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Loc Taal Grand Master (Founder / Admin Emeritus)
Joined: 17 Jun 2003 Posts: 801
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Posted: Thu Mar 04, 2004 2:35 am Post subject: Dueling Blades |
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I just found this D6 supplement called Dueling Blades. Here's the quote from the author:
Quote: | Years ago I whipped up these alternative dueling rules for the D6 system, though you can easily modify it for any roleplaying game engine. It allows for more results than simply hitting and inflicting damage in hand-to-hand combat. Dueling Blades can work in any game where you want to add some swashbuckling flair to your combat. |
Dueling Blades _________________ "Mind what you have learned. Save you it can." --Yoda
The original RANCOR PIT archive |
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Hellstorm Commander
Joined: 22 Dec 2003 Posts: 253 Location: Montreal, Canada
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Posted: Thu Mar 04, 2004 2:39 am Post subject: |
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That is Way Cool 8) _________________ Tuco: "But if you miss you had better miss very well. Whoever double-crosses me and leaves me alive, he understands nothing about Tuco."
-The Good, The Bad And The Ugly
Peter Griffin: "Embrace The Fear." -Family Guy |
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Son of Fire Captain
Joined: 03 Sep 2003 Posts: 554 Location: Rose City Canada
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Posted: Thu Mar 04, 2004 2:41 am Post subject: |
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Definitely way cool.
It reminds of some of the variant Lightsabre combat techniques I have seen on the net.
Though I have no idea as to their status as official or not. _________________ "My schooling not only failed to teach me what it professed to be teaching, but prevented me from being educated to an extent which infuriates me when I think of all I might have learned at home by myself." - George Bernard Shaw |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Thu Mar 04, 2004 9:28 am Post subject: |
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They were written by a guy who was the Editor for the Adventure Journals.
'At's about about as "Official" as you get for stuff from the 'Net.
Sending linky to my GM, who'll probably ignore it like he does everything else... |
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Rahl Jynco Sub-Lieutenant
Joined: 03 Mar 2004 Posts: 53 Location: Tucson, AZ
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Posted: Thu Mar 04, 2004 8:43 pm Post subject: |
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That some good stuff, should add a nice cinamatic flow for some of my newer players. _________________ Drive It like you stole it...
I deal with temptation by giving in... |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Sun Mar 07, 2004 4:59 pm Post subject: |
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Ver interesting. I've seen a number of different ways to make lightsaber combat more cinematic. Mostly my fellow players and like-minded GMs have simply favored role-playing out the combat after the rolls were made. Most of the optional rules that you find here and there about the net have one major flaw, they slow down game play.
With this being based purely off of numbers above and over another player's roll, that makes things a lot more interesting. |
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LoneStar Ensign
Joined: 20 Feb 2004 Posts: 32 Location: Boston
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Posted: Mon Mar 08, 2004 4:08 am Post subject: |
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I think there's nothing best in duelling than a good description from the GM instead of extra rules. When I used to be a player, my Jedi character often had to fight a recurrent Sith that didn't like me very much. I remember those scenese are traumatic on how my GM would describe them to me. Instead of implementing rules, he would just come up with some events according to my rolls. For example, if I had slightly succeeded a parry, he would say that I parried my enemy, but the strength of his hit made me lose balance, or that while parrying, I was walking back and was now over the wall. He would put little details like that in a very balanced way, and it would make the duel quite lively, without the use of redundant rules.
LoneStar (think about it) |
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Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
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Posted: Mon Mar 08, 2004 6:43 pm Post subject: |
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The Custom rules can be very useful to GMs who sometimes have trouble coming up with dramatic scenes or for unplanned fights. Lately with my jedi campaign I've been very detailed in my descriptions. For one thing, it keeps my players interested in the game, not just when you describe in great detail their enemies, but when you describe what they're doing very cinematically, it really re-vamps their efforts. _________________ "For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times... before the Empire. "
Obi-Wan Kenobi |
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LoneStar Ensign
Joined: 20 Feb 2004 Posts: 32 Location: Boston
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Posted: Tue Mar 09, 2004 2:47 am Post subject: |
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Well, seen this way ^__^
LoneStar (recognizes) |
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Maximilian Bernas Lieutenant Commander
Joined: 18 Mar 2004 Posts: 149 Location: So Cal
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Posted: Fri Mar 19, 2004 2:11 am Post subject: |
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I use those rules with my Jedi lightsaber battles. I think they add the right touch of pre-conceived assistance for the GM, but then I can embellish when and if I wish to. _________________ "Let your anger be like a monkey in a pinata"
- Master Tang |
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