Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Thu Aug 05, 2004 12:15 am Post subject: New Ship |
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This is something I came up with a while ago and am just starting to write up from a notebook page for my website. Figured I'd post it here to see what people think.
New Republic Light Fighter Carrier
Craft: Rendili StarDrive FC-180
Type: Light Fighter Carrier
Scale: Capital
Length: 210 meters
Crew: 35; gunners: 14, skeleton: 4/+3
Crew Skills: coming soon
Passengers: 19
Cargo Capacity: 1,500 meteric tons
Consumables: 3 years
Cost: 25 billion (new), 20 billion (used)
Hyperdrive Multiplier: x3/4
Hyperdrive Backup: x9
Nav Computer: Yes
Manuverability: 2D+2
Space: 6
Atmosphere: 330/950 kmh
Hull: 5D
Shields: 4D
Sensors:
Passive: 75/1D
Scan: 115/3D
Search: 202/4D
Focus: 8/4D+1
Weapons:
2 Turbolaser Cannons
Fire Arc: Front
Crew: 2 (2)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 5D
4 Double Laser Cannons
Fire Arc: Turret
Crew: 1 (4)
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Triple Blaster Cannons
[i]Fire Arc: Turret
Crew: 1 (2)
Scale: Starfighter
Skill: Spaceship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D
2 Proton Torpedo Batteries
Fire Arc: Front
Crew: 1 (2)
Skill: Capital ship gunnery
Fire Control: 6D
Space Range: 2-12/30/60
Atmosphere Range: 200-1.2/3/6 km
Damage: 10D
2 Concussion Missile Batteries
Fire Arc: Front
Crew: 1 (2)
Skill: Capital ship gunnery
Fire Control: 5D
Space Range: 2-12/30/60
Atmosphere Range: 200-1.2/3/6 km
Damage: 8D
Notes:
All weapons can be remotely controlled from the bridge by a gunnery officer. Add +12 to the targeting difficulty for each weapon being controlled remotely.
The proton torpedo and concussion missile batteries each fire 14 missiles or torpedoes at a time. All missiles or torpedoes from a single battery hit together. Roll damage for a single missile missile or torpedo and then multiply it by 14.
Each NRLFC can carry most New Republic fighters as long as they are under 13 meters. Only four fighters total may be carried.
I know I made it too powerful, and really a cap ship killer with all those torps and missiles and the high fire control for the batteries. It's only real weakness is that it can't defend itself from cap ship attacks on the sides or from behind, let alone from above or below. When I made it I figured out that just one could probably destroy an Eclipse-class Super Star Destroyer in a round or two. When I post the final stats I'm going to make those batteries weaker. It's not something you'd want the average PC getting their hands on. _________________ FLUFFY for President!!!!
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