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slaughterj Lieutenant
Joined: 10 Jan 2007 Posts: 79
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Posted: Tue Nov 13, 2007 2:28 pm Post subject: |
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Esoomian wrote: | slaughterj wrote: | That doesn't make sense to me. Anybody can do any skill at their default attribute if they don't have the skill, right? You say you are using this house rule to encourage players to broaden skill bases, but instead it seems the opposite because you are charging them 1 CP to go to 3D+1 in the skill which is the same as the default attribute. Unless you had a typo, and meant to increase the skill from the default attribute value of 3D+1 to 3D+2 for 1 CP - then maybe it would be useful? |
It makes sense if there is a penalty to using skills you're untrained in. If you have a skill at 3D+1 and your base attribute is 3D+1 you are not untrained in the skill (so no penalty) but you're not trained in it either, |
As you can see, he corrected a typo, so it makes more sense. But your comment doesn't seem to make sense to me, since I am unaware of any penalty for doing something untrained in SW D6 - sure, if you add that in as a house rule, it would matter, but I could raise house rules as an argument for anything. |
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slaughterj Lieutenant
Joined: 10 Jan 2007 Posts: 79
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Posted: Tue Nov 13, 2007 2:30 pm Post subject: |
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masque wrote: | slaughterj wrote: | And if training is good, why shouldn't a character choose to do some training in any given skill during down time between adventures, increasing that skill with XP? |
I don't have a problem with downtime training, it just never worked out that way. We generally gave out CPs at the end of every session (with a few exceptions) and spent them right away on the skills with tick marks by them. I guess the only problem with the downtime thing is that I don't recall having much. I suppose there was some while in hyperspace, and I do recall one player specifically mentioning he was practicing some skill or another, but for the most part we jacked up the skills we were using on a per session basis. |
I don't really deal with downtime training in SW, just run adventure after adventure (some time might pass in between, but not really addressed unless it matters). I only raised this because so many on here are concerned with having downtime training for Jedi to advance, so if they're doing it, it seems just as well that someone else could spend those couple of months learning a new skill. |
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slaughterj Lieutenant
Joined: 10 Jan 2007 Posts: 79
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Posted: Tue Nov 13, 2007 2:34 pm Post subject: |
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garhkal wrote: | slaughterj wrote: |
Even without a master available to help them avoid the double cost? I find that no one is willing spend the double cost, so they only increase force skills when a means for increasing them is available at normal cost. Effectively that lets the GM control the force increases. They figure that while no teaching method is available, then don't waste points on the double cost, but instead increase other things they are interested in. And I find force users to find other skills to be of use, maybe one of the supplemental starship skills (e.g., shield operation, gunnery, etc.) to help out the party, etc. |
Being this is in the sparks group we have higher 'dice' pcs who train the others, so there is always (or almost always) someone who can train for the force.. |
Groups I've had have rarely had more than 1 Force user (kind of suggested, to keep it from seeming too common during the main movies' time period). |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Nov 13, 2007 7:55 pm Post subject: |
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slaughterj wrote: | Esoomian wrote: | slaughterj wrote: | That doesn't make sense to me. Anybody can do any skill at their default attribute if they don't have the skill, right? You say you are using this house rule to encourage players to broaden skill bases, but instead it seems the opposite because you are charging them 1 CP to go to 3D+1 in the skill which is the same as the default attribute. Unless you had a typo, and meant to increase the skill from the default attribute value of 3D+1 to 3D+2 for 1 CP - then maybe it would be useful? |
It makes sense if there is a penalty to using skills you're untrained in. If you have a skill at 3D+1 and your base attribute is 3D+1 you are not untrained in the skill (so no penalty) but you're not trained in it either, |
As you can see, he corrected a typo, so it makes more sense. But your comment doesn't seem to make sense to me, since I am unaware of any penalty for doing something untrained in SW D6 - sure, if you add that in as a house rule, it would matter, but I could raise house rules as an argument for anything. |
I am not sure if it was a house rule i saw, but i do remember a rule for knowledge and some tech skills that added 5 or 10 to the diff for unskilled use... _________________ Confucious sayeth, don't wash cat while drunk! |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Tue Nov 13, 2007 8:07 pm Post subject: |
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It's quite a useful rule to impliment in some groups. Stops people from putting all their starting dice in one attribute and just assuming they're awesome in everything to do with that attribute. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Wed Nov 14, 2007 2:14 am Post subject: |
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I've found downtime training much more prevalent in PbP games. One site I play on in particular is fairly insistent that if you raise a skill you didn't use in game, you need to post in a different thread (which is usually conveniently provided) about what you do during your downtime. Now keep in mind, this isn't a play-by-play of ALL your downtime, but it does give the players a chance to creatively post how they train. Plus, it gives us a chance to earn some extra CPs for participation and creativity. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Nov 14, 2007 8:00 pm Post subject: |
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Esoomian wrote: | It's quite a useful rule to impliment in some groups. Stops people from putting all their starting dice in one attribute and just assuming they're awesome in everything to do with that attribute. |
That it is, and it also helps to get them to want to learn other skills.. _________________ Confucious sayeth, don't wash cat while drunk! |
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slaughterj Lieutenant
Joined: 10 Jan 2007 Posts: 79
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Posted: Mon Nov 19, 2007 4:13 pm Post subject: |
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Esoomian wrote: | It's quite a useful rule to impliment in some groups. Stops people from putting all their starting dice in one attribute and just assuming they're awesome in everything to do with that attribute. |
That's the point though, if they have raw talent in a particular area, then they by default are naturally good at such things. SW is supposed to be fun and heroic, so putting in extra difficulties to do things seems unnecessary and inappropriate. Further, people are playing games and want to have fun, not be hampered at every turn because they might actually be good at something. |
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