover of daylight. Yes it's the last thing they'll be expecting, a daylight charge over the minefield." - Arnold Judas Rimmer, BSC SSC |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Mon Jan 07, 2008 9:47 pm Post subject: |
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TheDoctor wrote: |
Whatever gets you by!
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I think that's exactly the thing I find most interesting. I reference the Trilogy Special Edition Sourcebook all the time, and a lot of GMs have no use for it. We all depend heavily on different materials. |
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Karae Captain
Joined: 11 Sep 2007 Posts: 654 Location: Sheffield, UK
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Posted: Mon Jan 07, 2008 10:13 pm Post subject: |
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TheDoctor wrote: | I like miniatures so I try to have as many as possible plus a Chessex grid map w/ overhead erasable markers (which will leave a permanent mark if not promptly erased!) |
Maybe try Whiteboard Markers?
That's what we use, and they don't seem to mark as badly for some reason.
The other tip I have, which sounds weird, I know, is to clean the mat using a damp teabag, then wipe it down.. for some reason, that seems to get all but the most stubborn stains off the mat we use. |
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Orgaloth Vice Admiral
Joined: 23 Sep 2003 Posts: 3754 Location: Melbourne, Australia
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Posted: Mon Jan 07, 2008 11:23 pm Post subject: |
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I have found in the past that sunscreen can get permanent marker off of most smooth surfaces. Discovered this when a 2nd hand book I had brought had some spilt on it, and it removed the price 'tag'. _________________ "I take orders from just one person: Me!"
"You know, sometimes I amaze even myself."
Du Cass' Dream |
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JediClive Cadet
Joined: 23 Dec 2007 Posts: 2 Location: Carlisle UK
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Posted: Tue Jan 08, 2008 9:20 am Post subject: |
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Has anyone compiled a complete list including the 5 digit reference number? |
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vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Jan 08, 2008 11:46 pm Post subject: |
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TheDoctor wrote: | I think it also depends on what kind of campaign the GM is running.
All the Cracken books and Rules of Engagement are essentials for spec force campaigns.
Aside from the galaxy guides dealing with the movies, I think they're all essential, especially 4 and 12 dealing with the Alien races and #6 Tramp Freighters. |
That is true. The essential lists would depend on your type of campaign. a more fringer/scout type would include all the galaxy guides, han solo and the corp sector, shadows of the empire, kathol outback etc.. while a spec force one would include reb/imp source books, crakens field guide and rules of engagements.
A force campaign, would include tails of the jedi, fragments from the rim, and that book which covered Courtship of leia. _________________ Confucious sayeth, don't wash cat while drunk! |
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