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amour and falling
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Esoomian
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PostPosted: Thu Sep 20, 2007 6:49 pm    Post subject: amour and falling Reply with quote

What is the deal with using amour to defend against falling damage?

I generally don't allow it or at the very least reduce the amount of protection it offers as the body is still rattling around inside the amour but what do you all think?
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Ankhanu
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PostPosted: Thu Sep 20, 2007 6:58 pm    Post subject: Reply with quote

Well, would you apply armour to someone being hit with a speeder or a log on a rope? The effect is exactly the same, just the character is horizontal or vertical Razz
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Matthias777
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PostPosted: Thu Sep 20, 2007 7:10 pm    Post subject: Reply with quote

They even make armor specially designed for falling damage:

Wink
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Esoomian
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PostPosted: Thu Sep 20, 2007 7:15 pm    Post subject: Reply with quote

Hmmm I suppose it depends on the type of amour.

Good points though, generally when I've had to deal with falling damage it's form things like the 40th floor of a builing so amour is generally inconsequential at that point anyway.
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Ankhanu
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PostPosted: Thu Sep 20, 2007 7:23 pm    Post subject: Reply with quote

Esoomian wrote:
Hmmm I suppose it depends on the type of amour.

Good points though, generally when I've had to deal with falling damage it's form things like the 40th floor of a builing so amour is generally inconsequential at that point anyway.


yeah, that's generally the case. "Does it count?" "Would it make a difference if it did?" "no, I guess not."
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Esoomian
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PostPosted: Thu Sep 20, 2007 7:28 pm    Post subject: Reply with quote

My real issue, I guess is that I've always had a hard time seeing how many times of amour prevent blunt force trauma.

Sure they spread the damage over a larger area but it's not quite the same as turning a blade.
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ifurin
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PostPosted: Thu Sep 20, 2007 7:31 pm    Post subject: Reply with quote

i allow armor on a case by case basis. i had two characters thrown off of a barge during combat. one had a corellion hunt suit on, the other had just had a blast vest on. the character with the blast vest on didn't get the full protection since it didn't give full body cover.
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OtterJethro
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PostPosted: Thu Sep 20, 2007 8:14 pm    Post subject: Reply with quote

Armor should be included because there would be a difference of effect on one person with and one without and your example was 40 stories.... that is almost 500 feet(more than 150 meters) assuming that each floor equals 12 feet and prob would be much too high damage for armor to help but nonetheless it would help...
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Esoomian
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PostPosted: Thu Sep 20, 2007 8:50 pm    Post subject: Reply with quote

But wouldn't someone with no amour have less mass and therefore less kinetic energy to release on impact?
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Matthias777
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PostPosted: Thu Sep 20, 2007 9:03 pm    Post subject: Reply with quote

If you fell 50 meters (about 14 stories), had a Strength of 3D (average for a PC), and were wearing average armor (+2D Physical), then you'd probably only be Wounded (with average rolls all around). I figure most roofs are less than fifteen stories unless you're on Coruscant, so in a lot of situations it would definitely be worth counting. But forty stories....ow. Although you hear about average people surviving skydiving accidents all the time. I imagine that in those situations though, even an unopened parachute flailing out behind you slows you down at least a little.
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noctum_carpe
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PostPosted: Fri Sep 21, 2007 1:41 am    Post subject: Reply with quote

Most pepole that suvrives falls either land on slopes or in trees in sloppes. Thereby deflecting a lot of the force of the impact. There is also a maximum fallling velocity i think its about 200 km/h after around 20 seconds not much survives a fall like that. for a 50 meters fall you have a velocity of about 90 km/h. Thats really bad enoght. Shorter falls on the other hand are easier to survive. But i dont think armor would help in those extreme cases. But im not sure either they sure help in motorcyckle accidents and thos speeds are also very high.
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Ray
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PostPosted: Fri Sep 21, 2007 8:02 am    Post subject: Reply with quote

It'd help the guy cleaning up aferwards.

"Well, the enviromentally-sealed armour kept the body inside. We mostly just had to deal with the cracks in the Permacrete."
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Matthias777
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PostPosted: Fri Sep 21, 2007 8:49 am    Post subject: Reply with quote

A skydiver reaches terminal velocity (meaning he's stopped accelerating) at about 600 meters. It seems that the maximum falling damage (9D) should be around that, not 51+ meters like the rulebook says. I came up with my own table; if anyone's interested I'll post it when I get home.
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noctum_carpe
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PostPosted: Fri Sep 21, 2007 8:54 am    Post subject: Reply with quote

Oh the above discussionm was for a human and since this is star wars with different races. I thought i might add a rat can fall 200+ meters and just get upp again so it differs a lot on size and mass.
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Matthias777
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PostPosted: Fri Sep 21, 2007 11:26 am    Post subject: Reply with quote

I did some checking and my info was partly wrong. Rate of acceleration as well as air resistance weren't taken into consideration. So a Human would reach terminal velocity at a less than 600 meters in standard gravity. I'll post again when I figure out more.
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