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Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
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Posted: Fri May 07, 2004 12:27 pm Post subject: |
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Yeah, this is kinda getting out of hand. My best suggestion for lightsaber throwing, is if the character is 1337 (leet, boondock, badass) enough to be able to do it, have the GM just describe his owning everyone with the thrown saber cinematically, and move on. _________________ "For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times... before the Empire. "
Obi-Wan Kenobi |
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Son of Fire Captain
Joined: 03 Sep 2003 Posts: 554 Location: Rose City Canada
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Posted: Fri May 07, 2004 3:22 pm Post subject: |
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I hardly think that adding one new Force power to cover something that has now become a staple in EU (and may potentially become canon if rumours are true) constitutes SW becoming as convoluted Rolemaster.
The game itself advocates creating new Skills if something is not covered in existing Skills. So then how come its taboo if the same is done with a Force power? _________________ "My schooling not only failed to teach me what it professed to be teaching, but prevented me from being educated to an extent which infuriates me when I think of all I might have learned at home by myself." - George Bernard Shaw |
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Ragnar Commander
Joined: 11 Sep 2003 Posts: 371 Location: Vacaville, CA
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Posted: Fri May 07, 2004 6:53 pm Post subject: |
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But why does "throwing" something need to be a force power!!!
USE THINGS THAT ALREADY EXIST!!!
You don't need a whole new force power to throw a lightsaber!!!
Stick to Thrown Weapons and TK or a combo of both!!!
IT SHOULDN'T GET ANY MORE COMPLEX THAN THAT!!!!!!!!
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Fri May 07, 2004 7:20 pm Post subject: |
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Come now, children... Let's all play nice now...
Don't want hurt feelings and crying...
Every group will play their game differently. We all have to learn to deal with the differences between us. |
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Son of Fire Captain
Joined: 03 Sep 2003 Posts: 554 Location: Rose City Canada
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Posted: Fri May 07, 2004 8:10 pm Post subject: |
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Well Rag’s, the reasons that I suggested a Force power for sabre throwing was because of…
1: Damage- if it just was a simple toss, it would do the base sabre damage, now judging by what I have seen base damage just does not reflect the sabre throw.
2: Complexity- the term sabre throw may be a bit of a misnomer, but it’s a lot easier to write that, than “spinning TK controlled ranged attack with a sabre that could nail one or more targets”.
3: Accuracy- it should reflect how it is portrayed in the official material that launched the technique into the spotlight, and TK just does not cut it.
Now the whole reason that I started this thread was to toss around some ideas to figure out how it could be handled, and to get some constructive input as to how such a Power would be laid out. Now perhaps the fault is with me, for not clarifying that initially, or perhaps that was made clear with my consecutive posts. Either way, if you can’t read this topic without getting hot-under-the-collar perhaps you should just avoid from reading and posting in it. _________________ "My schooling not only failed to teach me what it professed to be teaching, but prevented me from being educated to an extent which infuriates me when I think of all I might have learned at home by myself." - George Bernard Shaw |
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VermillionStar Cadet
Joined: 15 Apr 2004 Posts: 11 Location: Windsor,Ontario,Canada
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Posted: Fri May 07, 2004 8:43 pm Post subject: |
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Quote: | Now the whole reason that I started this thread was to toss around some ideas to figure out how it could be handled, and to get some constructive input as to how such a Power would be laid out. |
hehe I think the majorative reply is that a new power is not required and overcomplicates the game for most people.
Aside... maybe it would be better to post mechanics for new powers and then ask for critique rather than to collectively throw it to the masses. My $0.02 _________________ I find your lack of faith disturbing... |
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Son of Fire Captain
Joined: 03 Sep 2003 Posts: 554 Location: Rose City Canada
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Posted: Fri May 07, 2004 8:48 pm Post subject: |
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The thing is that I wanted to get some input from everyone so perhaps we could sort out some mechanics. _________________ "My schooling not only failed to teach me what it professed to be teaching, but prevented me from being educated to an extent which infuriates me when I think of all I might have learned at home by myself." - George Bernard Shaw |
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VermillionStar Cadet
Joined: 15 Apr 2004 Posts: 11 Location: Windsor,Ontario,Canada
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Posted: Fri May 07, 2004 8:49 pm Post subject: |
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Oh I realize that, mon ami... however, refer to my last post. _________________ I find your lack of faith disturbing... |
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Ragnar Commander
Joined: 11 Sep 2003 Posts: 371 Location: Vacaville, CA
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Posted: Mon May 10, 2004 11:00 am Post subject: |
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My point is still this. It doesn't need to be a force power. If you're worried about damage, then use the rules for lightsaber combat. If your character doesn't have the power then use the lightsabers normal damage. I say all you should have to do is take into account all of the characters multiple action penalties, then have the character decide whether they want to use thrown weapons or TK and then the GM should decide difficulty numbers for how complex the action sounds based on the PC's description of it. |
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Rathe Ehtar Commander
Joined: 11 Oct 2003 Posts: 440 Location: Vacaville, CA
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Posted: Wed May 12, 2004 3:52 pm Post subject: |
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Quote: | 1: Damage- if it just was a simple toss, it would do the base sabre damage, now judging by what I have seen base damage just does not reflect the sabre throw. |
What makes you think a thrown lightsaber does more damage? I've seen held lightsabers do both massive and poor damage.
Quote: | 3: Accuracy- it should reflect how it is portrayed in the official material that launched the technique into the spotlight, and TK just does not cut it. |
What material? TK can be very accurate. You claimed to have seen Clone Wars so you should know its power.
My final thoughts are, if you want it to be a seperate force power, in which players and gms alike must purchase, spend points on, go for it. I cannot stop you. I forsee it being a control/alter power. Alter to hit, control for damage. _________________ "I don't know about angels, but it's fear that gives men wings." -Max Payne
"I don't buy that cluck like a dog, bark like a chicken stuff." -Col. Jack O'Neill |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Sat Jul 31, 2004 1:51 am Post subject: |
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Son of Fire wrote: | True, but then it would only do the base damage and it would not return or do anything really…Jedi-ish. |
I've always interperted the damage code for throwing knives as being the character's strength code +1D whether you use it like a regular knife or you throw it. If I'm interperting things correctly, then why not add the lightsaber's base damage to the character's strength code when throwing the lightsaber to increase it's damage. Plus why not throw in Lightsaber combat and add the character's control dice to the damage as well. Then use TK to cause the lightsaber to spin after you throw it and to call it back to you. |
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Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
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Posted: Sat Jul 31, 2004 3:14 am Post subject: |
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The only problem with that is that when you're swinging a lightsaber, you only get the base damage, so why when you throw it, would that change? _________________ "For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times... before the Empire. "
Obi-Wan Kenobi |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Sat Jul 31, 2004 3:45 am Post subject: |
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The base damage is 5D, right? It says under Lightsaber combat in the revised and expanded second edition that the jedi may add or subtract part or all of their control dice to the lightsaber's damage and give an example of adding 4D control to the lightsaber's 5D damage for a total of 9D damage. To me that says that you can raise the base damage of the lightsaber. Throwing the lightsaber has less finess when/if the lightsaber hits, and it's really all about the speed of the hilt when it hit's, which to me seems to be a strength type of thing. |
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Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
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Posted: Sat Jul 31, 2004 3:07 pm Post subject: |
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That's using the force, not brute strength. Name a single energy weapon that does str + x damage. I agree with Rathe if you do happen to make a power, then alter for hit, and control+5d for damage. _________________ "For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times... before the Empire. "
Obi-Wan Kenobi |
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Jedi master Raziel Shardi Cadet
Joined: 08 Oct 2004 Posts: 4
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Posted: Fri Oct 08, 2004 6:56 pm Post subject: |
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lightsaber throwing is a power. throwing plus alter to throw and u do add control to the damage. just the other day i thruw my two lightsabers( i got dual and they rock!) and decapatied 3 stromtroopers cut one in half and took anthers leg it was awsome
if u want the diffacultys pm me k _________________ hey i win yyyyyyyyyyaaaaaaaaaa |
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