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Savaad Lieutenant
Joined: 30 Apr 2006 Posts: 96 Location: Elrood Sector (STL, MO)
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Posted: Sun Jul 22, 2007 10:12 am Post subject: Swimming and combat. |
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How does dodging work underwater? The only reference I can find is in the Battle for Golden Sun, in which it states that characters add 1D to the swimming for dodges. _________________ "I've got a bad feeling about this!"
"Go to red alert!" "Are you sure sir, it does mean getting up and changing the bulb." |
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kyledon Mystic Lieutenant Commander
Joined: 30 May 2007 Posts: 158
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Posted: Sun Jul 22, 2007 10:42 am Post subject: |
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I would think that dodging in water, becomes your swimming skill. _________________ Kyledon Mystic |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Sun Jul 22, 2007 11:29 am Post subject: |
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I can't see having a bonus to dodging when in the water either... if anything it would probably impose a penalty. |
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masque Captain
Joined: 16 Mar 2006 Posts: 626 Location: Houston, TX
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Posted: Sun Jul 22, 2007 11:35 am Post subject: |
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Depends on what you're dodging. Bullets, for instance, slow down a lot in water, if I recall correctly, they're only lethal for about 10 feet or so once hitting water. I would imagine blaster bolts might also be somewhat diffused, although I don't have anything to back that up. _________________ Hokey religions and ancient weapons are no match for a good blaster at your side, kid. |
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Savaad Lieutenant
Joined: 30 Apr 2006 Posts: 96 Location: Elrood Sector (STL, MO)
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Posted: Sun Jul 22, 2007 11:54 am Post subject: |
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I agree with the swimming being the dodge roll. My reference before was wrong, it was actually stated in a adventure in the Secrets of Sisar Run book. I think what I was going to do was a hybrid of the swimming and dodging, where as if your dodge skill is higher than your swim skill, then you get a +1D bonus to your swim skill for dodging in water. _________________ "I've got a bad feeling about this!"
"Go to red alert!" "Are you sure sir, it does mean getting up and changing the bulb." |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Sun Aug 26, 2007 6:11 am Post subject: |
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You can also give a bonus (or impose a penalty, however you want to work it) for characters wearing swimming gear (fins, mask, etc) or utilizing underwater propulsion devices. It's been long enough since I've run through Golden Sun that I'll have to go back into the book and look it up. |
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Aries Bachen Cadet
Joined: 24 Sep 2007 Posts: 17 Location: Louisville,KY
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Posted: Tue Sep 25, 2007 4:05 pm Post subject: |
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I don't think I would allow a swimming dodge. Rather I would add to the difficulty # the shooter must overcome to hit. |
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hisham Commander
Joined: 06 Oct 2004 Posts: 432 Location: Malaysia
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Posted: Wed Sep 26, 2007 1:02 am Post subject: |
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Aries Bachen wrote: | I don't think I would allow a swimming dodge. Rather I would add to the difficulty # the shooter must overcome to hit. | You know what? This makes sense. The choppier the waters, the harder it is for the attacker to hit you. _________________ The Enteague Sector | Cracken's Collection of Crackpots
In D6, of course. |
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Lor-Pbk Ensign
Joined: 26 Sep 2007 Posts: 35
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Posted: Wed Sep 26, 2007 11:59 am Post subject: |
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Hey guys! ... This is my first post but I've been reading these forums a few week as I have just talked my RPG group into trying an old school SW(WEG) adventure. I consider myself a veteran role player as I've been Playing RPG's since the late 70's, ( ahhh youth... ) And I promise to Share the details of my campaign with y'all in the future...
However!!! I was reading this thread and I swear I remeber that there are detailed Dodge/swimming rules in the module "Battle for Golden Sun", I might have the title wrong. And I can't find my copy of it ATM... But if some one else has it maybe they can post it up... |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Wed Sep 26, 2007 12:08 pm Post subject: |
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I posted this on my forum the other week;
Ankhanu wrote: | Underwater Combat
Sidebar, Operation Elrood, p. 39
Combat underwater is very different than on land. The following rules reflect these differences.
Characters use their swimming skill for all movement and dodge rolls.
Water is an excellent conductor of concussion waves. A grenade causes 4D damage to everyone at point-blank range for the blast radius; everyone else in the blast suffers 4D stun damage.
Blasters are difficult to use underwater. Increase the difficulty of each shot one level and reduce the weapon's damage by 2D. Sonic blasters (like the ones on the waveskimmers) use their full damage code.
Lightsabers are difficult to control, requiring a Moderate control or Difficult lightsaber or Dexterity roll to hold onto each round. |
_________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Sep 26, 2007 1:27 pm Post subject: |
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Hm.. That is interesting. Was there any word about other weapons and what effects the water had on them? Eg bowcasters, magnacasters, sith lavinrocks.. _________________ Confucious sayeth, don't wash cat while drunk! |
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vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Wed Sep 26, 2007 1:28 pm Post subject: |
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as well, was that damage extra to the grenade damage, or is that instead of the grenade damage. _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Wed Sep 26, 2007 2:30 pm Post subject: |
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What's there is the full and complete quote from the text. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
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Jamfke Admiral
Joined: 20 Jul 2005 Posts: 4675 Location: Tennessee
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Posted: Wed Sep 26, 2007 2:35 pm Post subject: |
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Most likely it's the total damage as the water pressure would add resistance to the flight of the fragments thus slowing them down just a hair. _________________ Check out some of my games at DriveThruRPG!
Role Players Direct |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Wed Sep 26, 2007 2:54 pm Post subject: |
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Heh. I'm just imagining a gaming party floating to the top of the water like stunned fish after a grenade blast. |
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