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Emperor's Shadow Guard
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Hellcat
Grand Moff
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Joined: 29 Jul 2004
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PostPosted: Thu Jan 03, 2008 1:37 am    Post subject: Reply with quote

Gry Sarth wrote:
Here a the Royal Guard's stats, which I think are a necessary starting point.

Quote:
Imperial Royal Guard
Type: Royal Guard
DEXTERITY 5D
Blaster 7D, blaster artillery 6D, brawling parry 6D, dodge 7D, melee combat 6D, melee combat: force pike 8D+2, melee parry 5D
KNOWLEDGE 2D+1
Streetwise 3D+1, survival 6D
MECHANICAL 2D+2
PERCEPTION 2D+2
Bargain 3D+2, command 5D+2, hide 6D+2, search 6D+2, sneak 6D+2
STRENGTH 3D
Brawling 6D, climbing/jumping 6D, lifting 5D, stamina 6D
TECHNICAL 2D+1
Demolitions 5D+1, first aid 3D, security 4D+1
Character Points: Varies, typically 1-5
Move: 10
Equipment: Heavy blaster pistol (5D), armor (+2D physical, +1D energy, -1D Dexterity), force pike (STR+3D)


And then, there's the Sovereign Protector, which seems to play a very similar role to that of the Shadow Guard.

Quote:
Imperial Sovereign Protector
Type: Imperial Sovereign Protector
DEXTERITY 5D
Archaic guns 8D, blaster 9D, blaster artillery 6D+2, bows 6D, brawling parry 7D+2, dodge 8D. melee combat 6D+2, melee parry 6D, missile weapons 7D, thrown weapons 6D+1, vehicle blasters 6D+2
KNOWLEDGE 4D
Intimidation 6D+1, law enforcement 5D+2, scholar: Dark Side lore 5D, streetwise 5D, survival 7D, willpower 5D+2
MECHANICAL 3D+2
Beast riding 5D
PERCEPTION 4D+1
Command 5D, search 6D, sneak 5D
STRENGTH 3D
Brawling 6D, climbing/jumping 7D, lifting 4D, stamina 6D
TECHNICAL 3D
Demolition 5D, security 7D
Special Abilities:
Force Skills:
Control: 2D
Sense: 1D
Alter: 1D
Force Powers:
Control: Remain conscious, resist stun
Sense: Combat sense, danger sense*, life detection, life sense, sense Force
Alter: Injure/kill
This character is Force-sensitive.
Force Points:1
Dark Side Points: 3
Character Points: 9
Move: 11
Equipment: Force pike (STR+3D damage), battle armor (+3D physical, +2D energy, sensor suite adds +1D to search or Perception)


The Dark Empire Sourcebook states:
Quote:
Just as the Royal Guard are the finest of the Imperial stormtroopers, so the Protectors are the highest order yet. Palpatine may create still more elevated ranks in the future, but for now, the Protectors are the summit.

So, would the Shadow Guards be above or below the Sovereign Protectors? Keep in mind that Dark Empire is set some 5 years after Endor, and Force Unleashed is somewhere between Episodes 3 and 4. I would set the Shadow Guards as the most elite at that time. And maybe they were later replaced by the Sovereigns, when the threat of Jedi remnants no longer existed (which would mean Shadows would be more powerful in the Force). I mean, Shadows wield lightsaber pikes for a reason! Sovereigns rely on the more mundane force pike.


I don't think they would be above the Soverign Protectors. Rather, since The Force Unleashed is supposed to be set between episodes 3 and 4, I think at best the Shadow Guards may have been the original title for the Sovereign Protectors. At worst they were originally the next step up from Royal Guard and then they were surpassed by the Sovereign Protectors. The DE Sourcebook on page 79 states that the next step for Sovereign Protectors is to become Dark Jedi. And the Sovereign Protectors also are descrobed in the first paragraph of their description on page 69 as

Quote:
This most elite order of the Emperor’s bodyguards is selected from the main body of the crimson-robed Royal Guard. They are stationed in
small groups throughout the Empire as watchmen over all the palaces and monasteries that Palpatine haunts as well as guarding the Emperor.

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Xynar
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PostPosted: Thu Jan 03, 2008 7:22 am    Post subject: Reply with quote

I agree with Hellcat. Perhaps if there was some sort of middle ground on these stats without specializing too much.
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Golbez
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PostPosted: Thu Jan 03, 2008 11:38 am    Post subject: Reply with quote

I don't believe that these shadow guards would have the raw talent to evolve their abilities into a Dark Jedi, (even though it clearly says that rumor has them as being such) because of the way the Saga stats sit.

The more I think of it, the more it makes sense that this unit is more akin to The Emperor's Hand's then anything else.

Perhaps comparing these thats to a Mara Jade during the Thrawn Trilogy period, as she had flashes of the force, could hear the emperors call, was skilled with a lightsaber, and was a skilled combatant without having an affinity for calling on the force per se.
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Karae
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PostPosted: Thu Jan 03, 2008 12:33 pm    Post subject: Reply with quote

The way Saga sits, it'd be easier for them to become Dark Jedi in that system, than it would in D6.

On gaining a new level, all they'd have to do, is assign it to the Jedi Class.

They're already Force Sensitive, and trained in the "Use the Force" skill, so that would be the understandable progression.

If they had the "Weapon Proficiency: Lightsaber" Feat, they could skip that and go straight to the Sith Apprentice Prestige Class.

*Grovels for talking cross-systems, but I'm showing that they -could- be on a level with the Soverign Protectors*
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Ray
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PostPosted: Thu Jan 03, 2008 7:27 pm    Post subject: Reply with quote

"But is the D20 System more powerful than the D6 System?"
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Xynar
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PostPosted: Thu Jan 03, 2008 8:51 pm    Post subject: Reply with quote

Ray wrote:
"But is the D20 System more powerful than the D6 System?"


"No... more suductive, twisted and evil."

(I had to merge quotes!)
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Hellcat
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PostPosted: Fri Jan 04, 2008 1:00 am    Post subject: Reply with quote

Karae wrote:
The way Saga sits, it'd be easier for them to become Dark Jedi in that system, than it would in D6.


But those Royal Guards choosen to become Sovereign Protectors are already Force-sensitive, and they are trained by Dark Side adepts who are loyal to Palpatine. Not all dark siders must become Sith.
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Karae
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PostPosted: Fri Jan 04, 2008 1:25 am    Post subject: Reply with quote

Which is what is already shown Hellcat! Smile

Nowhere did I say they -HAD- to become sith.

I was just showing that under the d20 game mechanics, they COULD become sith, almost as easily as they could become Dark Jedi...
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Karae
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PostPosted: Fri Jan 04, 2008 1:39 am    Post subject: Reply with quote

Xynar wrote:
Ray wrote:
"But is the D20 System more powerful than the D6 System?"


"No... more suductive, twisted and evil."

(I had to merge quotes!)


Nooo! Twisted and Evil is the new Goood!

Just not when it's applied to D20, especially for Star Wars!

3.0, I could live with. 3.5 looked like WotC trying to grab for more money. 4.0.. I don't know if I'll even bother looking at.

On the other hand, from what I understand, the Star Wars Saga Edition has cleared up some game balance problems, but as I've not played the original, and have only played a couple of sessions of Saga, I won't comment on this.
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Darth Ginzain
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PostPosted: Fri Jan 04, 2008 1:55 am    Post subject: Reply with quote

I've been thinking about it and statistically I'd say they are the same as the Sovereign Protectors with a Lightsaber skill. Post EP3 there were still jedi running around. Sidious knows the power of the force on the weak minded, remember Yoda slapped two IRG down with a thought, so it makes sense that he'd create a unit capable of fighting a jedi. Thus the force powers and lightsaber pikes. By EP4 the threat of jedi was removed so the Shadow Guard evolved into the Sovereign Protectors. My speculation of course.
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Gry Sarth
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PostPosted: Fri Jan 04, 2008 12:25 pm    Post subject: Reply with quote

I agree with the general opinion around here. First there were the Royal Guards, around Ep2, a direct evolution of the Republic Guard. Then, after Order 66 and with the ongoing Jedi Purge, Palpy needed a unit more capable of smoking out the remaining Jedi, the Shadow Guards, maybe some of them were Royal Guards who showed Force potential, others were corrupted Jedi... Around the Rebellion era, Jedi were no longer a threat and the Shadow Guards faded away. Maybe some became Sovereign Protectors, or these were a fully new class.

Anyway, here's my take on their stats, trying to use the Saga stats as a basis. Generally, evolved Royal Guards with Force capability. But they have a bit of their own flavor as well. For one, they are commandos, so they are more sneaky and versatile. They are not quite up there with Sovereigns, who have really preposterous stats. I mean, their attributes add to 23D !!

Emperor’s Shadow Guard
Type: Shadow Guard
DEXTERITY 5D
Blaster 6D+2, blaster: heavy blasters 7D+2, blaster artillery 5D+2, brawling parry 7D, dodge 7D+2, lightsaber pike 7D+2, melee combat 6D+1, melee parry 5D+2
KNOWLEDGE 2D+2
Intimidation 4D, streetwise 4D, survival 6D
MECHANICAL 2D
Repulsorlift operation 4D
PERCEPTION 3D+1
Command 6D+1, hide 7D+1, search 7D, sneak 8D
STRENGTH 3D
Brawling 7D, climbing/jumping 6D, lifting 4D, stamina 6D
TECHNICAL 2D
Demolitions 6D, first aid 3D, security 5D
Special Abilities:
Force Skills: Control 4D, sense 3D, Alter 2D
Force Powers:
Control: Accelerate healing, concentration, control pain, enhance attribute, remove fatigue
Sense: Life detection, life sense, sense Force
Control and Sense: Lightsaber combat
Control and Alter: Force weapon
Force Points: 2
Dark Side Points: 7
Character Points: 8
Move: 10
Equipment: Heavy blaster pistol (5D), armor (+2D physical, +1D energy, -1D Dexterity), helmet with UV visor (+3D to Perception and search checks in low-visibility situations), (lightsaber pike (5D or STR+1D, +3 bonus to all parry rolls), encrypted long-range holo-comlink, utility belt with medpac.


The only thing I really didn't know how to convert was the Power of the Dark Side talent. Couldn't find a dark side power that gives a bonus to attacks. Channel Rage is the closest one, but is not quite right. Maybe we should convert that Talent as well:
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Last edited by Gry Sarth on Fri Jan 04, 2008 3:41 pm; edited 2 times in total
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Xynar
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PostPosted: Fri Jan 04, 2008 12:32 pm    Post subject: Reply with quote

I would add rage and injure/kill to give them a few dark powers. And add a STR+2D or less, unpowered pike damage.
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Last edited by Xynar on Fri Jan 04, 2008 12:35 pm; edited 1 time in total
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Golbez
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PostPosted: Fri Jan 04, 2008 12:34 pm    Post subject: Reply with quote

These guards are clearly labeled as mute, and I would generally assume that they would work alone of in pairs, so I don't think that the Command skill is appropriate.

However, I can't think of a thing I would replace it with to give them an air of authority over common troops, so perhaps it works after all.
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Gry Sarth
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PostPosted: Fri Jan 04, 2008 1:06 pm    Post subject: Reply with quote

Quote:
They were known to accompany Imperial commandos in battle.


Hence the high Command skill, cause I don't see them taking orders from the commandos... They might be mute, but you don't really have to speak to command. Plus, if the Royal Guards, who are essentially bodyguards, have Command 5D+2, the Shadows must be a bit better.

Quote:
I would add rage and injure/kill to give them a few dark powers. And add a STR+2D or less, unpowered pike damage.


There's nothing in the d20 stats that would call for the inclusion of those powers. They have really limited Force capabilities and I feel shouldn't be treated like Dark Jedis. They are Force-commandos.
About the pike, I had thought about that, but I think it should be more like STR+1D, since it doesn't really have the lethal tip of a Force Pike.
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Ankhanu
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PostPosted: Fri Jan 04, 2008 3:37 pm    Post subject: Reply with quote

Gry Sarth wrote:
They have really limited Force capabilities and I feel shouldn't be treated like Dark Jedis. They are Force-commandos.
About the pike, I had thought about that, but I think it should be more like STR+1D, since it doesn't really have the lethal tip of a Force Pike.


Agreed on both points. Palpatine would keep these guys pretty limited, I think.

I don't really think the Pike should really be a specialization of the Lightsaber skill, I'd just use Lightsaber. If anything, I'd make it a separate skill, unless Lightsaber specializations aren't at specialization costs.
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